colobot/colobot-base/object/task/task.h

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/*
* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
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#include "common/error.h"
#include "math/const.h"
class CPhysics;
class CMotion;
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class COldObject;
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class CProgrammableObject;
class CRobotMain;
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class CSoundInterface;
struct Event;
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namespace Gfx
{
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class CEngine;
class CLightManager;
class CParticle;
class CTerrain;
class CWater;
class CCamera;
} /* Gfx */
const float TAKE_DIST = 6.0f; // distance to an object to pick it
const float TAKE_DIST_OTHER = 1.5f; // additional distance if on friend
//?const float ARM_NEUTRAL_ANGLE1 = 155.0f*Math::PI/180.0f;
//?const float ARM_NEUTRAL_ANGLE2 = -125.0f*Math::PI/180.0f;
//?const float ARM_NEUTRAL_ANGLE3 = -45.0f*Math::PI/180.0f;
const float ARM_NEUTRAL_ANGLE1 = 110.0f*Math::PI/180.0f;
const float ARM_NEUTRAL_ANGLE2 = -130.0f*Math::PI/180.0f;
const float ARM_NEUTRAL_ANGLE3 = -50.0f*Math::PI/180.0f;
const float ARM_STOCK_ANGLE1 = 110.0f*Math::PI/180.0f;
const float ARM_STOCK_ANGLE2 = -100.0f*Math::PI/180.0f;
const float ARM_STOCK_ANGLE3 = -70.0f*Math::PI/180.0f;
class CTask
{
public:
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CTask(COldObject* object);
virtual ~CTask();
virtual bool EventProcess(const Event &event);
virtual Error IsEnded();
virtual bool IsBusy();
virtual bool Abort();
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//! Returns true if you can control the robot while the task is executing
virtual bool IsPilot() = 0;
//! Returns true if this task is meant to be run as a background task
virtual bool IsBackground() = 0;
protected:
Gfx::CEngine* m_engine = nullptr;
Gfx::CLightManager* m_lightMan = nullptr;
Gfx::CParticle* m_particle = nullptr;
Gfx::CTerrain* m_terrain = nullptr;
Gfx::CWater* m_water = nullptr;
Gfx::CCamera* m_camera = nullptr;
CRobotMain* m_main = nullptr;
CSoundInterface* m_sound = nullptr;
COldObject* m_object = nullptr;
CProgrammableObject* m_programmable = nullptr;
CMotion* m_motion = nullptr;
CPhysics* m_physics = nullptr;
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};
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class CForegroundTask : public CTask
{
public:
CForegroundTask(COldObject* object) : CTask(object) {}
bool IsBackground() override final { return false; }
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bool IsPilot() override { return false; }
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};
class CBackgroundTask : public CTask
{
public:
CBackgroundTask(COldObject* object) : CTask(object) {}
bool IsBackground() override final { return true; }
bool IsPilot() override final { return true; }
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};