Some refactors to reduce extensive recompilation cascades
Renamed AlphaMode::OPAQUE to AlphaMode::NONE due to clash with preprocessor define Moved Gfx::EngineTriangle to a separate filedev
parent
e839f0dec7
commit
baa616050a
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@ -95,6 +95,7 @@ add_library(colobotbase STATIC
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graphics/core/material.h
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graphics/core/texture.h
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graphics/core/transparency.h
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graphics/core/triangle.h
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graphics/core/type.cpp
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graphics/core/type.h
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graphics/core/renderers.h
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@ -26,7 +26,6 @@
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#include "graphics/core/color.h"
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#include "graphics/core/texture.h"
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#include "graphics/core/transparency.h"
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#include "graphics/core/vertex.h"
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#include <glm/glm.hpp>
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@ -59,6 +58,7 @@ struct VertexCol;
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struct Vertex3D;
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enum class CullFace : unsigned char;
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enum class TransparencyMode : unsigned char;
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/**
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* \struct DeviceConfig
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@ -65,7 +65,7 @@ struct Material
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//! Normal map
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std::string normalTexture = "";
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//! Alpha mode
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AlphaMode alphaMode = AlphaMode::OPAQUE;
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AlphaMode alphaMode = AlphaMode::NONE;
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//! Alpha threshold
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float alphaThreshold = 0.0;
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// Cull face
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@ -24,7 +24,6 @@
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#pragma once
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#include "graphics/core/transparency.h"
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#include "graphics/core/vertex.h"
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#include <glm/glm.hpp>
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@ -36,6 +35,7 @@ namespace Gfx
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class CVertexBuffer;
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enum class CullFace : unsigned char;
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enum class PrimitiveType : unsigned char;
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enum class TransparencyMode : unsigned char;
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struct Texture;
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struct ShadowParam
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@ -40,7 +40,7 @@ enum class TransparencyMode : unsigned char
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//! Alpha transparency mode
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enum class AlphaMode : unsigned char
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{
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OPAQUE, // opaque material
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NONE, // opaque material
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MASK, // alpha scissor with threshold
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BLEND, // alpha blending
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};
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@ -0,0 +1,46 @@
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file graphics/core/triangle.h
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* \brief Triangle struct
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*/
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#pragma once
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#include "graphics/core/material.h"
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#include "graphics/core/vertex.h"
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// Graphics module namespace
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namespace Gfx
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{
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/**
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* \struct EngineTriangle
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* \brief A triangle drawn by the graphics engine
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*/
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struct EngineTriangle
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{
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//! Triangle vertices
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Vertex3D triangle[3];
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//! Triangle material
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Material material;
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};
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} // namespace Gfx
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@ -25,6 +25,8 @@
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#include "common/event.h"
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#include "graphics/core/transparency.h"
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#include "graphics/engine/engine.h"
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#include "graphics/engine/terrain.h"
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#include "graphics/engine/water.h"
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@ -582,7 +584,7 @@ void CCamera::FlushOver()
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{
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m_overType = CAM_OVER_EFFECT_NULL;
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m_overColorBase = Color(0.0f, 0.0f, 0.0f, 0.0f); // black
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m_engine->SetOverColor(); // nothing
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m_engine->SetOverColor(Color(), TransparencyMode::BLACK); // nothing
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}
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void CCamera::SetOverBaseColor(Color color)
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@ -37,6 +37,7 @@ struct Event;
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namespace Gfx
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{
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enum class TransparencyMode : unsigned char;
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/**
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\enum CameraType
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@ -22,6 +22,7 @@
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#include "graphics/core/device.h"
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#include "graphics/core/renderers.h"
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#include "graphics/core/transparency.h"
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#include "graphics/engine/engine.h"
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#include "graphics/engine/terrain.h"
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@ -34,7 +34,9 @@
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#include "graphics/core/device.h"
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#include "graphics/core/framebuffer.h"
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#include "graphics/core/material.h"
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#include "graphics/core/renderers.h"
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#include "graphics/core/triangle.h"
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#include "graphics/engine/camera.h"
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#include "graphics/engine/cloud.h"
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@ -70,6 +72,56 @@ using TimeUtils::TimeUnit;
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namespace Gfx
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{
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/**
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* \struct EngineBaseObjDataTier
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* \brief Tier 3 of object tree (data)
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*/
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struct EngineBaseObjDataTier
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{
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EngineTriangleType type = EngineTriangleType::TRIANGLES;
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Material material = {};
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std::vector<Vertex3D> vertices;
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CVertexBuffer* buffer = nullptr;
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bool updateStaticBuffer = false;
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Texture albedoTexture;
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Texture emissiveTexture;
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Texture materialTexture;
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Texture normalTexture;
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Texture detailTexture;
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glm::vec2 uvOffset = { 0.0f, 0.0f };
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glm::vec2 uvScale = { 1.0f, 1.0f };
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};
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/**
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* \struct BaseEngineObject
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* \brief Base (template) object - geometry for engine objects
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*
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* This is also the tier 1 of base object tree.
