colobot/src/object/auto/autopowerstation.cpp

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "object/auto/autopowerstation.h"
#include "graphics/engine/particle.h"
#include "graphics/engine/terrain.h"
#include "math/geometry.h"
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/carrier_object.h"
#include "object/interface/powered_object.h"
#include "ui/gauge.h"
#include "ui/interface.h"
#include "ui/window.h"
// Object's constructor.
CAutoPowerStation::CAutoPowerStation(COldObject* object) : CAuto(object)
{
Init();
}
// Object's destructor.
CAutoPowerStation::~CAutoPowerStation()
{
}
// Destroys the object.
void CAutoPowerStation::DeleteObject(bool bAll)
{
if ( m_soundChannel != -1 )
{
m_sound->Stop(m_soundChannel);
m_soundChannel = -1;
}
CAuto::DeleteObject(bAll);
}
// Initialize the object.
void CAutoPowerStation::Init()
{
m_time = 0.0f;
m_timeVirus = 0.0f;
m_lastUpdateTime = 0.0f;
m_lastParticle = 0.0f;
m_soundChannel = -1;
m_bLastVirus = false;
CAuto::Init();
}
// Management of an event.
bool CAutoPowerStation::EventProcess(const Event &event)
{
CAuto::EventProcess(event);
if ( m_engine->GetPause() ) return true;
if ( event.type != EVENT_FRAME ) return true;
m_timeVirus -= event.rTime;
if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( !m_bLastVirus )
{
m_bLastVirus = true;
m_energyVirus = m_object->GetEnergy();
}
if ( m_timeVirus <= 0.0f )
{
m_timeVirus = 0.1f+Math::Rand()*0.3f;
m_object->SetEnergy(Math::Rand());
}
return true;
}
else
{
if ( m_bLastVirus )
{
m_bLastVirus = false;
m_object->SetEnergy(m_energyVirus);
}
}
UpdateInterface(event.rTime);
float big = m_object->GetEnergy();
Gfx::TerrainRes res = m_terrain->GetResource(m_object->GetPosition());
if ( res == Gfx::TR_POWER )
{
big += event.rTime*0.01f; // recharges the large battery
}
float used = big;
float freq = 1.0f;
if (big > 0.0f)
{
CObject* vehicle = SearchVehicle();
if (vehicle != nullptr)
{
if (vehicle->Implements(ObjectInterfaceType::Powered))
{
CObject* power = dynamic_cast<CPoweredObject*>(vehicle)->GetPower();
if ( power != nullptr && power->GetCapacity() == 1.0f )
{
float energy = power->GetEnergy();
float add = event.rTime*0.2f;
if ( add > big*4.0f ) add = big*4.0f;
if ( add > 1.0f-energy ) add = 1.0f-energy;
energy += add; // Charging the battery
power->SetEnergy(energy);
if ( energy < freq ) freq = energy;
big -= add/4.0f; // discharge the large battery
}
}
if (vehicle->Implements(ObjectInterfaceType::Carrier))
{
CObject* power = dynamic_cast<CCarrierObject*>(vehicle)->GetCargo();
if (power != nullptr && power->GetType() == OBJECT_POWER)
{
float energy = power->GetEnergy();
float add = event.rTime*0.2f;
if ( add > big*4.0f ) add = big*4.0f;
if ( add > 1.0f-energy ) add = 1.0f-energy;
energy += add; // Charging the battery
power->SetEnergy(energy);
if ( energy < freq ) freq = energy;
big -= add/4.0f; // discharge the large battery
}
}
}
}
used -= big; // energy used
if ( freq < 1.0f ) // charging in progress?
