Fiftytwo
6a23e97533
Fix collisions of animated plants
2020-07-08 14:17:08 +02:00
Fiftytwo
c50b36118e
Revert "Make Recycler Recycle small Building Ruins."
2020-07-07 09:40:47 +02:00
MrSimbax
47687931d7
Fix compilation error
...
Apparently binary constants are a C++14 feature.
2020-07-06 18:29:30 +02:00
MrSimbax
cb364a4f96
Fix typo
2020-07-06 18:29:30 +02:00
MrSimbax
06921e711d
Fix 'uninitialized field' warnings
2020-07-06 18:29:30 +02:00
MrSimbax
124467c6e1
Fix 'naked new' warning
2020-07-06 18:29:30 +02:00
MrSimbax
faa4a6eefa
Fix "inconsistent declaration parameter name"
2020-07-06 18:29:30 +02:00
MrSimbax
e96e8b46b2
Fix include style warnings
2020-07-06 18:29:30 +02:00
MrSimbax
6a22b709d6
Fix license headers
2020-07-06 18:29:30 +02:00
MrSimbax
7449111a00
Fix linter errors
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"comparison of constant 240 with expression of type 'const char' is
always false"
also a whitespace issue
Changed the inequalities to bitwise comparisons, which hopefully don't
care about the sign.
I was considering just casting `c` to `unsigned char` but I doubt
it would be safe and multiplatform.
2020-07-06 18:29:30 +02:00
MrSimbax
6c715ffef9
Ignore all build* folders and the out folder
2020-07-06 18:29:30 +02:00
Krzysztof Dermont
a65776e0e7
Prevent game crash on bad savegame title
...
It was noted in issues #1207 and #1232 that game can crash when savegame
does not contain title. This might be a problem when saving game fails
and user is informed about it only in console. Proper fix should be a
visible error message informing that saving failed. This commit filters
invalid savegames from load windows and prevents game crash in narrow
cases.
2020-07-06 11:38:23 +02:00
Krzysztof Dermont
c04b2738de
Clear screenshot if no save selected
2020-07-06 11:36:10 +02:00
Krzysztof Dermont
86dff7396e
Disable Delete/Load buttons if no save selected
2020-07-06 11:36:10 +02:00
Krzysztof Dermont
1cffbb2bd3
Fix closing Load Save dialog without game selected
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Pressing Load when no savegame is selected resumes game but Load Save window stays open.
2020-07-06 11:36:10 +02:00
melex750
55c0c3221d
Add missing const keyword in CBotClass.cpp
2020-07-06 11:32:15 +02:00
melex750
1b93963413
Apply suggestions from code review
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Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
2020-07-06 11:32:15 +02:00
melex750
a46fee4d4e
Don't reset timer in CBotStack::AllocateStack
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The timer is already reset in CBotProgram::Run.
This prevents many cases where the game will hang or rendering is interrupted.
This fixes behavior of the script example in #874 .
The script example in #971 doesn't hang the game anymore.
2020-07-06 11:32:15 +02:00
melex750
a5909ac4de
Add private and protected keywords for methods
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fixes #854
fixes #882
2020-07-06 11:32:15 +02:00
melex750
4a62e9ed76
Separate searching for functions and methods
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fixes #207
fixes #1016
2020-07-06 11:32:15 +02:00
Emxx52
0102e45855
Merge pull request #1049 from colobot/dev-cbot-factory
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Rework new functions so they follow established syntax rules
2020-07-05 17:26:04 +02:00
Fiftytwo
736c0894d1
Update data submodule
2020-07-05 15:44:43 +02:00
Krzysztof Dermont
04b1944939
Add option to mute sounds when game is not focused
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Closes #823
2020-07-05 14:58:46 +02:00
melex750
e108715760
Document public member functions for CFileDialog
2020-07-05 14:33:59 +02:00
melex750
3566fb4826
Add 'select folder' mode for file dialog
2020-07-05 14:33:59 +02:00
melex750
a3dbeb9829
Play a sound when open/save fails
2020-07-05 14:33:59 +02:00
melex750
50b2afbda8
Renaming variables and other minor fixes
2020-07-05 14:33:59 +02:00
melex750
5cc565439c
Move open/save dialog from CStudio to CFileDialog
2020-07-05 14:33:59 +02:00
suve
e2eb5b91e0
Throw an exception on invalid input in StringUtils::Utf8CharSizeAt()
2020-07-05 13:57:39 +02:00
suve
86ef158c00
Detect invalid values in StringUtils::Utf8CharSizeAt()
2020-07-05 13:57:39 +02:00
melex750
ebcb124b0e
Fix failed assert when parameter not initialized
...
fixes #1296
2020-07-05 13:03:56 +02:00
tomangelo2
dece19fbec
Style fix
2020-07-05 12:58:45 +02:00
tomangelo2
a2df003b7e
Fix radar function parameter type detection, fixes #1298
2020-07-05 12:58:45 +02:00
melex750
fb9fa49ce8
Use PHYSFS for saving screenshots
2020-07-05 12:55:40 +02:00
Droog71
f449d9c800
Fix for issue #842
2020-07-05 11:04:21 +02:00
Fiftytwo
a7d4eb00b6
Update po files
2020-06-21 22:00:09 +02:00
Fiftytwo
55b46942cb
Remove unnecessary whitespaces
2020-06-16 21:02:52 +02:00
Fiftytwo
5c0cfba8ae
Merge branch 'dev' into dev-cbot-factory
2020-06-16 20:07:03 +02:00
Emxx52
6a0234edd5
Merge pull request #1050 from colobot/dev-builders
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Implement Builders
2020-06-16 19:32:58 +02:00
Fiftytwo
6d584ba481
Update data submodule
2020-06-16 18:54:35 +02:00
Fiftytwo
373d8de7d0
Make burning and destroyed objects physical
2020-06-13 16:08:06 +02:00
Fiftytwo
7f9efea0a2
Remove unnecessary whitespaces
2020-05-15 20:29:48 +02:00
Fiftytwo
bbf9356628
Fix colobot-lint error
2020-05-15 19:26:03 +02:00
Fiftytwo
0b9673029d
Merge dev into dev-builders and resolve conflicts
2020-05-15 15:06:37 +02:00
Fiftytwo
9a14c8c7e9
Merge branch 'dev' of https://github.com/colobot/colobot into dev
2020-05-15 01:08:06 +02:00
Emxx52
354bbf9287
Merge pull request #1058 from colobot/dev-targetpractice
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Update Trainer (Practice) bots, trainer=1 objects, and TargetBot
2020-05-14 23:32:32 +02:00
Fiftytwo
7bd18f9c8e
Update colobot.pot
2020-05-14 15:46:45 +02:00
Fiftytwo
0f33dbe154
Add holder model for trainer Subber
2020-05-14 13:36:37 +02:00
Michał Górny
f3ae4b4209
Fix missing <limits> include
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Add missing <limits> include for std::numeric_limits. This fixes
build failure after boost stopped implicitly including it for us.
2020-05-14 11:26:15 +02:00
Marcin Zajączkowski
11e67cc61b
Add info about Fedora package to README
2020-05-06 18:58:51 +02:00