Commit Graph

758 Commits (8c40b7c7534cb7587d29bb4a44ac6a9a2269d22f)

Author SHA1 Message Date
Tomasz Kapuściński 8c40b7c753 Force buffer orphaning to fix initial buffer binding 2022-03-09 16:56:03 +01:00
Tomasz Kapuściński fa5e229015 Fixed forward declaration of enums 2022-02-26 19:44:49 +01:00
Tomasz Kapuściński 8533be8d5c Replaced MakeUnique and MakeUniqueArray with std::make_unique 2022-02-26 18:48:51 +01:00
Tomasz Kapuściński 89551c83cf Merge branch 'dev' into dev-graphics-overhaul
# Conflicts:
#	src/graphics/engine/text.cpp
#	src/graphics/engine/text.h
#	src/script/scriptfunc.cpp
2022-02-26 04:43:56 +01:00
Tomasz Kapuściński 3001927576 Removed engine.h from includes in header files, replaced by forward declarations and includes in source files 2022-02-26 03:53:39 +01:00
Tomasz Kapuściński baa616050a Some refactors to reduce extensive recompilation cascades
Renamed AlphaMode::OPAQUE to AlphaMode::NONE due to clash with preprocessor define
Moved Gfx::EngineTriangle to a separate file
2022-02-26 02:39:13 +01:00
Tomasz Kapuściński e839f0dec7 Extended Material structure with PBR material attributes and added some of them to object renderer
Moved PBR lighting calculations to a separate shader source file
Removed some unused stuff
2022-02-26 01:16:36 +01:00
Tomasz Kapuściński 3168bf4350 Small cleanup 2022-02-25 21:07:01 +01:00
Mateusz Przybył 6aebf60300
Merge pull request #1487 from pestoffne/fix/editor-input-utf8
Fixed input of long UTF-8 symbols in editor (#1423)
2022-02-25 17:09:27 +01:00
Evgeny Pestov d9e26c2516 Use std::invalid_argument in Utf8CharSizeAt 2022-02-14 18:23:44 +07:00
Tomasz Kapuściński c378009128 Feature-breaking refactors
* Partially filled Material structure, currently only base attributes
* Removed recoloring of textures and team variants
* Removed one base object tier in engine structures
* Removed EngineRenderState
* Rewritten some code to better coding style
2022-02-13 00:03:46 +01:00
tomangelo 951db17d53
Merge pull request #1488 from colobot/dev-refactor-fonts-cache
Refactor fonts reloading
2022-02-07 15:24:10 +01:00
Tomasz Kapuściński 0d612b9928 Optimized text rendering 2022-02-05 21:07:25 +01:00
Tomasz Kapuściński aacc2d0596 Moved non-CRenderer-specific functionality back to CDevice and refactored some of the state change methods
Rewritten control rendering code to use improved way of sending geometry to GPU memory
2022-02-05 19:07:46 +01:00
Tomasz Kapuściński 074706e7ec Removed Vertex and VertexCol structures 2022-02-04 01:22:27 +01:00
Tomasz Kapuściński 1631b9587f Removed all DrawPrimitive*() methods from CDevice 2022-02-04 01:06:37 +01:00
Tomasz Kapuściński 750a470b9a Minor color refactors, added DrawPrimitives, rewritten remaining effect rendering 2022-02-04 01:00:18 +01:00
Tomasz Kapuściński 37bdc8665f Removed remaining rendering code from CGL33Device and fixed some issues 2022-02-03 20:53:53 +01:00
Tomasz Kapuściński d16144eee4 Added missing include and removed debugging calls 2022-02-03 18:55:46 +01:00
Tomasz Kapuściński 1a190b7f6f Partial refactor of UI rendering to improve performance and fix transparency issues
Disabled rendering via CDevice
2022-02-03 18:40:58 +01:00
Tomasz Kapuściński 0908e10ff6 Removed material, lighting, fog and shadowing code from CDevice 2022-02-02 19:09:38 +01:00
Tomasz Kapuściński 7d9badb542 Added UV transform and rewritten animated texture mapping code to use it 2022-02-02 18:13:21 +01:00
Tomasz Kapuściński 3bd4fee844 Merge branch 'dev' into dev-graphics-overhaul
