Tomasz Kapuściński
1631b9587f
Removed all DrawPrimitive*() methods from CDevice
2022-02-04 01:06:37 +01:00
Tomasz Kapuściński
37bdc8665f
Removed remaining rendering code from CGL33Device and fixed some issues
2022-02-03 20:53:53 +01:00
Tomasz Kapuściński
1a190b7f6f
Partial refactor of UI rendering to improve performance and fix transparency issues
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Disabled rendering via CDevice
2022-02-03 18:40:58 +01:00
Tomasz Kapuściński
0908e10ff6
Removed material, lighting, fog and shadowing code from CDevice
2022-02-02 19:09:38 +01:00
Tomasz Kapuściński
2ff722eee6
Refactored or removed some of the unused CDevice features
2022-01-24 22:29:39 +01:00
Tomasz Kapuściński
048393f448
Added CParticleRenderer and reimplemented particle rendering code to use it
2022-01-20 21:38:58 +01:00
Tomasz Kapuściński
c280924c0e
Removed Gfx::VertexTex2
2022-01-19 21:33:53 +01:00
Tomasz Kapuściński
208f142cd2
Made Math::Matrix an alias to glm::mat4, partial refactors
2022-01-05 00:35:41 +01:00
Tomasz Kapuściński
d25d6124a9
Changed Math::Vector into alias to glm::vec3
2021-12-28 23:01:30 +01:00
Tomasz Kapuściński
48d2b4a618
Refactored Math::IntPoint in core graphics classes
2021-12-23 22:35:28 +01:00
Tomasz Kapuściński
2583f6fe36
Removed UIRenderer's DrawPrimitive() via CDevice
2021-12-12 21:17:39 +01:00
Tomasz Kapuściński
d1489a1fb1
Removed ShadeModel
2021-12-05 13:01:12 +01:00
Tomasz Kapuściński
0568fcdb81
Refactored FillMode to enum class
2021-12-05 12:53:31 +01:00
Tomasz Kapuściński
39c837d323
Refactored PrimitiveType to enum class
2021-12-05 12:26:34 +01:00
Tomasz Kapuściński
9139239f9f
Merge branch 'dev' into dev-graphics-overhaul
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# Conflicts:
# src/app/app.cpp
# src/graphics/opengl/gl14device.cpp
# src/graphics/opengl/gl14device.h
# src/graphics/opengl/gl21device.cpp
# src/graphics/opengl/gl21device.h
2021-12-01 17:27:54 +01:00
Tomasz Kapuściński
57502d2f54
Added object renderer (WIP)
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Rewritten shadow rendering logic
Split some shaders into smaller parts
Shadow renderer now has its own framebuffer object
2021-12-01 17:05:20 +01:00
Tomasz Kapuściński
4157604458
Added shadow renderer and removed rendering modes
2021-10-17 16:05:20 +02:00
MrSimbax
80f074e2ba
Update license headers
2021-09-11 15:53:59 +02:00
Tomasz Kapuściński
30d688c1ec
Added and implemented terrain renderer
2021-09-05 16:32:19 +02:00
Tomasz Kapuściński
100be95113
Added CVertexBuffer and reimplemented vertex buffer management
2021-09-05 16:32:18 +02:00
Tomasz Kapuściński
55513703b2
Removed unused static buffer types
2021-09-05 16:32:16 +02:00
Tomasz Kapuściński
f2eafd563e
Removed interface rendering mode
2021-09-05 16:32:16 +02:00
Tomasz Kapuściński
16200bbeac
Removed all dependency on interface rendering mode
2021-09-05 16:32:16 +02:00
Tomasz Kapuściński
465fe59dfb
Added Renderers
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Added UI Renderer
Added OpenGL 3.3 UI Renderer
Reimplemented most of UI drawing functionality to use UI Renderer
TODO: fix OpenGL errors
2021-09-05 16:32:15 +02:00
tomangelo
37e4ed8029
Updated license headers ( #1317 )
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* Updated headers
* Updated more headers
2020-07-07 10:19:36 +02:00
AbigailBuccaneer
f8ebc6ec21
Remove code for drawing dynamic vertex formats
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It's unused, and it's a bad idea - it's important for authoring tools
and for performance that vertex formats are well-defined instead of
dynamically created.
2018-05-09 21:03:08 +01:00
krzys-h
1c2bdc9cab
Update license headers
2018-04-20 02:08:50 +02:00
Tomasz Kapuściński
993d9e9ed6
Added rendering with generic vertex formats
2016-11-04 14:13:16 +01:00
Tomasz Kapuściński
ebca89d920
Removed texture coordinate generation
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This feature was only needed by GL14 device to implement shadow mapping and is not supported by shader-based devices. Shadow mapping has been rewritten, so this feature is no longer needed.
2016-05-11 13:47:08 +02:00
Tomasz Kapuściński
d3ef04428b
Added DeviceCapabilities
2016-03-22 14:27:00 +01:00
Piotr Dziwinski
4b770adf46
API for updating texture data
2016-03-19 12:00:50 +13:00
Tomasz Kapuściński
e6a2fc9671
Rewritten shadow mapping implementation
2016-03-07 18:33:19 +01:00
Tomasz Kapuściński
9effa308ce
Small change in enabling/disabling shadow mapping
2016-03-06 20:25:50 +01:00
Tomasz Kapuściński
d3ccdebd9f
Added names to graphics devices
2016-03-06 19:32:37 +01:00
krzys-h
977607a934
Updated license headers
2016-02-13 14:11:30 +01:00
Tomasz Kapuściński
6b7e6cbc75
Added rendering modes and implemented additional OpenGL 2.1 shaders
2016-02-13 03:54:49 +01:00
Tomasz Kapuściński
d82b5ef746
Added DrawPrimitives() for drawing multiple primitives (not optimized for now)
2015-12-23 23:23:10 +01:00
Tomasz Kapuściński
aa2e14219e
Added warnings and error messages to graphics devices regarding unsupported OpenGL version
2015-12-18 21:04:16 +01:00
Piotr Dziwinski
66ce745be0
Introduce forward declarations as suggested by colobot-lint
2015-09-27 16:28:14 +02:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
Piotr Dziwinski
93a06c0c23
Remove manual memory management from graphics classes
2015-08-12 21:07:16 +02:00
Piotr Dziwinski
91658c7df0
Add proper initializations in basic graphics structures
2015-08-06 08:22:11 +02:00
Piotr Dziwinski
11b0398c03
Include refactoring
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* reordered includes according to correct style
* removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski
7d8b56d9ab
More style fixes
2015-08-02 12:06:14 +02:00
krzys-h
72b9738eb9
Fixed possible problems when trying to use shadow maps in unsupported configuraions ( #522 )
2015-07-20 22:34:39 +02:00
krzys-h
e2ebcb769e
Added MSAA to settings screen
2015-07-20 16:29:09 +02:00
krzys-h
90756f8b34
Added FilterMode, MipmapLevel and Anisotropy to settings screen
2015-07-20 13:56:45 +02:00
Tomasz Kapuściński
7d57ec634e
Refactored framebuffer implementations
2015-06-21 18:48:31 +02:00
Tomasz Kapuściński
ff44637d49
Removed VBO override switch and some unnecessary code
2015-06-16 18:00:42 +02:00
Tomasz Kapuściński
012eb10e19
Added automatic graphics detection (-graphics auto)
2015-06-15 20:20:03 +02:00