Document public member functions for CFileDialog
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@ -35,15 +35,77 @@ class CEdit;
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class CInterface;
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/**
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* \brief File selector dialog
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*
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* \section Example Example usage
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* Create the dialog and set the type of dialog.
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* \code
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* CFileDialog* fileDialog = new CFileDialog();
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* fileDialog->SetDialogType(CFileDialog::Type::Folder);
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* \endcode
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*
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* Initial settings and start the dialog.
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* \code
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* fileDialog->SetWindowTitle("Select Player Folder");
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* fileDialog->SetBasePath("savegame");
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* fileDialog->StartDialog();
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* \endcode
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*
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* Handle events for the dialog.
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* \code
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* // first check for events sent from the dialog
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*
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* if (event.type == EVENT_DIALOG_STOP) // cancel or close
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* {
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* fileDialog->StopDialog();
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* delete fileDialog;
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* return true;
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* }
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*
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* if (event.type == EVENT_DIALOG_ACTION) // ok button was pressed
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* {
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* std::string folder = fileDialog->GetSubFolderPath();
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* fileDialog->StopDialog();
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* delete fileDialog;
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* return true;
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* }
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*
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* // send the event to the dialog
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* return m_fileDialog->EventProcess(event);
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* \endcode
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*
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* \nosubgrouping
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*/
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class CFileDialog
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{
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public:
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/**
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* \brief Constructor
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*/
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CFileDialog();
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/**
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* \brief Destructor
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*/
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~CFileDialog();
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//! \name Set dialog type, starting, event processing, and stopping
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//@{
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/**
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* \brief Disables other windows and creates the dialog window.
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*/
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void StartDialog();
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/**
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* \brief Enables other windows and deletes the dialog window.
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*/
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void StopDialog();
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/**
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* \brief Event processing.
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*/
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bool EventProcess(const Event &event);
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/**
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@ -57,43 +119,157 @@ public:
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Folder, //!< Select Folder dialog
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};
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/**
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* \brief Set the type of dialog to use.
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*/
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void SetDialogType(CFileDialog::Type type) { m_dialogtype = type; }
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/**
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* \brief Get the type of dialog.
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*/
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CFileDialog::Type GetDialogType() { return m_dialogtype; }
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// Set EventType for this dialog.
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// If not set, a unique EventType will be used.
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//@}
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//! \name Dialog window properties
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//@{
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/**
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* \brief Set EventType for the dialog window.
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* If not set, a unique EventType will be used.
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*/
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void SetWindowEvent(EventType type) { m_windowEvent = type; }
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/**
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* \brief Get EventType for the dialog window.
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*/
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EventType GetWindowEvent() { return m_windowEvent; }
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/**
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* \brief Set the initial position of the window.
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*/
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void SetWindowPos(Math::Point pos) { m_windowPos = pos; }
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/**
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* \brief Get the position of the window.
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*/
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Math::Point GetWindowPos() { return m_windowPos; }
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/**
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* \brief Set the initial size of the window.
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*/
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void SetWindowDim(Math::Point dim) { m_windowDim = dim; }
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/**
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* \brief Get the size of the window.
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*/
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Math::Point GetWindowDim() { return m_windowDim; }
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/**
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* \brief Set the text for the title bar of the dialog.
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* This setting will override the default title text for the dialog.
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*/
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void SetWindowTitle(const std::string& name) { m_title = name; }
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//@}
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//! \name Settings for Public and Private check boxes
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//@{
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/**
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* \brief Set whether to create Public and Private check boxes.
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* \param usePublic If true, Public and Private check boxes will be added to the dialog.
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*/
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void SetUsePublicPrivate(bool usePublic);
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/**
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* \brief Set initial state for Public and Private check boxes.
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* \param bPublic If true, the Public check box will be marked.
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*/
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void SetPublic(bool bPublic);
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/**
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* \brief Get the state of Public and Private check boxes.
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* \return true if Public check box is marked and false for Private.
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*/
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bool GetPublic();
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/**
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* \brief Set the path for the folder associated with the Public check box.
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* \param dir Path to 'Public' folder.
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*/
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void SetPublicFolder(const std::string& dir);
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/**
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* \brief Set the path for the folder associated with the Private check box.
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* \param dir Path to 'Private' folder.
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*/
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void SetPrivateFolder(const std::string& dir);
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//@}
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//! \name Folder settings
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//@{
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/**
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* \brief Set the initial path for the folder whose contents are displayed.
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* This setting is overridden by Public/Private settings.
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*/
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void SetBasePath(const std::string& dir);
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/**
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* \brief Get the initial path or Public/Private folder path
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*/
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std::string GetBasePath();
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/**
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* \brief Set the initial subfolder whose contents are displayed.
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* \param dir Name of a subfolder. Ex. "subfolder/anotherFolder/oneMoreFolder"
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*/
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void SetSubFolderPath(const std::string& dir);
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/**
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* \brief Get the current subfolder shown by the dialog.
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* \return A string with a folder name and subsequent folders separated by forward slash.
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* <p>Returns empty string if the dialog is showing GetBasePath().
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*/
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std::string GetSubFolderPath();
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//@}
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//! \name File name settings
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//@{
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/**
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* \brief Set the extension that may be appended to a file name.
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* <p> If any extensions are defined, the dialog will only show files
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* with those extensions.
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* \param ext A string with an extension. Ex. ".txt"
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*/
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void SetAutoExtension(const std::string& ext) { m_extension = ext; }
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/**
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* \brief Define extensions that will be accepted as part of a valid file name.
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* \param ext A string with an extension. Ex. ".txt"
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*/
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void AddOptionalExtension(const std::string& ext) { m_extlist.push_back(ext); }
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/**
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* \brief Set the filename that appears in the edit box when the dialog opens.
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*/
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void SetFilename(const std::string& name);
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/**
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* \brief Get the filename that was selected or typed.
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* \return The filename that was typed in the edit box.
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*/
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std::string GetFilename();
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/**
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* \brief Set whether to check if a file exists when the 'Save' button is pressed,
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* and if the file exists, an "Overwrite existing file?" message is shown.
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* \param doCheck true to check if a file exists when the 'Save' button is pressed.
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*/
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void SetConfirmOverwrite(bool doCheck) { m_confirmOverwrite = doCheck; }
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//@}
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private:
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void StartFileDialog();
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