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*/
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struct EngineBaseObject
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{
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//! If true, base object is valid in objects vector
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bool used = false;
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//! Number of triangles
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int totalTriangles = 0;
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//! Bounding box min (origin 0,0,0 always included)
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glm::vec3 bboxMin{ 0, 0, 0 };
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//! bounding box max (origin 0,0,0 always included)
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glm::vec3 bboxMax{ 0, 0, 0 };
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//! A bounding sphere that contains all the vertices in this EngineBaseObject
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Math::Sphere boundingSphere;
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//! Next tier
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std::vector<EngineBaseObjDataTier> next;
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inline void LoadDefault()
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{
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*this = EngineBaseObject();
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}
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};
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/**
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* \struct EngineMouse
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* \brief Information about mouse cursor
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@ -237,7 +289,6 @@ CEngine::CEngine(CApplication *app, CSystemUtils* systemUtils)
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Math::LoadTranslationMatrix(temp2, glm::vec3(1.0f, 1.0f, 1.0f));
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m_shadowBias = temp1 * temp2;
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m_lastState = -1;
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m_statisticTriangle = 0;
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m_fps = 0.0f;
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m_firstGroundSpot = false;
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@ -2592,9 +2643,6 @@ void CEngine::Render()
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return;
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m_statisticTriangle = 0;
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m_lastState = -1;
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m_lastColor = Color(-1.0f);
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m_lastMaterial = Material();
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m_lightMan->UpdateLights();
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@ -2824,7 +2872,7 @@ void CEngine::Draw3DScene()
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continue;
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}
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if (data.material.alphaMode != AlphaMode::OPAQUE)
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if (data.material.alphaMode != AlphaMode::NONE)
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{
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objectRenderer->SetAlphaScissor(data.material.alphaThreshold);
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}
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@ -3450,7 +3498,6 @@ void CEngine::DrawInterface()
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// Force new state to disable lighting
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m_interfaceMode = true;
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m_lastState = -1;
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// Draw the entire interface
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Ui::CInterface* interface = CRobotMain::GetInstancePointer()->GetInterface();
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}
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m_interfaceMode = false;
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m_lastState = -1;
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if (!m_screenshotMode && m_renderInterface)
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{
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@ -28,7 +28,6 @@
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#include "common/system/system.h"
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#include "graphics/core/color.h"
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#include "graphics/core/material.h"
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#include "graphics/core/texture.h"
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#include "graphics/core/renderers.h"
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#include "graphics/core/vertex.h"
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@ -69,9 +68,14 @@ class CTerrain;
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class CPyroManager;
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class CModelMesh;
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class CVertexBuffer;
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struct EngineBaseObjDataTier;
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struct EngineBaseObject;
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struct EngineTriangle;
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struct Material;
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struct ModelShadowSpot;
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struct ModelTriangle;
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enum class TransparencyMode : unsigned char;
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/**
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* \enum EngineTriangleType
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@ -85,18 +89,6 @@ enum class EngineTriangleType
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SURFACE = 2
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};
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/**
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* \struct EngineTriangle
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* \brief A triangle drawn by the graphics engine
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*/
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struct EngineTriangle
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{
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//! Triangle vertices
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Vertex3D triangle[3];
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//! Triangle material
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Material material;
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};
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/**
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\enum EngineObjectType
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\brief Class of graphics engine object */
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ENG_OBJTYPE_METAL = 6
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};
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/**
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* \struct EngineBaseObjDataTier
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* \brief Tier 3 of object tree (data)
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*/
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struct EngineBaseObjDataTier
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{
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EngineTriangleType type = EngineTriangleType::TRIANGLES;
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Material material = {};
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std::vector<Vertex3D> vertices;
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CVertexBuffer* buffer = nullptr;
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bool updateStaticBuffer = false;
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Texture albedoTexture;
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Texture emissiveTexture;
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Texture materialTexture;
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Texture normalTexture;
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Texture detailTexture;
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glm::vec2 uvOffset = { 0.0f, 0.0f };
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glm::vec2 uvScale = { 1.0f, 1.0f };
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};
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/**
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* \struct BaseEngineObject
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* \brief Base (template) object - geometry for engine objects
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*
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* This is also the tier 1 of base object tree.