# Conflicts:
#	src/graphics/engine/camera.cpp
#	src/object/auto/autonuclearplant.cpp
#	src/object/auto/autopowerplant.cpp
#	src/object/interface/powered_object.h
#	src/object/motion/motionvehicle.cpp
#	src/object/old_object.cpp
#	src/object/old_object.h
#	src/object/task/taskmanip.cpp
#	src/object/task/taskmanip.h
#	src/object/task/tasktake.cpp
2022-02-02 18:11:06 +01:00
tomangelo2 0003494c9e Merge PR #1444 2022-01-29 17:16:57 +01:00
Tomasz Kapuściński 741d5c75ba Refactored shadow framebuffer creation and binding 2022-01-24 23:16:22 +01:00
Tomasz Kapuściński 2ff722eee6 Refactored or removed some of the unused CDevice features 2022-01-24 22:29:39 +01:00
Tomasz Kapuściński 39b6621463 Renamed transparency to ghost mode 2022-01-24 21:57:56 +01:00
Tomasz Kapuściński 9a07c1d858 Refactored background, cloud and planet rendering, fixed shadow settings 2022-01-24 21:50:45 +01:00
Tomasz Kapuściński e76c00c7f4 Fixed the Z coordinate not working in particle renderer 2022-01-22 01:50:10 +01:00
Tomasz Kapuściński cba70fc912 Added DrawPrimitive() to CObjectRenderer and used it for rendering water 2022-01-22 00:57:00 +01:00
Tomasz Kapuściński 048393f448 Added CParticleRenderer and reimplemented particle rendering code to use it 2022-01-20 21:38:58 +01:00
Tomasz Kapuściński 710f448477 Partially fixed rendering of models in front of the interface (e.g. profile screen) 2022-01-19 23:14:03 +01:00
Tomasz Kapuściński 367dab9c5a Cleanup in vertex structures 2022-01-19 22:22:59 +01:00
Tomasz Kapuściński c280924c0e Removed Gfx::VertexTex2 2022-01-19 21:33:53 +01:00
Tomasz Kapuściński 5dacb82b22 Partial refactor of model I/O
* Mostly removed legacy Gfx::Material usage
* Bake legacy diffuse color to vertex color
* Removed code that writes to old model formats
2022-01-19 19:46:39 +01:00
Tomasz Kapuściński a54a59146d Corrected transparency mode 2022-01-19 17:14:27 +01:00
Tomasz Kapuściński a1ea633a3e Refactored EngineTextureMapping into enum class 2022-01-18 20:14:07 +01:00
Tomasz Kapuściński 68a222e03a Refactored EngineShadowType to enum class 2022-01-18 19:42:19 +01:00
Tomasz Kapuściński 67bd982969 Refactored EngineTriangleType into enum class 2022-01-18 19:29:36 +01:00
Tomasz Kapuściński 754684bfe9 Refactored MatrixVectorMultiply(), added TransformDivide() for cases where perspective divide is needed 2022-01-05 19:22:57 +01:00
Tomasz Kapuściński 9c37f6cbd5 Fully refactored Math::Matrix, removed matrix.h and moved remaining functions to other files 2022-01-05 19:12:35 +01:00
Tomasz Kapuściński 208f142cd2 Made Math::Matrix an alias to glm::mat4, partial refactors 2022-01-05 00:35:41 +01:00
Tomasz Kapuściński 0bba168f94 Removed vector.h, refactored redundant functions and moved remaining ones to func.h 2022-01-04 20:43:36 +01:00
Tomasz Kapuściński db3b1d74d1 Refactored unnecessary Normalize, DotProduct, CrossProduct and Clamp functions 2022-01-04 02:10:36 +01:00
Tomasz Kapuściński 6277e10b3f Refactored Math::Vector in CParticle, CPlanet, CPyro, CTerrain, CText, CWater, ModelInput and few structures 2021-12-29 01:55:48 +01:00
Tomasz Kapuściński 47ad390f1d Refactored Math::Vector in CCamera, CLightManager, CLightning, CMainMovie, glutil.h and geometry.h 2021-12-29 00:08:02 +01:00
Tomasz Kapuściński d25d6124a9 Changed Math::Vector into alias to glm::vec3 2021-12-28 23:01:30 +01:00
Tomasz Kapuściński 70151279f6 Removed Math::Point and minor refactor 2021-12-24 20:44:54 +01:00
Tomasz Kapuściński 431416d75e Refactored Math::Point in CEngine 2021-12-24 20:25:38 +01:00
Tomasz Kapuściński 3fabdad1fe Refactored Math::Point in CSettings, CParticle, CPyro, CInterface, CMainUserInterface and CScreen 2021-12-24 03:45:59 +01:00