105 lines
2.9 KiB
C
105 lines
2.9 KiB
C
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "common/restext.h"
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#include <glm/glm.hpp>
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#include <vector>
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#include <functional>
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class CSettings;
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class CSoundInterface;
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class CRobotMain;
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struct Event;
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namespace Gfx
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{
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class CEngine;
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class CParticle;
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} // namespace Gfx
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namespace Ui
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{
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class CInterface;
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class CMainDialog
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{
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public:
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CMainDialog();
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~CMainDialog();
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bool EventProcess(const Event &event);
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using DialogCallback = std::function<void()>;
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void StartQuestion(const std::string& text,
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bool warningYes = false, bool warningNo = false,
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bool fireParticles = false,
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DialogCallback yes = nullptr, DialogCallback no = nullptr);
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void StartQuestion(ResTextType text,
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bool warningYes = false, bool warningNo = false,
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bool fireParticles = false,
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DialogCallback yes = nullptr, DialogCallback no = nullptr);
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void StartInformation(const std::string& title,
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const std::string& text,
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const std::string& details,
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bool warning = false,
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bool fireParticles = false,
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DialogCallback ok = nullptr);
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void StartPauseMenu();
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void StopDialog();
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bool IsDialog();
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protected:
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void StartDialog(const glm::vec2& dim, bool fireParticles);
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void FrameDialog(float rTime);
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protected:
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CRobotMain* m_main;
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Gfx::CEngine* m_engine;
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Gfx::CParticle* m_particle;
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CInterface* m_interface;
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CSoundInterface* m_sound;
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CSettings* m_settings;
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enum class DialogType
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{
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Question,
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PauseMenu
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};
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bool m_dialogOpen;
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DialogType m_dialogType;
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bool m_dialogFireParticles;
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glm::vec2 m_dialogPos;
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glm::vec2 m_dialogDim;
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float m_dialogTime;
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float m_dialogParti;
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DialogCallback m_callbackYes;
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DialogCallback m_callbackNo;
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};
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} // namespace Ui
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