Commit Graph

247 Commits (0908e10ff6735989b1f850ec70baa9920da899b4)

Author SHA1 Message Date
Tomasz Kapuściński 0908e10ff6 Removed material, lighting, fog and shadowing code from CDevice 2022-02-02 19:09:38 +01:00
Tomasz Kapuściński 7d9badb542 Added UV transform and rewritten animated texture mapping code to use it 2022-02-02 18:13:21 +01:00
Tomasz Kapuściński 741d5c75ba Refactored shadow framebuffer creation and binding 2022-01-24 23:16:22 +01:00
Tomasz Kapuściński 2ff722eee6 Refactored or removed some of the unused CDevice features 2022-01-24 22:29:39 +01:00
Tomasz Kapuściński 9a07c1d858 Refactored background, cloud and planet rendering, fixed shadow settings 2022-01-24 21:50:45 +01:00
Tomasz Kapuściński e76c00c7f4 Fixed the Z coordinate not working in particle renderer 2022-01-22 01:50:10 +01:00
Tomasz Kapuściński cba70fc912 Added DrawPrimitive() to CObjectRenderer and used it for rendering water 2022-01-22 00:57:00 +01:00
Tomasz Kapuściński 048393f448 Added CParticleRenderer and reimplemented particle rendering code to use it 2022-01-20 21:38:58 +01:00
Tomasz Kapuściński 710f448477 Partially fixed rendering of models in front of the interface (e.g. profile screen) 2022-01-19 23:14:03 +01:00
Tomasz Kapuściński c280924c0e Removed Gfx::VertexTex2 2022-01-19 21:33:53 +01:00
Tomasz Kapuściński a54a59146d Corrected transparency mode 2022-01-19 17:14:27 +01:00
Tomasz Kapuściński 9c37f6cbd5 Fully refactored Math::Matrix, removed matrix.h and moved remaining functions to other files 2022-01-05 19:12:35 +01:00
Tomasz Kapuściński 208f142cd2 Made Math::Matrix an alias to glm::mat4, partial refactors 2022-01-05 00:35:41 +01:00
Tomasz Kapuściński 0bba168f94 Removed vector.h, refactored redundant functions and moved remaining ones to func.h 2022-01-04 20:43:36 +01:00
Tomasz Kapuściński db3b1d74d1 Refactored unnecessary Normalize, DotProduct, CrossProduct and Clamp functions 2022-01-04 02:10:36 +01:00
Tomasz Kapuściński 47ad390f1d Refactored Math::Vector in CCamera, CLightManager, CLightning, CMainMovie, glutil.h and geometry.h 2021-12-29 00:08:02 +01:00
Tomasz Kapuściński d25d6124a9 Changed Math::Vector into alias to glm::vec3 2021-12-28 23:01:30 +01:00
Tomasz Kapuściński 48d2b4a618 Refactored Math::IntPoint in core graphics classes 2021-12-23 22:35:28 +01:00
Tomasz Kapuściński 98ad26da3d Changed glm::identity to explicit construction 2021-12-15 00:20:56 +01:00
Tomasz Kapuściński 36ac6d9956 Another fix 2021-12-15 00:09:47 +01:00
Tomasz Kapuściński 1eb17b2fa1 Added includes to fix compilation errors for older versions of glm 2021-12-14 23:56:24 +01:00
Tomasz Kapuściński d651b36eb2 Corrected includes 2021-12-14 23:09:20 +01:00
Tomasz Kapuściński 0207669d61 Added optional triplanar mapping mode for the secondary texture 2021-12-14 21:54:19 +01:00
Tomasz Kapuściński 11bfcc6d53 Fix resetting bound textures 2021-12-14 21:50:26 +01:00
Tomasz Kapuściński 2583f6fe36 Removed UIRenderer's DrawPrimitive() via CDevice 2021-12-12 21:17:39 +01:00
Tomasz Kapuściński d1489a1fb1 Removed ShadeModel 2021-12-05 13:01:12 +01:00
Tomasz Kapuściński 0568fcdb81 Refactored FillMode to enum class 2021-12-05 12:53:31 +01:00
Tomasz Kapuściński 39c837d323 Refactored PrimitiveType to enum class 2021-12-05 12:26:34 +01:00
