Piotr Dziwinski
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4b770adf46
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API for updating texture data
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2016-03-19 12:00:50 +13:00 |
Tomasz Kapuściński
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4c6f8239fa
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Renamed and moved GL33 shader files to separate directory
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2016-03-14 21:44:25 +01:00 |
Tomasz Kapuściński
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9effa308ce
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Small change in enabling/disabling shadow mapping
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2016-03-06 20:25:50 +01:00 |
Tomasz Kapuściński
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d3ccdebd9f
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Added names to graphics devices
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2016-03-06 19:32:37 +01:00 |
Tomasz Kapuściński
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78e877d9a8
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Changes in framebuffer creation, framebuffer error detection and small other graphical things
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2016-02-29 16:42:01 +01:00 |
krzys-h
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1b21c387bb
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Fixed colobot-lint warnings
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2016-02-18 12:20:40 +01:00 |
Tomasz Kapuściński
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0eaf3a9ac4
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Added rendering modes and shaders to OpenGL 3.3 engine and fixed problem with detecting extensions in core profile
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2016-02-18 00:57:37 +01:00 |
Tomasz Kapuściński
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517d6f069a
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Reimplemented drawing primitives in OpenGL 3.3 engine
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2016-02-15 20:31:32 +01:00 |
krzys-h
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977607a934
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Updated license headers
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2016-02-13 14:11:30 +01:00 |
krzys-h
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55412842df
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Fixed some code style warnings
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2016-02-13 13:46:56 +01:00 |
Tomasz Kapuściński
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6b7e6cbc75
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Added rendering modes and implemented additional OpenGL 2.1 shaders
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2016-02-13 03:54:49 +01:00 |
Tomasz Kapuściński
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bf8916b9eb
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Changes in detection of graphics hardware capabilities
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2016-02-12 16:14:29 +01:00 |
Tomasz Kapuściński
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447b466d6e
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Optimizations in graphics engines
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2016-02-10 21:40:41 +01:00 |
Tomasz Kapuściński
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d82b5ef746
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Added DrawPrimitives() for drawing multiple primitives (not optimized for now)
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2015-12-23 23:23:10 +01:00 |
Piotr Dziwinski
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66ce745be0
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Introduce forward declarations as suggested by colobot-lint
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2015-09-27 16:28:14 +02:00 |
Piotr Dziwinski
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b93f610930
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Fix license header in all files
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2015-08-22 16:40:02 +02:00 |
Piotr Dziwinski
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ba3284b8b8
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Apply clang-modernize -add-override
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2015-08-17 22:12:09 +02:00 |
Piotr Dziwinski
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2289d69735
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Replace NULL -> nullptr
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2015-08-16 12:43:42 +02:00 |
Piotr Dziwinski
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93a06c0c23
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Remove manual memory management from graphics classes
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2015-08-12 21:07:16 +02:00 |
Piotr Dziwinski
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111d279de5
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Add proper initializations in OpenGL classes
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2015-08-06 08:22:11 +02:00 |
Piotr Dziwinski
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11b0398c03
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Include refactoring
* reordered includes according to correct style
* removed some unnecessary includes
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2015-08-02 17:49:07 +02:00 |
Piotr Dziwinski
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7d8b56d9ab
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More style fixes
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2015-08-02 12:06:14 +02:00 |
krzys-h
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72b9738eb9
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Fixed possible problems when trying to use shadow maps in unsupported configuraions (#522)
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2015-07-20 22:34:39 +02:00 |
krzys-h
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e2ebcb769e
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Added MSAA to settings screen
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2015-07-20 16:29:09 +02:00 |
krzys-h
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90756f8b34
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Added FilterMode, MipmapLevel and Anisotropy to settings screen
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2015-07-20 13:56:45 +02:00 |
Piotr Dziwinski
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88ec9aaae3
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Drop GCC 4.6 support
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2015-06-26 00:24:32 +02:00 |
Tomasz Kapuściński
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7d57ec634e
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Refactored framebuffer implementations
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2015-06-21 18:48:31 +02:00 |
Tomasz Kapuściński
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ff44637d49
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Removed VBO override switch and some unnecessary code
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2015-06-16 18:00:42 +02:00 |
Tomasz Kapuściński
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7acca9feb8
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Corrected compilation error and unsigned comparison warnings
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2015-06-01 17:45:51 +02:00 |
Tomasz Kapuściński
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a0c56f54cb
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Shader and buffer optimizations
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2015-06-01 17:21:10 +02:00 |
Tomasz Kapuściński
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08bf066f78
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Added shadow color setting
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2015-05-27 21:58:32 +02:00 |
Tomasz Kapuściński
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fa67e815b8
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Implemented per-vertex lighting and set it as default in OpenGL 3.3 engine
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2015-05-22 18:53:51 +02:00 |
Tomasz Kapuściński
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f67c01e5e7
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Added proper render to texture support
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2015-05-21 18:03:17 +02:00 |
Piotr Dziwinski
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619ac3cf8d
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Fixed glew linking problem on MXE
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2015-05-19 23:03:32 +02:00 |
Tomasz Kapuściński
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933609967a
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Added OpenGL 3.3 graphics implementation
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2015-05-19 14:29:31 +02:00 |