Refactored EngineShadowType to enum class
parent
67bd982969
commit
68a222e03a
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@ -4811,7 +4811,7 @@ void CEngine::DrawShadowSpots()
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glm::vec3 corner[4];
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if (m_shadowSpots[i].type == ENG_SHADOW_NORM)
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if (m_shadowSpots[i].type == EngineShadowType::NORMAL)
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{
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corner[0].x = +radius;
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corner[0].z = +radius;
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@ -4856,7 +4856,7 @@ void CEngine::DrawShadowSpots()
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corner[3].z = rot.y;
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corner[3].y = 0.0f;
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if (m_shadowSpots[i].type == ENG_SHADOW_WORM)
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if (m_shadowSpots[i].type == EngineShadowType::WORM)
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{
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ts.x = 96.0f/256.0f;
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ti.x = 128.0f/256.0f;
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@ -5609,7 +5609,7 @@ void CEngine::AddStaticMeshShadowSpot(int meshHandle, const ModelShadowSpot& sha
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CreateShadowSpot(objRank);
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SetObjectShadowSpotRadius(objRank, shadowSpot.radius);
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SetObjectShadowSpotIntensity(objRank, shadowSpot.intensity);
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SetObjectShadowSpotType(objRank, ENG_SHADOW_NORM);
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SetObjectShadowSpotType(objRank, EngineShadowType::NORMAL);
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SetObjectShadowSpotHeight(objRank, 0.0f);
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SetObjectShadowSpotAngle(objRank, 0.0f);
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UpdateObjectShadowSpotNormal(objRank);
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@ -293,12 +293,12 @@ struct EngineObject
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* \struct EngineShadowType
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* \brief Type of shadow drawn by the graphics engine
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*/
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enum EngineShadowType
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enum class EngineShadowType
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{
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//! Normal shadow
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ENG_SHADOW_NORM = 0,
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NORMAL = 0,
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//! TODO: ?
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ENG_SHADOW_WORM = 1
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WORM = 1
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};
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/**
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@ -314,7 +314,7 @@ struct EngineShadow
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//! Rank of the associated object
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int objRank = -1;
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//! Type of shadow
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EngineShadowType type = ENG_SHADOW_NORM;
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EngineShadowType type = EngineShadowType::NORMAL;
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//! Position of the shadow
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glm::vec3 pos{ 0, 0, 0 };
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//! Normal to the terrain
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@ -136,7 +136,7 @@ void CMotionWorm::Create(glm::vec3 pos, float angle, ObjectType type,
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modelManager->AddModelReference("worm3.mod", false, rank);
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m_object->SetPartPosition(2+WORM_PART, glm::vec3(px, 0.0f, 0.0f));
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m_object->CreateShadowCircle(0.0f, 1.0f, Gfx::ENG_SHADOW_WORM);
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m_object->CreateShadowCircle(0.0f, 1.0f, Gfx::EngineShadowType::WORM);
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CreatePhysics();
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m_object->SetFloorHeight(0.0f);
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@ -530,7 +530,7 @@ CObjectUPtr CObjectFactory::CreateBarrier(const ObjectCreateParams& params)
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obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
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obj->AddCrashSphere(CrashSphere(glm::vec3(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
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obj->CreateShadowCircle(6.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
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obj->CreateShadowCircle(6.0f, 0.5f, Gfx::EngineShadowType::WORM);
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}
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if ( type == OBJECT_BARRIER1 )
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@ -548,7 +548,7 @@ CObjectUPtr CObjectFactory::CreateBarrier(const ObjectCreateParams& params)
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obj->AddCrashSphere(CrashSphere(glm::vec3(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
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obj->AddCrashSphere(CrashSphere(glm::vec3(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
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obj->CreateShadowCircle(12.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
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obj->CreateShadowCircle(12.0f, 0.5f, Gfx::EngineShadowType::WORM);
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}
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if ( type == OBJECT_BARRIER2 ) // cardboard?
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@ -566,7 +566,7 @@ CObjectUPtr CObjectFactory::CreateBarrier(const ObjectCreateParams& params)
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obj->AddCrashSphere(CrashSphere(glm::vec3(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
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obj->AddCrashSphere(CrashSphere(glm::vec3(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
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obj->CreateShadowCircle(12.0f, 0.8f, Gfx::ENG_SHADOW_WORM);
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obj->CreateShadowCircle(12.0f, 0.8f, Gfx::EngineShadowType::WORM);
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}
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if ( type == OBJECT_BARRIER3 ) // match + straw?
