Commit Graph

213 Commits (daa94195570c336641890bd5669cb97ef9035190)

Author SHA1 Message Date
Tomasz Kapuściński daa9419557 Merge branch 'dev' into dev-graphics-overhaul
# Conflicts:
#	src/level/player_profile.cpp
#	src/object/task/taskgoto.cpp
#	src/object/task/taskgoto.h
#	src/ui/mainui.cpp
2022-04-23 11:48:09 +02:00
Tomasz Kapuściński 640cde1653 Various improvements and fixes
* Added strength parameter for ambient occlusion
* Added proper support for material and emissive textures
* Added team-based recoloring, uses "team" tag
* Changed shadow ranges to make close-up shadows much better
* Fixed background coloring
* Added proper defaulting for glTF values
* Fixed parsing of emissive values
* Added normalization of normals in vertex shaders of object and terrain renderers
2022-04-07 01:11:23 +02:00
tomangelo 4541db7f21
Merge pull request #1498 from rasmusgo/dev-loadgame-arg
Load game from command line
2022-03-06 23:05:04 +01:00
tomangelo 86d8ee4c38
Merge pull request #1496 from rasmusgo/fix-spelling
Fix spelling
2022-03-04 16:28:32 +01:00
Tomasz Kapuściński 8533be8d5c Replaced MakeUnique and MakeUniqueArray with std::make_unique 2022-02-26 18:48:51 +01:00
Tomasz Kapuściński baa616050a Some refactors to reduce extensive recompilation cascades
Renamed AlphaMode::OPAQUE to AlphaMode::NONE due to clash with preprocessor define
Moved Gfx::EngineTriangle to a separate file
2022-02-26 02:39:13 +01:00
Tomasz Kapuściński c378009128 Feature-breaking refactors
* Partially filled Material structure, currently only base attributes
* Removed recoloring of textures and team variants
* Removed one base object tier in engine structures
* Removed EngineRenderState
* Rewritten some code to better coding style
2022-02-13 00:03:46 +01:00
Rasmus Brönnegård 14e7cd0e52 Rename loadgame to loadsave 2022-02-08 14:17:11 +01:00
Tomasz Kapuściński 3bd4fee844 Merge branch 'dev' into dev-graphics-overhaul
# Conflicts:
#	src/graphics/engine/camera.cpp
#	src/object/auto/autonuclearplant.cpp
#	src/object/auto/autopowerplant.cpp
#	src/object/interface/powered_object.h
#	src/object/motion/motionvehicle.cpp
#	src/object/old_object.cpp
#	src/object/old_object.h
#	src/object/task/taskmanip.cpp
#	src/object/task/taskmanip.h
#	src/object/task/tasktake.cpp
2022-02-02 18:11:06 +01:00
Rasmus Brönnegård 3400a0fab0 Add -loadgame argument to load game on start 2022-02-02 11:01:57 +01:00
tomangelo2 0003494c9e Merge PR #1444 2022-01-29 17:16:57 +01:00
Rasmus Brönnegård 19ae57c9ad Fix spelling of appearance 2022-01-24 19:56:47 +01:00
Tomasz Kapuściński 9c37f6cbd5 Fully refactored Math::Matrix, removed matrix.h and moved remaining functions to other files 2022-01-05 19:12:35 +01:00
Tomasz Kapuściński 208f142cd2 Made Math::Matrix an alias to glm::mat4, partial refactors 2022-01-05 00:35:41 +01:00
Tomasz Kapuściński 0bba168f94 Removed vector.h, refactored redundant functions and moved remaining ones to func.h 2022-01-04 20:43:36 +01:00
Tomasz Kapuściński db3b1d74d1 Refactored unnecessary Normalize, DotProduct, CrossProduct and Clamp functions 2022-01-04 02:10:36 +01:00
Tomasz Kapuściński d25d6124a9 Changed Math::Vector into alias to glm::vec3 2021-12-28 23:01:30 +01:00
Tomasz Kapuściński 77c6f8e54f Refactored Math::Point in CRobotMain, CObjectFactory, CBaseBuilding, CAutoInfo, CScript, CDebugMenu, CDisplayText and CObjectInterface 2021-12-24 20:08:04 +01:00
Tomasz Kapuściński c389156499 Added commands for controling triplanar mapping 2021-12-14 21:58:23 +01:00
MrSimbax 80f074e2ba Update license headers 2021-09-11 15:53:59 +02:00
MrSimbax bbf5c806d8 Fix MSVC compilation due to macros in Windows API headers
There exists `CreateDirectory` `#define` somewhere and it results in
failed compilation of `resourcemanager.cpp`.
Similarly for `RemoveDirectory`. See
https://docs.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-createdirectorya

Rename the two methods to remove the conflict.