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*/
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struct EngineBaseObject
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{
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//! If true, base object is valid in objects vector
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bool used = false;
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//! Number of triangles
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int totalTriangles = 0;
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//! Bounding box min (origin 0,0,0 always included)
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glm::vec3 bboxMin{ 0, 0, 0 };
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//! bounding box max (origin 0,0,0 always included)
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glm::vec3 bboxMax{ 0, 0, 0 };
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//! A bounding sphere that contains all the vertices in this EngineBaseObject
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Math::Sphere boundingSphere;
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//! Next tier
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std::vector<EngineBaseObjDataTier> next;
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inline void LoadDefault()
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{
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*this = EngineBaseObject();
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}
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};
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/**
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* \struct EngineObject
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* \brief Object drawn by the graphics engine
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@ -875,7 +816,7 @@ public:
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//! Specifies whether to draw the foreground
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void SetOverFront(bool front);
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//! Sets the foreground overlay color
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void SetOverColor(const Color& color = Color(), TransparencyMode mode = TransparencyMode::BLACK);
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void SetOverColor(const Color& color, TransparencyMode mode);
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//@{
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//! Management of the particle density
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//! Type of mouse cursor
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EngineMouseType m_mouseType;
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//! Last engine render state (-1 at the beginning of frame)
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int m_lastState;
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//! Last color set with render state
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Color m_lastColor;
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//! Last texture names for 2 used texture stages
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std::string m_lastTexture[2];
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//! Last material
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Material m_lastMaterial;
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//! True when drawing 2D UI
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bool m_interfaceMode;
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#include "common/logger.h"
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#include "graphics/core/device.h"
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#include "graphics/core/transparency.h"
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#include "graphics/engine/camera.h"
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#include "graphics/engine/terrain.h"
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@ -26,6 +26,7 @@
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#include "graphics/core/device.h"
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#include "graphics/core/renderers.h"
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#include "graphics/core/triangle.h"
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#include "graphics/engine/engine.h"
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#include "graphics/engine/terrain.h"
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}
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CParticle::CParticle(CEngine* engine)
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: m_engine(engine)
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: m_engine(engine), m_triangle(MAXPARTICULE)
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{
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std::fill_n(m_frameUpdate, SH_MAX, true);
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}
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@ -31,6 +31,7 @@
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#include "sound/sound_type.h"
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#include <vector>
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class CRobotMain;
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class CObject;
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{
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class CParticleRenderer;
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struct EngineTriangle;
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const short MAXPARTICULE = 500;
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const short MAXPARTITYPE = 6;
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CParticleRenderer* m_renderer = nullptr;