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@ -584,7 +584,7 @@ CObjectUPtr CObjectFactory::CreateBarrier(const ObjectCreateParams& params)
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obj->AddCrashSphere(CrashSphere(glm::vec3(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
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obj->AddCrashSphere(CrashSphere(glm::vec3(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
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obj->CreateShadowCircle(10.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
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obj->CreateShadowCircle(10.0f, 0.5f, Gfx::EngineShadowType::WORM);
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}
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if ( type == OBJECT_BARRICADE0 )
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@ -603,7 +603,7 @@ CObjectUPtr CObjectFactory::CreateBarrier(const ObjectCreateParams& params)
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obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 6.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
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obj->AddCrashSphere(CrashSphere(glm::vec3(-3.5f, 6.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
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obj->CreateShadowCircle(6.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
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obj->CreateShadowCircle(6.0f, 0.5f, Gfx::EngineShadowType::WORM);
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}
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if ( type == OBJECT_BARRICADE1 )
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@ -626,7 +626,7 @@ CObjectUPtr CObjectFactory::CreateBarrier(const ObjectCreateParams& params)
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obj->AddCrashSphere(CrashSphere(glm::vec3(-3.5f, 6.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
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obj->AddCrashSphere(CrashSphere(glm::vec3(-8.5f, 6.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
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obj->CreateShadowCircle(12.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
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obj->CreateShadowCircle(12.0f, 0.5f, Gfx::EngineShadowType::WORM);
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}
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pos = obj->GetPosition();
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@ -977,7 +977,7 @@ CObjectUPtr CObjectFactory::CreateTeen(const ObjectCreateParams& params)
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obj->AddCrashSphere(CrashSphere(glm::vec3(-2.5f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f));
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obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f));
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obj->CreateShadowCircle(5.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
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obj->CreateShadowCircle(5.0f, 0.8f*fShadow, Gfx::EngineShadowType::WORM);
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}
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if ( type == OBJECT_TEEN1 ) // blue pencil lg=14
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@ -997,7 +997,7 @@ CObjectUPtr CObjectFactory::CreateTeen(const ObjectCreateParams& params)
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obj->AddCrashSphere(CrashSphere(glm::vec3(-4.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f));
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obj->AddCrashSphere(CrashSphere(glm::vec3(-6.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f));
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obj->CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
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obj->CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::EngineShadowType::WORM);
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}
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if ( type == OBJECT_TEEN2 ) // red pencil lg=16
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@ -1017,7 +1017,7 @@ CObjectUPtr CObjectFactory::CreateTeen(const ObjectCreateParams& params)
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obj->AddCrashSphere(CrashSphere(glm::vec3(-4.7f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f));
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obj->AddCrashSphere(CrashSphere(glm::vec3(-7.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f));
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obj->CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
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obj->CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::EngineShadowType::WORM);
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}
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if ( type == OBJECT_TEEN3 ) // jar with pencils
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@ -1052,7 +1052,7 @@ CObjectUPtr CObjectFactory::CreateTeen(const ObjectCreateParams& params)
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obj->AddCrashSphere(CrashSphere(glm::vec3( 8.0f, 1.0f, 2.2f), 2.3f, SOUND_BOUMm, 0.45f));
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obj->AddCrashSphere(CrashSphere(glm::vec3( 9.4f, 1.0f,-2.0f), 2.0f, SOUND_BOUMm, 0.45f));
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obj->CreateShadowCircle(10.0f, 0.5f*fShadow, Gfx::ENG_SHADOW_WORM);
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obj->CreateShadowCircle(10.0f, 0.5f*fShadow, Gfx::EngineShadowType::WORM);
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}
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if ( type == OBJECT_TEEN5 ) // CD
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@ -1403,7 +1403,7 @@ CObjectUPtr CObjectFactory::CreateTeen(const ObjectCreateParams& params)
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obj->AddCrashSphere(CrashSphere(glm::vec3( 23.0f, 2.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f));
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obj->AddCrashSphere(CrashSphere(glm::vec3( 23.0f, 2.0f,-7.0f), 3.0f, SOUND_BOUMm, 0.45f));
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obj->CreateShadowCircle(35.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
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obj->CreateShadowCircle(35.0f, 0.8f*fShadow, Gfx::EngineShadowType::WORM);
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}
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if ( type == OBJECT_TEEN24 ) // skate /
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@ -1583,7 +1583,7 @@ CObjectUPtr CObjectFactory::CreateTeen(const ObjectCreateParams& params)
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obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f));
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obj->AddCrashSphere(CrashSphere(glm::vec3( 20.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f));
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obj->AddCrashSphere(CrashSphere(glm::vec3( 40.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f));
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obj->CreateShadowCircle(40.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
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obj->CreateShadowCircle(40.0f, 0.8f*fShadow, Gfx::EngineShadowType::WORM);
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}
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if ( type == OBJECT_TEEN36 ) // trunk?
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@ -261,7 +261,7 @@ public:
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CMotion* GetMotion() override;
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CAuto* GetAuto() override;
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bool CreateShadowCircle(float radius, float intensity, Gfx::EngineShadowType type = Gfx::ENG_SHADOW_NORM);
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bool CreateShadowCircle(float radius, float intensity, Gfx::EngineShadowType type = Gfx::EngineShadowType::NORMAL);
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bool CreateShadowLight(float height, Gfx::Color color);
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void FlatParent() override;
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