colobot/src/ui/controls/key.h

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
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/**
* \file ui/key.h
* \brief Key slot control
*/
#pragma once
#include "ui/controls/control.h"
#include "app/input.h"
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#include "common/event.h"
#include "common/key.h"
#include "common/restext.h"
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namespace Ui
{
class CKey : public CControl
{
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public:
CKey();
virtual ~CKey();
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//! Creates a new key slot button
bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
//! Management of an event
bool EventProcess(const Event &event);
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//! Draws button
void Draw();
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//! Management of binding
//@{
void SetBinding(InputBinding b);
InputBinding GetBinding();
//@}
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protected:
//! Checks if a key is already used
bool TestKey(unsigned int key);
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protected:
CInput* m_input;
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InputBinding m_binding;
bool m_catch;
};
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} // namespace Ui
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