Commit Graph

148 Commits (171bba1bcd87ef4630b3daa1bcee46cc8705c255)

Author SHA1 Message Date
Fiftytwo 8647deafc8 Merge branch dev into dev-gameplus 2021-03-21 22:30:23 +01:00
Jeff Law ad2e3db92f Fix more dynamic casts for gcc-11
Signed-off-by: suve <veg@svgames.pl>
Jeff's patch was written for the 0.1.12 stable release.
Adapted to work with the "dev" branch (as of commit 13098ee).
2020-09-15 10:20:24 +02:00
tomangelo 2685a1eb60
Add cell capacity parameters (#1348) 2020-08-31 13:37:45 +02:00
Fiftytwo 754dfefefd Add Missions+ gamemode 2020-07-20 18:35:31 +02:00
Fiftytwo c80a816808 Merge branch 'dev' into dev-heavyduty 2020-07-13 19:51:23 +02:00
Fiftytwo a2c62a9da6 Make Heavy bots destroy bushes on contact 2020-07-13 19:44:50 +02:00
Fiftytwo 6a23e97533 Fix collisions of animated plants 2020-07-08 14:17:08 +02:00
tomangelo 37e4ed8029
Updated license headers (#1317)
* Updated headers

* Updated more headers
2020-07-07 10:19:36 +02:00
Fiftytwo 0b9673029d Merge dev into dev-builders and resolve conflicts 2020-05-15 15:06:37 +02:00
Fiftytwo 853d8eee5d Adjust HeavyTrainer rear light sprite position 2020-01-11 18:39:44 +01:00
Fiftytwo 62620a93cd Make Wrecks destroyable; make TargetBot more fragile 2019-07-17 02:57:47 +02:00
Fiftytwo 723c552783 Add Heavy and Amphibious trainer bots 2018-12-23 07:04:06 +01:00
Bartosz Cieśla abf1a60a86 Fix for #1203 2018-10-10 19:14:23 +02:00
Fiftytwo 3f04654cd3 Make ruins destroyable 2018-07-13 13:16:30 +02:00
Fiftytwo 5b2b632de3 Add TargetBot research; make it fully operational 2018-07-13 00:03:20 +02:00
krzys-h ed397d2b0f Make sure aliens hatched from eggs are not selectable by default, closes #1054 2018-05-09 23:25:52 +02:00
krzys-h dd40c4d4ee Make magnifyDamage=0 for fragile objects actually work
This fixes a bug in 36d2cf14b8
2018-05-08 19:54:25 +02:00
krzys-h 36d2cf14b8 Make magnifyDamage influence fragile objects 2018-05-07 20:31:36 +02:00
krzys-h 1d09ee9b3c Fix transportable object damage rules
This makes the rules match the original Colobot like they were supposed to
2018-05-07 20:31:36 +02:00
krzys-h e964d3e48c Fix colobot-lint warnings 2018-04-20 02:21:12 +02:00
krzys-h 1c2bdc9cab Update license headers 2018-04-20 02:08:50 +02:00
Fiftytwo ca0ff013d4 Update Trainer bots 2017-12-21 01:49:56 +01:00
Fiftytwo db23c6eecf Change Builder default camera type 2017-11-25 14:35:45 +01:00
Fiftytwo b72e802ff7 Neutron gun now aims 2017-11-17 19:57:08 +01:00
Fiftytwo a024866fd3 Builder bots base implementation 2017-11-16 18:43:45 +01:00
krzys_h d3b969fb4d
Merge pull request #992 from DavivaD/dev-dmgalarm-st2
Damage Alarm Implementation (2th Stage)
2017-11-04 11:27:14 +01:00
melex750 d357de1438 Save object lifetime and abstime
Fixes #1006
2017-10-24 05:12:19 -04:00
melex750 bf69b86233 Fixed shortcut not changing to normal state 2017-10-17 02:33:05 +02:00
DavivaD a29a4f93ac Damage Alert Implementation (2th Stage) 2017-06-20 23:35:33 +02:00
krzys-h 935b789d02 Fix alien animations after 5d4dfd8cb5 2017-05-24 10:45:31 +02:00
krzys-h 5d4dfd8cb5 Fix scoreboard points sometimes being added multiple times 2017-05-23 22:25:40 +02:00
krzys-h 648dfd75c4 Fix handling of particle 'father' objects when they are destroyed 2017-05-23 20:31:55 +02:00
krzys-h 7b328fbfc3 Make UraniumOre not destroyable, closes #777
This was likely a mistake during object interface refactoring
2017-05-21 21:45:46 +02:00
krzys-h 8948da0612 Add Barricade objects 2017-05-19 15:33:44 +02:00
krzys-h 880f31a7c6 Add basics of scoreboard implementation; better support for multiple teams 2017-05-17 18:22:58 +02:00
krzys-h fda58a6008 Change bullet collision logic to allow for collisions with non-damageable objects
For now, you have to add bulletWall=true to objects you want bullets to collide with.
It's ugly but will work for now. This is needed mostly for compatibility
with exercises which use barriers to block movement but not bullets.

I also made the collision checks run more often because otherwise the bullets
would sometimes miss the objects (but only visually)
2017-04-29 13:14:10 +02:00
krzys-h 7fadf7bad5 Fix aliens being selectable by default (#900)
Broken in 6a382830a9
This change also allows you to make selectable insects with selectable=1 in scene file
2017-01-28 12:53:28 +01:00
krzys-h f33ffaf18b Fix mission end before astronaut death scene is finished (#848) 2016-12-27 15:32:38 +01:00
krzys-h 3472ec6613 Revert CParticle::CheckChannel changes
I misinterpreted this as being a bug, while actually it seems to be an explicit CParticle design choice (maybe not the best one, but whatever). We DO need better docs for some old code like this :/

Fixes #806

This reverts commit 99a831a03b.
2016-09-27 18:34:54 +02:00
krzys-h 646e5104f6 Some CCamera cleanup and docs 2016-05-28 18:44:38 +02:00
krzys-h d80fa387b9 Fixed some particle crashes after 99a831a03b 2016-05-28 16:16:48 +02:00
krzys-h 99a831a03b Fixed CParticle::CheckChannel "errors"
Not really errors, but I fixed them anyway
2016-05-28 00:26:56 +02:00
krzys-h 4e50f36214 Merge branch 'dev' into dev-right-click-camera 2016-03-02 20:00:57 +01:00
krzys-h dba944740f Removed unused members of COldObject 2016-02-21 15:16:30 +01:00
krzys-h 63c7b83d82 Removed unused object effect lights 2016-02-21 14:51:09 +01:00
krzys-h 47d39e5b22 Right click camera; minor CCamera cleanups 2016-02-19 17:14:08 +01:00
krzys-h c93fa12552 Fixed TitaniumOre and UraniumOre not being destroyable, closes #635 2016-02-13 21:15:15 +01:00
krzys-h 463992b2c1 Fixed ExchangePost info being loaded twice (closes #671) 2016-02-13 19:54:56 +01:00
krzys-h 977607a934 Updated license headers 2016-02-13 14:11:30 +01:00
krzys-h f6db624d00 Fix occasional segfault in drop zone after object destruction 2016-01-30 18:01:38 +01:00