{
freq = 1.0f+3.0f*freq;
if ( m_soundChannel == -1 )
{
m_soundChannel = m_sound->Play(SOUND_STATION, m_object->GetPosition(),
0.3f, freq, true);
}
m_sound->Frequency(m_soundChannel, freq);
}
else
{
if ( m_soundChannel != -1 )
{
m_sound->Stop(m_soundChannel);
m_soundChannel = -1;
}
}
if ( used != 0.0f &&
m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
m_lastParticle = m_time;
Math::Vector pos, ppos, speed;
Math::Point dim;
Math::Matrix* mat = m_object->GetWorldMatrix(0);
pos = Math::Vector(-15.0f, 7.0f, 0.0f); // battery position
pos = Math::Transform(*mat, pos);
speed.x = (Math::Rand()-0.5f)*20.0f;
speed.y = (Math::Rand()-0.5f)*20.0f;
speed.z = (Math::Rand()-0.5f)*20.0f;
ppos.x = pos.x;
ppos.y = pos.y+(Math::Rand()-0.5f)*4.0f;
ppos.z = pos.z;
dim.x = 1.5f;
dim.y = 1.5f;
m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f);
#if 0
ppos = pos;
ppos.y += 1.0f;
ppos.x += (Math::Rand()-0.5f)*3.0f;
ppos.z += (Math::Rand()-0.5f)*3.0f;
speed.x = 0.0f;
speed.z = 0.0f;
speed.y = 2.5f+Math::Rand()*6.0f;
dim.x = Math::Rand()*1.5f+1.0f;
dim.y = dim.x;
m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTISMOKE3, 4.0f);
#else
ppos = pos;
ppos.y += 1.0f;
ppos.x += (Math::Rand()-0.5f)*3.0f;
ppos.z += (Math::Rand()-0.5f)*3.0f;
speed.x = 0.0f;
speed.z = 0.0f;
speed.y = 2.5f+Math::Rand()*5.0f;
dim.x = Math::Rand()*1.0f+0.6f;
dim.y = dim.x;
m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIVAPOR, 3.0f);
#endif
}
if ( big < 0.0f ) big = 0.0f;
if ( big > 1.0f ) big = 1.0f;
m_object->SetEnergy(big); // Shift the large battery
return true;
}
// Seeking the vehicle on the station.
CObject* CAutoPowerStation::SearchVehicle()
{
Math::Vector sPos = m_object->GetPosition();
for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects())
{
ObjectType type = obj->GetType();
if ( type != OBJECT_HUMAN &&
type != OBJECT_MOBILEfa &&
type != OBJECT_MOBILEta &&
type != OBJECT_MOBILEwa &&
type != OBJECT_MOBILEia &&
type != OBJECT_MOBILEfc &&
type != OBJECT_MOBILEtc &&
type != OBJECT_MOBILEwc &&
type != OBJECT_MOBILEic &&
type != OBJECT_MOBILEfi &&
type != OBJECT_MOBILEti &&
type != OBJECT_MOBILEwi &&
type != OBJECT_MOBILEii &&
type != OBJECT_MOBILEfs &&
type != OBJECT_MOBILEts &&
type != OBJECT_MOBILEws &&
type != OBJECT_MOBILEis &&
type != OBJECT_MOBILErt &&
type != OBJECT_MOBILErc &&
type != OBJECT_MOBILErr &&
type != OBJECT_MOBILErs &&
type != OBJECT_MOBILEsa &&
type != OBJECT_MOBILEft &&
type != OBJECT_MOBILEtt &&
type != OBJECT_MOBILEwt &&
type != OBJECT_MOBILEit &&
type != OBJECT_MOBILEdr ) continue;
Math::Vector oPos = obj->GetPosition();
float dist = Math::Distance(oPos, sPos);
if ( dist <= 5.0f ) return obj;
}
return 0;
}
// Returns an error due the state of the automation.
Error CAutoPowerStation::GetError()
{
Gfx::TerrainRes res;
if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
res = m_terrain->GetResource(m_object->GetPosition());
if ( res != Gfx::TR_POWER ) return ERR_STATION_NULL;
return ERR_OK;
}
// Crée toute l'interface lorsque l'objet est sélectionné .
bool CAutoPowerStation::CreateInterface(bool bSelect)
{
Ui::CWindow* pw;
Math::Point pos, ddim;
float ox, oy, sx, sy;
CAuto::CreateInterface(bSelect);
if ( !bSelect ) return true;
pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
ox = 3.0f/640.0f;
oy = 3.0f/480.0f;
sx = 33.0f/640.0f;
sy = 33.0f/480.0f;
pos.x = ox+sx*14.5f;
pos.y = oy+sy*0;
ddim.x = 14.0f/640.0f;
ddim.y = 66.0f/480.0f;
pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY);
pos.x = ox+sx*0.0f;
pos.y = oy+sy*0;
ddim.x = 66.0f/640.0f;
ddim.y = 66.0f/480.0f;
pw->CreateGroup(pos, ddim, 104, EVENT_OBJECT_TYPE);
return true;
}
// Updates the state of all buttons on the interface,
// following the time that elapses ...
void CAutoPowerStation::UpdateInterface(float rTime)
{
Ui::CWindow* pw;
Ui::CGauge* pg;
CAuto::UpdateInterface(rTime);
if ( m_time < m_lastUpdateTime+0.1f ) return;
m_lastUpdateTime = m_time;
if ( !m_object->GetSelect() ) return;
pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return;
pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY));
if ( pg != 0 )
{
pg->SetLevel(m_object->GetEnergy());
}
}