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Particle m_particle[MAXPARTICULE*MAXPARTITYPE];
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EngineTriangle m_triangle[MAXPARTICULE]; // triangle if PartiType == 0
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std::vector<EngineTriangle> m_triangle; // triangle if PartiType == 0
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Track m_track[MAXTRACK];
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int m_wheelTraceTotal = 0;
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int m_wheelTraceIndex = 0;
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#include "graphics/core/device.h"
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#include "graphics/core/renderers.h"
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#include "graphics/core/transparency.h"
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#include "graphics/engine/engine.h"
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#include "common/logger.h"
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#include "graphics/core/triangle.h"
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#include "graphics/engine/lightman.h"
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#include "graphics/engine/particle.h"
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#include "graphics/engine/terrain.h"
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "graphics/engine/terrain.h"
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#include "app/app.h"
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#include "common/image.h"
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#include "common/logger.h"
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#include "graphics/core/triangle.h"
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#include "graphics/engine/engine.h"
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#include "graphics/engine/water.h"
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#include "common/resources/resourcemanager.h"
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#include "graphics/core/renderers.h"
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#include "graphics/core/transparency.h"
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#include "graphics/engine/engine.h"
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@ -25,6 +25,7 @@
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#include "graphics/core/device.h"
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#include "graphics/core/renderers.h"
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#include "graphics/core/transparency.h"
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#include "graphics/engine/engine.h"
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#include "graphics/engine/terrain.h"
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@ -402,7 +402,7 @@ CModelMesh ModelInput::ReadTextMesh(std::istream& stream)
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bool doubleSided = ReadLineString(stream, "dbl_side") == std::string("Y");
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t.material.cullFace = doubleSided ? CullFace::NONE : CullFace::BACK;
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if (t.material.alphaMode != AlphaMode::OPAQUE)
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if (t.material.alphaMode != AlphaMode::NONE)
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t.material.alphaThreshold = 0.5f;
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mesh.AddTriangle(t);
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@ -647,7 +647,7 @@ void ModelInput::ConvertFromOldRenderState(ModelTriangle& triangle, int state)
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triangle.material.alphaThreshold = 0.5f;
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}
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else
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triangle.material.alphaMode = AlphaMode::OPAQUE;
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triangle.material.alphaMode = AlphaMode::NONE;
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if ((state & static_cast<int>(ModelRenderState::Part1)) != 0)
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triangle.material.tag = "tracker_right";
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@ -891,11 +891,11 @@ Math::Sphere ModelInput::ParseCameraCollisionSphere(const std::string& text)
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AlphaMode ModelInput::ParseTransparentMode(const std::string& text)
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{
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if (text == "none")
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return AlphaMode::OPAQUE;
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return AlphaMode::NONE;
|
||||
else if (text == "alpha")
|
||||
return AlphaMode::MASK;
|
||||
else
|
||||
return AlphaMode::OPAQUE;
|
||||
return AlphaMode::NONE;
|
||||
}
|
||||
|
||||
std::string ModelInput::ParseSpecialMark(const std::string& text)
|
||||
|
|
|
@ -27,6 +27,8 @@
|
|||
#include "common/make_unique.h"
|
||||
|
||||
#include "graphics/core/light.h"
|
||||
#include "graphics/core/material.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
#include "graphics/engine/engine.h"
|
||||
|
||||
|
|
|
@ -26,8 +26,6 @@
|
|||
|
||||
#include "graphics/core/device.h"
|
||||
|
||||
#include "graphics/core/material.h"
|
||||
|
||||
#include "graphics/opengl/glframebuffer.h"
|
||||
#include "graphics/opengl/glutil.h"
|
||||
|
||||
|
@ -43,6 +41,9 @@
|
|||
namespace Gfx
|
||||
{
|
||||
|
||||
enum class CullFace : unsigned char;
|
||||
enum class TransparencyMode : unsigned char;
|
||||
|
||||
//! Struct for dynamic buffers
|
||||
struct DynamicBuffer
|
||||
{
|
||||
|
@ -196,9 +197,9 @@ private:
|
|||
//! Depth mask
