Add EndMissionTeams immediateWin=true; make the teams on win screen sorted
parent
abe489e294
commit
1ed3f4b215
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@ -955,21 +955,21 @@ int CLevelParserParam::AsResearchFlag(int def)
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return AsResearchFlag();
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}
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SortType CLevelParserParam::ToSortType(std::string value)
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CScoreboard::SortType CLevelParserParam::ToSortType(std::string value)
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{
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if (value == "Points") return SortType::SORT_POINTS;
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if (value == "Name" ) return SortType::SORT_ID;
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return SortType::SORT_ID;
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if (value == "Points") return CScoreboard::SortType::SORT_POINTS;
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if (value == "Name" ) return CScoreboard::SortType::SORT_ID;
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return CScoreboard::SortType::SORT_ID;
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}
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SortType CLevelParserParam::AsSortType()
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CScoreboard::SortType CLevelParserParam::AsSortType()
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{
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if (m_empty)
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throw CLevelParserExceptionMissingParam(this);
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return ToSortType(m_value);
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}
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SortType CLevelParserParam::AsSortType(SortType def)
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CScoreboard::SortType CLevelParserParam::AsSortType(CScoreboard::SortType def)
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{
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if (m_empty)
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return def;
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@ -87,7 +87,7 @@ public:
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Gfx::EngineObjectType AsTerrainType();
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int AsBuildFlag();
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int AsResearchFlag();
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SortType AsSortType();
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CScoreboard::SortType AsSortType();
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Gfx::PyroType AsPyroType();
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Gfx::CameraType AsCameraType();
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MissionType AsMissionType();
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@ -111,7 +111,7 @@ public:
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Gfx::EngineObjectType AsTerrainType(Gfx::EngineObjectType def);
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int AsBuildFlag(int def);
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int AsResearchFlag(int def);
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SortType AsSortType(SortType def);
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CScoreboard::SortType AsSortType(CScoreboard::SortType def);
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Gfx::PyroType AsPyroType(Gfx::PyroType def);
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Gfx::CameraType AsCameraType(Gfx::CameraType def);
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MissionType AsMissionType(MissionType def);
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@ -143,7 +143,7 @@ private:
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Gfx::EngineObjectType ToTerrainType(std::string value);
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int ToBuildFlag(std::string value);
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int ToResearchFlag(std::string value);
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SortType ToSortType(std::string value);
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CScoreboard::SortType ToSortType(std::string value);
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Gfx::PyroType ToPyroType(std::string value);
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Gfx::CameraType ToCameraType(std::string value);
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MissionType ToMissionType(std::string value);
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@ -2704,6 +2704,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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m_endTakeImmediat = false;
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m_endTakeResearch = 0;
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m_endTakeTimeout = -1.0f;
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m_endTakeTeamImmediateWin = false;
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m_endTakeWinDelay = 2.0f;
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m_endTakeLostDelay = 2.0f;
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m_teamFinished.clear();
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@ -3574,6 +3575,11 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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}
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continue;
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}
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if (line->GetCommand() == "EndMissionTeams" && !resetObject)
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{
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m_endTakeTeamImmediateWin = line->GetParam("immediateWin")->AsBool(false); // false = finishing removes the team that finished, true = finishing for one team ends the whole game
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continue;
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}
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if (line->GetCommand() == "EndMissionDelay" && !resetObject)
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{
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m_endTakeWinDelay = line->GetParam("win")->AsFloat(2.0f);
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@ -5050,11 +5056,11 @@ Error CRobotMain::ProcessEndMissionTake()
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}
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GetResource(RES_TEXT, RT_SCOREBOARD_RESULTS_LINE, details_line);
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std::string details = "";
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for (int team : GetAllTeams())
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for (std::pair<int, CScoreboard::Score> team : m_scoreboard->GetSortedScores())
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{
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if (!details.empty())
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details += ", ";
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details += StrUtils::Format(details_line.c_str(), GetTeamName(team).c_str(), m_scoreboard->GetScore(team).points);
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details += StrUtils::Format(details_line.c_str(), GetTeamName(team.first).c_str(), team.second.points);
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}
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m_ui->GetDialog()->StartInformation(
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title,
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@ -5125,6 +5131,18 @@ Error CRobotMain::ProcessEndMissionTake()
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m_scoreboard->ProcessEndTake(team);
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m_objMan->DestroyTeam(team, DestructionType::Win);
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m_teamFinished[team] = true;
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if (m_endTakeTeamImmediateWin)
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{
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// All other teams fail
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for(int other_team : GetAllActiveTeams())
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{
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m_displayText->SetEnable(false); // To prevent "bot destroyed" messages
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m_objMan->DestroyTeam(other_team);
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m_displayText->SetEnable(true);
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m_teamFinished[other_team] = true;
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}
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}
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}
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}
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}
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@ -6006,32 +6024,19 @@ void CRobotMain::UpdateCodeBattleInterface()
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Ui::CWindow* pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW6));
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assert(pw != nullptr);
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std::set<int> teams = GetAllTeams();
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std::vector<int> sortedTeams(teams.begin(), teams.end());
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if(m_scoreboard->GetSortType() == SortType::SORT_POINTS)
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{
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std::sort(sortedTeams.begin(), sortedTeams.end(), [this](int teamA, int teamB)
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{
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if (m_scoreboard->GetScore(teamA).points > m_scoreboard->GetScore(teamB).points) return true; //Team A have more points than B?
