colobot/src/graphics/opengl/glutil.h

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
// config.h must be included first
#include "common/config.h"
#include "graphics/core/device.h"
#include <GL/glew.h>
#include <memory>
// Graphics module namespace
namespace Gfx
{
enum FramebufferSupport
{
FBS_NONE,
FBS_EXT,
FBS_ARB,
};
FramebufferSupport DetectFramebufferSupport();
//! Creates OpenGL device
std::unique_ptr<CDevice> CreateDevice(const DeviceConfig &config, const std::string& name);
//! Returns OpenGL version as one number.
// First digit is major part, second digit is minor part.
int GetOpenGLVersion();
//! Translate Gfx primitive type to OpenGL primitive type
GLenum TranslateGfxPrimitive(PrimitiveType type);
CompFunc TranslateGLCompFunc(GLenum flag);
GLenum TranslateGfxCompFunc(CompFunc func);
BlendFunc TranslateGLBlendFunc(GLenum flag);
GLenum TranslateGfxBlendFunc(BlendFunc func);
bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius);
GLenum TranslateTextureCoordinate(int index);
GLenum TranslateTextureCoordinateGen(int index);
GLint LoadShader(GLint type, const char* filename);
GLint LinkProgram(int count, GLint shaders[]);
} // namespace Gfx