The fail occurs at least when using Visual Studio 2022 Preview.
2021-09-04 20:34:02 +02:00
Fiftytwo 8647deafc8 Merge branch dev into dev-gameplus 2021-03-21 22:30:23 +01:00
Jeff Law ad2e3db92f Fix more dynamic casts for gcc-11
Signed-off-by: suve <veg@svgames.pl>
Jeff's patch was written for the 0.1.12 stable release.
Adapted to work with the "dev" branch (as of commit 13098ee).
2020-09-15 10:20:24 +02:00
tomangelo 2685a1eb60
Add cell capacity parameters (#1348) 2020-08-31 13:37:45 +02:00
Fiftytwo 56c99e741e Make Vault buildable 2020-08-08 20:51:56 +02:00
Fiftytwo 2023756023 Fix factory() being able to produce non-bot units 2020-07-30 11:11:51 +02:00
MrSimbax 242477e3ee Major UI change to mod manager
Move the button to the sidebar.

Add reordering option.

General improvements and refactoring.
2020-07-21 20:27:24 +02:00
Fiftytwo 754dfefefd Add Missions+ gamemode 2020-07-20 18:35:31 +02:00
MrSimbax 4905abe30b Merge branch 'dev-mod-manager' of https://github.com/DavivaD/colobot into dev-mod-manager 2020-07-17 11:49:51 +02:00
Krzysztof Dermont 7d7a29117e Save audio settings when option changes
Mute/unmute option when game windowis in background relies on settings
being updates. This happens when users leaves Options screen. This
commit adds saving audio settings on each change.

This is a fix for #1315
2020-07-10 20:15:18 +02:00
tomangelo 37e4ed8029
Updated license headers (#1317)
* Updated headers

* Updated more headers
2020-07-07 10:19:36 +02:00
Krzysztof Dermont a65776e0e7 Prevent game crash on bad savegame title
It was noted in issues #1207 and #1232 that game can crash when savegame
does not contain title. This might be a problem when saving game fails
and user is informed about it only in console. Proper fix should be a
visible error message informing that saving failed. This commit filters
invalid savegames from load windows and prevents game crash in narrow
cases.
2020-07-06 11:38:23 +02:00
Krzysztof Dermont 04b1944939 Add option to mute sounds when game is not focused
Closes #823
2020-07-05 14:58:46 +02:00
melex750 fb9fa49ce8 Use PHYSFS for saving screenshots 2020-07-05 12:55:40 +02:00
Fiftytwo 0b9673029d Merge dev into dev-builders and resolve conflicts 2020-05-15 15:06:37 +02:00
Fiftytwo 5bf6f12ae5 Add HeavyTrainer texture recoloring 2020-01-11 17:04:40 +01:00
melex750 a66b3d0672 Refactor SaveState and RestoreState to use streams 2019-04-11 04:13:13 -04:00
Fiftytwo 723c552783 Add Heavy and Amphibious trainer bots 2018-12-23 07:04:06 +01:00
Mateusz Przybył d57c45cbb2
Merge pull request #1211 from suve/limit-game-speeds
Add a minimum & maximum game speed limit
2018-12-22 15:49:53 +01:00
suve 508e7529d2 Use Math::Clamp() when limiting game speed 2018-11-27 19:25:56 +01:00
suve 4305f8de03 Add a minimum & maximum game speed limit 2018-11-18 21:09:11 +01:00
tomangelo a76bbe49ed
Merge pull request #1189 from colobot/dev-msvc
Add some Visual Studio specific fixes
2018-09-08 22:00:47 +02:00
DavivaD e823c209fa Fix crash while loading mod and blank settings menu while paused game 2018-08-02 17:21:31 +02:00
DavivaD 1b47cf76d3 Implement Mod Manager 2018-08-02 07:38:32 +02:00
MrSimbax 32d3d1eb92 Change key for debug menu to F10 and for stats to F11
F12 is used by Visual Studio debugger to trigger a breakpoint and apparently it cannot be changed:

"The F12 key is reserved for use by the debugger at all times, so it should not be registered as a hot key. Even when you are not debugging an application, F12 is reserved in case a kernel-mode debugger or a just-in-time debugger is resident."
Source: https://msdn.microsoft.com/en-us/library/windows/desktop/ms646309.aspx?f=255&MSPPError=-2147217396
2018-07-25 21:38:47 +02:00
tomangelo 5080cb46b1
Merge pull request #1031 from tomangelo2/dev
Added fonts configurability by a separate file
2018-07-25 19:51:55 +02:00
Fiftytwo 5b2b632de3 Add TargetBot research; make it fully operational 2018-07-13 00:03:20 +02:00
krzys-h 8095dc14f7 Add support for custom button= for View cameras 2018-05-10 11:12:22 +02:00
krzys-h 85772376fa Merge ScoreboardSortType with main Scoreboard command 2018-05-09 18:33:27 +02:00
krzys-h 1ed3f4b215 Add EndMissionTeams immediateWin=true; make the teams on win screen sorted 2018-05-09 18:28:25 +02:00