|
||||
bool m_depthMask = true;
|
||||
//! Cull face mode
|
||||
CullFace m_cullFace = CullFace::NONE;
|
||||
CullFace m_cullFace = {};
|
||||
//! Transparency mode
|
||||
TransparencyMode m_transparency = TransparencyMode::NONE;
|
||||
TransparencyMode m_transparency = {};
|
||||
};
|
||||
|
||||
} // namespace Gfx
|
||||
|
|
|
@ -22,6 +22,8 @@
|
|||
#include "graphics/opengl/gl33device.h"
|
||||
#include "graphics/opengl/glutil.h"
|
||||
|
||||
#include "graphics/core/material.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
#include "graphics/core/vertex.h"
|
||||
|
||||
#include "common/logger.h"
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include "graphics/opengl/gl33device.h"
|
||||
#include "graphics/opengl/glutil.h"
|
||||
|
||||
#include "graphics/core/material.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
#include "graphics/core/vertex.h"
|
||||
|
||||
#include "common/logger.h"
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include "graphics/opengl/gl33device.h"
|
||||
#include "graphics/opengl/glutil.h"
|
||||
|
||||
#include "graphics/core/material.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
#include "graphics/core/vertex.h"
|
||||
|
||||
#include "common/logger.h"
|
||||
|
|
|
@ -37,6 +37,8 @@
|
|||
#include "common/resources/outputstream.h"
|
||||
#include "common/resources/resourcemanager.h"
|
||||
|
||||
#include "graphics/core/material.h"
|
||||
|
||||
#include "graphics/engine/camera.h"
|
||||
#include "graphics/engine/cloud.h"
|
||||
#include "graphics/engine/engine.h"
|
||||
|
@ -446,7 +448,7 @@ void CRobotMain::ChangePhase(Phase phase)
|
|||
m_engine->SetBackground("");
|
||||
m_engine->SetBackForce(false);
|
||||
m_engine->SetForegroundName("");
|
||||
m_engine->SetOverColor();
|
||||
m_engine->SetOverColor(Gfx::Color(), Gfx::TransparencyMode::BLACK);
|
||||
m_engine->DeleteGroundMark(0);
|
||||
SetSpeed(1.0f);
|
||||
m_terrain->SetWind(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "graphics/engine/engine.h"
|
||||
#include "graphics/core/device.h"
|
||||
#include "graphics/core/renderers.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
|
||||
namespace Ui
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
|
||||
#include "graphics/core/device.h"
|
||||
#include "graphics/core/renderers.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
#include "graphics/engine/engine.h"
|
||||
#include "graphics/engine/text.h"
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include "graphics/core/device.h"
|
||||
#include "graphics/core/renderers.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
#include "graphics/engine/engine.h"
|
||||
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
#include "level/robotmain.h"
|
||||
|
||||
#include "graphics/core/renderers.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
#include "math/func.h"
|
||||
|
||||
|
|
|
@ -32,6 +32,8 @@
|
|||
#include "common/resources/outputstream.h"
|
||||
|
||||
#include "graphics/core/renderers.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
#include "graphics/engine/engine.h"
|
||||
|
||||
#include "level/parser/parser.h"
|
||||
|
|
|
@ -21,8 +21,10 @@
|
|||
#include "ui/controls/gauge.h"
|
||||
|
||||
#include "graphics/engine/engine.h"
|
||||
|
||||
#include "graphics/core/device.h"
|
||||
#include "graphics/core/renderers.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
|
||||
namespace Ui
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
|
||||
#include "graphics/core/device.h"
|
||||
#include "graphics/core/renderers.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
#include "graphics/engine/engine.h"
|
||||
|
||||
#include "math/func.h"
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
|
||||
#include "graphics/core/device.h"
|
||||
#include "graphics/core/renderers.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
#include "graphics/engine/engine.h"
|
||||
|
||||
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
|
||||
#include "graphics/core/device.h"
|
||||
#include "graphics/core/renderers.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
#include "graphics/engine/engine.h"
|
||||
|
||||
#include "sound/sound.h"
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
|
||||
#include "graphics/core/device.h"
|
||||
#include "graphics/core/renderers.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
#include "graphics/engine/terrain.h"
|
||||
#include "graphics/engine/water.h"
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
|
||||
#include "graphics/core/device.h"
|
||||
#include "graphics/core/renderers.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
#include "graphics/engine/engine.h"
|
||||
|
||||
#include "ui/controls/button.h"
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
|
||||
#include "graphics/core/device.h"
|
||||
#include "graphics/core/renderers.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
#include "graphics/engine/engine.h"
|
||||
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
|
||||
#include "graphics/core/device.h"
|
||||
#include "graphics/core/renderers.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
#include "graphics/engine/engine.h"
|
||||
#include "graphics/engine/text.h"
|
||||
|
||||
|
|
|
@ -40,6 +40,7 @@
|
|||
|
||||
#include "graphics/core/device.h"
|
||||
#include "graphics/core/renderers.h"
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
|
|
|
@ -61,6 +61,8 @@
|
|||
#include "ui/screen/screen_setup_sound.h"
|
||||
#include "ui/screen/screen_welcome.h"
|
||||
|
||||
#include "graphics/core/transparency.h"
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
|
||||
|
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
#include "common/stringutils.h"
|
||||
|
||||
#include "graphics/core/material.h"
|
||||
|
||||
#include "graphics/engine/engine.h"
|
||||
|
||||
#include "level/robotmain.h"
|
||||
|
|
Loading…
Reference in New Issue