Tomasz Kapuściński 9139239f9f Merge branch 'dev' into dev-graphics-overhaul
# Conflicts:
#	src/app/app.cpp
#	src/graphics/opengl/gl14device.cpp
#	src/graphics/opengl/gl14device.h
#	src/graphics/opengl/gl21device.cpp
#	src/graphics/opengl/gl21device.h
2021-12-01 17:27:54 +01:00
Tomasz Kapuściński 57502d2f54 Added object renderer (WIP)
Rewritten shadow rendering logic
Split some shaders into smaller parts
Shadow renderer now has its own framebuffer object
2021-12-01 17:05:20 +01:00
Tomasz Kapuściński ce71f25901 Removed unused shader files 2021-10-25 21:42:19 +02:00
Tomasz Kapuściński fea6b87139 Added fog to terrain renderer and renamed variables 2021-10-17 16:27:29 +02:00
Tomasz Kapuściński 4157604458 Added shadow renderer and removed rendering modes 2021-10-17 16:05:20 +02:00
Tomasz Kapuściński 79d4cd9060 Updated TerrainRenderer
* Engine will now use it to render terrain
* Added directional light source
* Added dynamic shadows
* Moved visibility computation to CEngine
* Removed uniform buffers
2021-09-19 20:08:31 +02:00
MrSimbax 80f074e2ba Update license headers 2021-09-11 15:53:59 +02:00
Tomasz Kapuściński 30d688c1ec Added and implemented terrain renderer 2021-09-05 16:32:19 +02:00
Tomasz Kapuściński 100be95113 Added CVertexBuffer and reimplemented vertex buffer management 2021-09-05 16:32:18 +02:00
Tomasz Kapuściński 12e696bf1c Added color and moved uniform data to uniform buffer block 2021-09-05 16:32:17 +02:00
Tomasz Kapuściński 55513703b2 Removed unused static buffer types 2021-09-05 16:32:16 +02:00
Tomasz Kapuściński f2eafd563e Removed interface rendering mode 2021-09-05 16:32:16 +02:00
Tomasz Kapuściński 16200bbeac Removed all dependency on interface rendering mode 2021-09-05 16:32:16 +02:00
Tomasz Kapuściński 465fe59dfb Added Renderers
Added UI Renderer
Added OpenGL 3.3 UI Renderer
Reimplemented most of UI drawing functionality to use UI Renderer
TODO: fix OpenGL errors
2021-09-05 16:32:15 +02:00
Tomasz Kapuściński 704e3f2f0d Improved code for loading and linking shaders 2021-09-05 16:32:15 +02:00
Tomasz Kapuściński ec21faf15c Removed gl14 and gl21 devices 2021-09-05 16:25:38 +02:00
Tomasz Kapuściński 4c14050b27 Fixed mipmaps being outdates after texture update. 2020-07-31 22:04:47 +02:00
Tomasz Kapuściński 33b7c893cb Allow length of the light direction vector to influence strength of the light source.
This fixes the issue with objects and terrain being darker than they should be. As it turns out, most levels have not normalized light direction which happens to make light brighter and this is the expected result. To keep in line with GL14 engine, newer engines should use the length of the vector to make light brighter.
2020-07-31 22:01:33 +02:00
MrSimbax 5112bf86df Fix linter issues 2020-07-21 21:11:08 +02:00
Mateusz Przybył 2d32e3a798
Merge pull request #1255 from timgott/smooth_shadows_gl21
Smooth shadows in gl21
2020-07-21 20:55:47 +02:00
Mateusz Przybył fd2b72b296
Merge pull request #1263 from nextghost/dev
Fix OpenGL specular lighting
2020-07-21 20:55:21 +02:00
tomangelo 37e4ed8029
Updated license headers (#1317)
* Updated headers

* Updated more headers
2020-07-07 10:19:36 +02:00