Merge pull request #1211 from suve/limit-game-speeds
Add a minimum & maximum game speed limit1008-fix
commit
d57c45cbb2
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@ -60,6 +60,7 @@
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#include "level/parser/parser.h"
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#include "math/const.h"
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#include "math/func.h"
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#include "math/geometry.h"
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#include "object/object.h"
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@ -119,6 +120,10 @@
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const float UNIT = 4.0f; // default for g_unit
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float g_unit; // conversion factor
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// Min/max values for the game speed.
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const float MIN_SPEED = 1/8.0f;
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const float MAX_SPEED = 256.0f;
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// Reference colors used when recoloring textures, see ChangeColor()
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const Gfx::Color COLOR_REF_BOT = Gfx::Color( 10.0f/256.0f, 166.0f/256.0f, 254.0f/256.0f); // blue
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const Gfx::Color COLOR_REF_ALIEN = Gfx::Color(135.0f/256.0f, 170.0f/256.0f, 13.0f/256.0f); // green
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@ -5358,10 +5363,11 @@ void CRobotMain::UpdateChapterPassed()
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return m_ui->UpdateChapterPassed();
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}
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//! Changes game speed
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void CRobotMain::SetSpeed(float speed)
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{
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speed = Math::Clamp(speed, MIN_SPEED, MAX_SPEED);
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m_app->SetSimulationSpeed(speed);
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UpdateSpeedLabel();
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}
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