Tomasz Kapuściński
77c6f8e54f
Refactored Math::Point in CRobotMain, CObjectFactory, CBaseBuilding, CAutoInfo, CScript, CDebugMenu, CDisplayText and CObjectInterface
2021-12-24 20:08:04 +01:00
Mateusz Przybył
ae179d9005
Merge pull request #1440 from melex750/dev-insect-from-egg
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Fix saving/loading programs for insects from AlienEgg
2021-12-04 10:04:49 +01:00
MrSimbax
80f074e2ba
Update license headers
2021-09-11 15:53:59 +02:00
melex750
ce450d1c00
Fix save/load programs for insects from AlienEgg
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fixes #1370
2021-06-25 18:47:25 -04:00
Fiftytwo
8647deafc8
Merge branch dev into dev-gameplus
2021-03-21 22:30:23 +01:00
Jeff Law
ad2e3db92f
Fix more dynamic casts for gcc-11
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Signed-off-by: suve <veg@svgames.pl>
Jeff's patch was written for the 0.1.12 stable release.
Adapted to work with the "dev" branch (as of commit 13098ee
).
2020-09-15 10:20:24 +02:00
tomangelo
2685a1eb60
Add cell capacity parameters ( #1348 )
2020-08-31 13:37:45 +02:00
Fiftytwo
754dfefefd
Add Missions+ gamemode
2020-07-20 18:35:31 +02:00
Fiftytwo
c80a816808
Merge branch 'dev' into dev-heavyduty
2020-07-13 19:51:23 +02:00
Fiftytwo
a2c62a9da6
Make Heavy bots destroy bushes on contact
2020-07-13 19:44:50 +02:00
Fiftytwo
6a23e97533
Fix collisions of animated plants
2020-07-08 14:17:08 +02:00
tomangelo
37e4ed8029
Updated license headers ( #1317 )
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* Updated headers
* Updated more headers
2020-07-07 10:19:36 +02:00
Fiftytwo
0b9673029d
Merge dev into dev-builders and resolve conflicts
2020-05-15 15:06:37 +02:00
Fiftytwo
853d8eee5d
Adjust HeavyTrainer rear light sprite position
2020-01-11 18:39:44 +01:00
Fiftytwo
62620a93cd
Make Wrecks destroyable; make TargetBot more fragile
2019-07-17 02:57:47 +02:00
Fiftytwo
723c552783
Add Heavy and Amphibious trainer bots
2018-12-23 07:04:06 +01:00
Bartosz Cieśla
abf1a60a86
Fix for #1203
2018-10-10 19:14:23 +02:00
Fiftytwo
3f04654cd3
Make ruins destroyable
2018-07-13 13:16:30 +02:00
Fiftytwo
5b2b632de3
Add TargetBot research; make it fully operational
2018-07-13 00:03:20 +02:00
krzys-h
ed397d2b0f
Make sure aliens hatched from eggs are not selectable by default, closes #1054
2018-05-09 23:25:52 +02:00
krzys-h
dd40c4d4ee
Make magnifyDamage=0 for fragile objects actually work
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This fixes a bug in 36d2cf14b8
2018-05-08 19:54:25 +02:00
krzys-h
36d2cf14b8
Make magnifyDamage influence fragile objects
2018-05-07 20:31:36 +02:00
krzys-h
1d09ee9b3c
Fix transportable object damage rules
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This makes the rules match the original Colobot like they were supposed to
2018-05-07 20:31:36 +02:00
krzys-h
e964d3e48c
Fix colobot-lint warnings
2018-04-20 02:21:12 +02:00
krzys-h
1c2bdc9cab
Update license headers
2018-04-20 02:08:50 +02:00
Fiftytwo
ca0ff013d4
Update Trainer bots
2017-12-21 01:49:56 +01:00
Fiftytwo
db23c6eecf
Change Builder default camera type
2017-11-25 14:35:45 +01:00
Fiftytwo
b72e802ff7
Neutron gun now aims
2017-11-17 19:57:08 +01:00
Fiftytwo
a024866fd3
Builder bots base implementation
2017-11-16 18:43:45 +01:00
krzys_h
d3b969fb4d
Merge pull request #992 from DavivaD/dev-dmgalarm-st2
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Damage Alarm Implementation (2th Stage)
2017-11-04 11:27:14 +01:00
melex750
d357de1438
Save object lifetime and abstime
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Fixes #1006
2017-10-24 05:12:19 -04:00
melex750
bf69b86233
Fixed shortcut not changing to normal state
2017-10-17 02:33:05 +02:00
DavivaD
a29a4f93ac
Damage Alert Implementation (2th Stage)
2017-06-20 23:35:33 +02:00
krzys-h
935b789d02
Fix alien animations after 5d4dfd8cb5
2017-05-24 10:45:31 +02:00
krzys-h
5d4dfd8cb5
Fix scoreboard points sometimes being added multiple times
2017-05-23 22:25:40 +02:00
krzys-h
648dfd75c4
Fix handling of particle 'father' objects when they are destroyed
2017-05-23 20:31:55 +02:00
krzys-h
7b328fbfc3
Make UraniumOre not destroyable, closes #777
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This was likely a mistake during object interface refactoring
2017-05-21 21:45:46 +02:00
krzys-h
8948da0612
Add Barricade objects
2017-05-19 15:33:44 +02:00
krzys-h
880f31a7c6
Add basics of scoreboard implementation; better support for multiple teams
2017-05-17 18:22:58 +02:00
krzys-h
fda58a6008
Change bullet collision logic to allow for collisions with non-damageable objects
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For now, you have to add bulletWall=true to objects you want bullets to collide with.
It's ugly but will work for now. This is needed mostly for compatibility
with exercises which use barriers to block movement but not bullets.
I also made the collision checks run more often because otherwise the bullets
would sometimes miss the objects (but only visually)
2017-04-29 13:14:10 +02:00
krzys-h
7fadf7bad5
Fix aliens being selectable by default ( #900 )
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Broken in 6a382830a9
This change also allows you to make selectable insects with selectable=1 in scene file
2017-01-28 12:53:28 +01:00
krzys-h
f33ffaf18b
Fix mission end before astronaut death scene is finished ( #848 )
2016-12-27 15:32:38 +01:00
krzys-h
3472ec6613
Revert CParticle::CheckChannel changes
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I misinterpreted this as being a bug, while actually it seems to be an explicit CParticle design choice (maybe not the best one, but whatever). We DO need better docs for some old code like this :/
Fixes #806
This reverts commit 99a831a03b
.
2016-09-27 18:34:54 +02:00
krzys-h
646e5104f6
Some CCamera cleanup and docs
2016-05-28 18:44:38 +02:00
krzys-h
d80fa387b9
Fixed some particle crashes after 99a831a03b
2016-05-28 16:16:48 +02:00
krzys-h
99a831a03b
Fixed CParticle::CheckChannel "errors"
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Not really errors, but I fixed them anyway
2016-05-28 00:26:56 +02:00
krzys-h
4e50f36214
Merge branch 'dev' into dev-right-click-camera
2016-03-02 20:00:57 +01:00
krzys-h
dba944740f
Removed unused members of COldObject
2016-02-21 15:16:30 +01:00
krzys-h
63c7b83d82
Removed unused object effect lights
2016-02-21 14:51:09 +01:00
krzys-h
47d39e5b22
Right click camera; minor CCamera cleanups
2016-02-19 17:14:08 +01:00