74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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// config.h must be included first
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#include "common/config.h"
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#include "graphics/core/device.h"
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#include <GL/glew.h>
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#include <memory>
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// Graphics module namespace
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namespace Gfx
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{
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enum FramebufferSupport
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{
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FBS_NONE,
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FBS_EXT,
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FBS_ARB,
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};
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FramebufferSupport DetectFramebufferSupport();
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//! Creates OpenGL device
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std::unique_ptr<CDevice> CreateDevice(const DeviceConfig &config, const std::string& name);
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//! Returns OpenGL version as one number.
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// First digit is major part, second digit is minor part.
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int GetOpenGLVersion();
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//! Translate Gfx primitive type to OpenGL primitive type
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GLenum TranslateGfxPrimitive(PrimitiveType type);
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CompFunc TranslateGLCompFunc(GLenum flag);
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GLenum TranslateGfxCompFunc(CompFunc func);
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BlendFunc TranslateGLBlendFunc(GLenum flag);
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GLenum TranslateGfxBlendFunc(BlendFunc func);
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bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius);
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GLenum TranslateTextureCoordinate(int index);
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GLenum TranslateTextureCoordinateGen(int index);
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GLint LoadShader(GLint type, const char* filename);
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GLint LinkProgram(int count, GLint shaders[]);
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} // namespace Gfx
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