2012-03-19 13:37:59 +00:00
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// * This file is part of the COLOBOT source code
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2012-03-09 16:08:05 +00:00
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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2012-03-11 19:49:33 +00:00
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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2012-03-08 18:32:05 +00:00
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2012-03-23 18:43:42 +00:00
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// autoradar.h
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2012-06-09 22:18:08 +00:00
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#pragma once
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2012-03-08 18:32:05 +00:00
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2012-06-09 22:18:08 +00:00
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#include "object/auto/auto.h"
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#include "common/misc.h"
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2012-03-23 18:43:42 +00:00
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2012-03-08 18:32:05 +00:00
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class CInstanceManager;
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class CD3DEngine;
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class CParticule;
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class CTerrain;
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class CCamera;
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class CObject;
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enum AutoRadarPhase
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{
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2012-03-15 18:00:07 +00:00
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ARAP_WAIT = 1, // waiting
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ARAP_SEARCH = 2, // seeking
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ARAP_SHOW = 3, // watching
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ARAP_SINUS = 4, // oscillates
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2012-03-08 18:32:05 +00:00
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};
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class CAutoRadar : public CAuto
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{
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public:
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CAutoRadar(CInstanceManager* iMan, CObject* object);
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~CAutoRadar();
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2012-06-10 13:28:12 +00:00
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void DeleteObject(bool bAll=false);
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2012-03-08 18:32:05 +00:00
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void Init();
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2012-06-10 13:28:12 +00:00
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bool EventProcess(const Event &event);
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bool CreateInterface(bool bSelect);
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2012-03-08 18:32:05 +00:00
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Error RetError();
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protected:
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void UpdateInterface();
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2012-06-10 13:28:12 +00:00
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bool SearchEnemy(D3DVECTOR &pos);
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2012-03-08 18:32:05 +00:00
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protected:
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AutoRadarPhase m_phase;
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float m_progress;
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float m_speed;
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float m_aTime;
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float m_timeVirus;
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float m_lastParticule;
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float m_angle;
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float m_start;
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int m_totalDetect;
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};
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