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if (m_scoreboard->GetScore(teamA).points < m_scoreboard->GetScore(teamB).points) return false; //Team A have less points than B?
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if (m_scoreboard->GetScore(teamA).time < m_scoreboard->GetScore(teamB).time) return true; //Team A scored faster than B?
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else return false; //Team A scored slower than B?
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});
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}
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int i = 0;
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for (int team : sortedTeams)
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for (std::pair<int, CScoreboard::Score> team : m_scoreboard->GetSortedScores())
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{
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Ui::CControl* pl;
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pl = pw->SearchControl(static_cast<EventType>(EVENT_SCOREBOARD+2*i+0));
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assert(pl != nullptr);
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pl->SetName(GetTeamName(team));
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pl->SetName(GetTeamName(team.first));
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pl = pw->SearchControl(static_cast<EventType>(EVENT_SCOREBOARD+2*i+1));
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assert(pl != nullptr);
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pl->SetName(StrUtils::ToString<int>(m_scoreboard->GetScore(team).points));
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pl->SetName(StrUtils::ToString<int>(team.second.points));
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i++;
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}
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@ -673,6 +673,7 @@ protected:
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bool m_endTakeImmediat = false;
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long m_endTakeResearch = 0;
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float m_endTakeTimeout = -1.0f;
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bool m_endTakeTeamImmediateWin = false;
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float m_endTakeWinDelay = 0.0f;
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float m_endTakeLostDelay = 0.0f;
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//! Set to true for teams that have already finished
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@ -133,7 +133,7 @@ void CScoreboard::AddPoints(int team, int points)
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m_score[team].time = main->GetGameTime();
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}
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Score CScoreboard::GetScore(int team)
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CScoreboard::Score CScoreboard::GetScore(int team)
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{
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return m_score[team];
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}
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@ -143,12 +143,33 @@ void CScoreboard::SetScore(int team, int points)
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m_score[team].points = points;
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}
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SortType CScoreboard::GetSortType()
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CScoreboard::SortType CScoreboard::GetSortType()
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{
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return m_sorttype;
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return m_sortType;
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}
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void CScoreboard::SetSortType(SortType type)
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{
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m_sorttype = type;
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m_sortType = type;
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}
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std::vector<std::pair<int, CScoreboard::Score>> CScoreboard::GetSortedScores()
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{
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CRobotMain* main = CRobotMain::GetInstancePointer();
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std::set<int> teams = main->GetAllTeams();
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std::vector<std::pair<int, Score>> sortedTeams(teams.size());
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std::transform(teams.begin(), teams.end(), sortedTeams.begin(), [&](int team) {
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return *m_score.find(team);
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});
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if (m_sortType == SortType::SORT_POINTS)
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{
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std::sort(sortedTeams.begin(), sortedTeams.end(), [&](std::pair<int, Score> teamA, std::pair<int, Score> teamB)
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{
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if (teamA.second.points > teamB.second.points) return true; // Team A have more points than B?
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if (teamA.second.points < teamB.second.points) return false; // Team A have less points than B?
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return teamA.second.time < teamB.second.time; // Team A scored slower than B?
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});
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}
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return sortedTeams;
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}
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@ -32,22 +32,6 @@
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class CObject;
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/**
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* \struct Score
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* \brief Struct containing score of individual team and additional variables to allow sorting teams through different criteria
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*/
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struct Score
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{
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int points = 0; //! Team score
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float time = 0; //! Time when points were scored
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};
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enum class SortType
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{
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SORT_ID, //Sort by team ID
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SORT_POINTS, //Sort by points
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};
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/**
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* \class CScoreboard
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* \brief Scoreboard used to score complex code battles
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@ -71,6 +55,26 @@ enum class SortType
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class CScoreboard
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{
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public:
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/**
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* \struct Score
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* \brief Struct containing score of individual team and additional variables to allow sorting teams through different criteria
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*/
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struct Score
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{
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int points = 0; //!< Team score
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float time = 0; //!< Time when points were scored
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};
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/**
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* \enum SortType
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* \brief Enum defining the scoreboard sorting criteria
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*/
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enum class SortType
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{
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SORT_ID, //!< Sort by team ID
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SORT_POINTS, //!< Sort by points
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};
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//! Creates the scoreboard
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//! The scoreboard exists only if enabled in level file
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CScoreboard() {};
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@ -160,11 +164,13 @@ public:
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SortType GetSortType();
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void SetSortType(SortType type);
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std::vector<std::pair<int, Score>> GetSortedScores();
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private:
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std::vector<std::unique_ptr<CScoreboardKillRule>> m_rulesKill = {};
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std::vector<std::unique_ptr<CScoreboardObjectRule>> m_rulesObject = {};
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std::vector<std::unique_ptr<CScoreboardEndTakeRule>> m_rulesEndTake = {};
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std::map<int, Score> m_score;
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int m_finishCounter = 0;
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SortType m_sorttype = SortType::SORT_ID;
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SortType m_sortType = SortType::SORT_ID;
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};
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