Damage Alert Implementation (2th Stage)
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75d9f8573b
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a29a4f93ac
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@ -59,4 +59,11 @@ public:
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//! Damage the object, with the given force. Returns true if the object has been fully destroyed (assuming the object is destroyable, of course). If force == infinity, destroy immediately (this is the default value)
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/** NOTE: You should never assume that after this function exits, the object is destroyed, unless it returns true. Even if you specify force = infinity, if may still sometimes decide not to destroy the object. */
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virtual bool DamageObject(DamageType type, float force = std::numeric_limits<float>::infinity(), CObject* killer = nullptr) = 0;
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//! Set the status that means the object is currently taking damage
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virtual void SetDamaging(bool damaging) = 0;
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//! Is object currently taking damage?
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virtual bool IsDamaging() = 0;
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};
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@ -137,6 +137,7 @@ COldObject::COldObject(int id)
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m_bVirusMode = false;
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m_virusTime = 0.0f;
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m_lastVirusParticle = 0.0f;
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m_damaging = false;
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m_dying = DeathType::Alive;
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m_bFlat = false;
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m_gunGoalV = 0.0f;
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@ -387,6 +388,9 @@ bool COldObject::DamageObject(DamageType type, float force, CObject* killer)
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float shield = GetShield();
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shield -= loss;
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SetShield(shield);
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// Sending info about taking damage
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SetDamaging(true);
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}
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else
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{
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@ -394,6 +398,7 @@ bool COldObject::DamageObject(DamageType type, float force, CObject* killer)
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{
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// Dead immediately
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SetShield(0.0f);
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SetDamaging(false);
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}
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}
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dead = (GetShield() <= 0.0f);
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@ -425,6 +430,9 @@ bool COldObject::DamageObject(DamageType type, float force, CObject* killer)
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m_engine->GetPyroManager()->Create(Gfx::PT_SHOTT, this, loss);
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}
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/*if ( m_time < 2.0f && m_damaging == true ) SetDamaging(false);
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m_time = 0.0f;*/ // TODO: Make DamageAlarm Icon Dissapear after 2 seconds
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return false;
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}
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@ -440,6 +448,7 @@ void COldObject::DestroyObject(DestructionType type, CObject* killer)
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if (Implements(ObjectInterfaceType::Shielded))
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{
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SetShield(0.0f);
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SetDamaging(false);
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}
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Gfx::PyroType pyroType = Gfx::PT_NULL;
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@ -2652,6 +2661,15 @@ float COldObject::GetMagnifyDamage()
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return m_magnifyDamage;
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}
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void COldObject::SetDamaging(bool damaging)
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{
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m_damaging = damaging;
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}
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bool COldObject::IsDamaging()
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{
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return m_damaging;
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}
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void COldObject::SetDying(DeathType deathType)
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{
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@ -237,6 +237,9 @@ public:
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void SetMagnifyDamage(float factor) override;
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float GetMagnifyDamage() override;
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void SetDamaging(bool damaging);
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bool IsDamaging() override;
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void SetDying(DeathType deathType) override;
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DeathType GetDying() override;
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bool IsDying() override;
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@ -356,6 +359,7 @@ protected:
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bool m_bSelectable; // selectable object
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bool m_bCheckToken; // object with audited tokens
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bool m_underground; // object active but undetectable
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bool m_damaging;
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DeathType m_dying;
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bool m_bFlat;
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bool m_bTrainer; // drive vehicle (without remote)
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@ -57,7 +57,8 @@ enum ControlState
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STATE_FRAME = (1<<13), // framework highlighting
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STATE_WARNING = (1<<14), // framework hatched yellow / black
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STATE_VALUE = (1<<15), // displays the value
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STATE_RUN = (1<<16) // running program
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STATE_RUN = (1<<16), // running program
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STATE_DAMAGE = (1<<17) // taking damage
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};
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@ -109,6 +109,12 @@ void CShortcut::Draw()
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zoom = 1.0f;
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mode = Gfx::ENG_RSTATE_NORMAL;
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}
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if ( m_state & STATE_DAMAGE )
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{
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icon = 59;
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zoom = 0.8f;
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mode = Gfx::ENG_RSTATE_NORMAL;
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}
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if ( m_icon == 128+6 || m_icon == 128+7 || m_icon == 58 ) // pause or film?
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{
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icon = -1; // no bottom
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@ -247,6 +247,7 @@ bool CMainShort::UpdateShortcuts()
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assert(m_shortcuts[i]->Implements(ObjectInterfaceType::Controllable));
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pc->SetState(STATE_CHECK, dynamic_cast<CControllableObject*>(m_shortcuts[i])->GetSelect());
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pc->SetState(STATE_RUN, m_shortcuts[i]->Implements(ObjectInterfaceType::Programmable) && dynamic_cast<CProgrammableObject*>(m_shortcuts[i])->IsProgram());
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pc->SetState(STATE_DAMAGE, dynamic_cast<CDamageableObject*>(m_shortcuts[i])->IsDamaging());
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}
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}
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return true;
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