Fixed include paths and CMakeLists.txt

Additionally, changed #ifndef to #pragma once everywhere
dev-ui
Piotr Dziwinski 2012-06-10 00:18:08 +02:00
parent d6525b5661
commit 680af17819
242 changed files with 2282 additions and 2571 deletions

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@ -2,131 +2,133 @@
add_subdirectory(CBot)
set(SOURCES
autobase.cpp
autoconvert.cpp
auto.cpp
autoderrick.cpp
autodestroyer.cpp
autoegg.cpp
autoenergy.cpp
autofactory.cpp
autoflag.cpp
autohuston.cpp
autoinfo.cpp
autojostle.cpp
autokid.cpp
autolabo.cpp
automush.cpp
autonest.cpp
autonuclear.cpp
autopara.cpp
autoportico.cpp
autoradar.cpp
autorepair.cpp
autoresearch.cpp
autoroot.cpp
autosafe.cpp
autostation.cpp
autotower.cpp
blitz.cpp
brain.cpp
button.cpp
camera.cpp
cbottoken.cpp
check.cpp
cloud.cpp
cmdtoken.cpp
color.cpp
compass.cpp
control.cpp
d3dapp.cpp
d3dengine.cpp
d3denum.cpp
d3dframe.cpp
d3dmath.cpp
d3dtextr.cpp
d3dutil.cpp
displayinfo.cpp
displaytext.cpp
edit.cpp
editvalue.cpp
event.cpp
gauge.cpp
group.cpp
image.cpp
iman.cpp
interface.cpp
joystick.cpp
key.cpp
label.cpp
light.cpp
list.cpp
maindialog.cpp
mainmap.cpp
mainmovie.cpp
mainshort.cpp
map.cpp
math3d.cpp
metafile.cpp
misc.cpp
model.cpp
modfile.cpp
motionant.cpp
motionbee.cpp
motion.cpp
motionhuman.cpp
motionmother.cpp
motionspider.cpp
motiontoto.cpp
motionvehicle.cpp
motionworm.cpp
object.cpp
particule.cpp
physics.cpp
planet.cpp
profile.cpp
pyro.cpp
restext.cpp
robotmain.cpp
script.cpp
scroll.cpp
shortcut.cpp
slider.cpp
sound.cpp
studio.cpp
target.cpp
taskadvance.cpp
taskbuild.cpp
task.cpp
taskfireant.cpp
taskfire.cpp
taskflag.cpp
taskgoto.cpp
taskgungoal.cpp
taskinfo.cpp
taskmanager.cpp
taskmanip.cpp
taskpen.cpp
taskrecover.cpp
taskreset.cpp
tasksearch.cpp
taskshield.cpp
taskspiderexplo.cpp
tasktake.cpp
taskterraform.cpp
taskturn.cpp
taskwait.cpp
terrain.cpp
text.cpp
water.cpp
window.cpp
app/d3dapp.cpp
app/joystick.cpp
common/event.cpp
common/iman.cpp
common/metafile.cpp
common/misc.cpp
common/modfile.cpp
common/profile.cpp
common/restext.cpp
graphics/common/blitz.cpp
graphics/common/camera.cpp
graphics/common/cloud.cpp
graphics/common/light.cpp
graphics/common/mainmovie.cpp
graphics/common/model.cpp
graphics/common/particule.cpp
graphics/common/planet.cpp
graphics/common/pyro.cpp
graphics/common/terrain.cpp
graphics/common/text.cpp
graphics/common/water.cpp
graphics/d3d/d3dengine.cpp
graphics/d3d/d3denum.cpp
graphics/d3d/d3dframe.cpp
graphics/d3d/d3dtextr.cpp
graphics/d3d/d3dutil.cpp
math/old/d3dmath.cpp
math/old/math3d.cpp
object/auto/auto.cpp
object/auto/autobase.cpp
object/auto/autoconvert.cpp
object/auto/autoderrick.cpp
object/auto/autodestroyer.cpp
object/auto/autoegg.cpp
object/auto/autoenergy.cpp
object/auto/autofactory.cpp
object/auto/autoflag.cpp
object/auto/autohuston.cpp
object/auto/autoinfo.cpp
object/auto/autojostle.cpp
object/auto/autokid.cpp
object/auto/autolabo.cpp
object/auto/automush.cpp
object/auto/autonest.cpp
object/auto/autonuclear.cpp
object/auto/autopara.cpp
object/auto/autoportico.cpp
object/auto/autoradar.cpp
object/auto/autorepair.cpp
object/auto/autoresearch.cpp
object/auto/autoroot.cpp
object/auto/autosafe.cpp
object/auto/autostation.cpp
object/auto/autotower.cpp
object/brain.cpp
object/motion/motion.cpp
object/motion/motionant.cpp
object/motion/motionbee.cpp
object/motion/motionhuman.cpp
object/motion/motionmother.cpp
object/motion/motionspider.cpp
object/motion/motiontoto.cpp
object/motion/motionvehicle.cpp
object/motion/motionworm.cpp
object/object.cpp
object/robotmain.cpp
object/task/task.cpp
object/task/taskadvance.cpp
object/task/taskbuild.cpp
object/task/taskfire.cpp
object/task/taskfireant.cpp
object/task/taskflag.cpp
object/task/taskgoto.cpp
object/task/taskgungoal.cpp
object/task/taskinfo.cpp
object/task/taskmanager.cpp
object/task/taskmanip.cpp
object/task/taskpen.cpp
object/task/taskrecover.cpp
object/task/taskreset.cpp
object/task/tasksearch.cpp
object/task/taskshield.cpp
object/task/taskspiderexplo.cpp
object/task/tasktake.cpp
object/task/taskterraform.cpp
object/task/taskturn.cpp
object/task/taskwait.cpp
physics/physics.cpp
script/cbottoken.cpp
script/cmdtoken.cpp
script/script.cpp
sound/sound.cpp
ui/button.cpp
ui/check.cpp
ui/color.cpp
ui/compass.cpp
ui/control.cpp
ui/displayinfo.cpp
ui/displaytext.cpp
ui/edit.cpp
ui/editvalue.cpp
ui/gauge.cpp
ui/group.cpp
ui/image.cpp
ui/interface.cpp
ui/key.cpp
ui/label.cpp
ui/list.cpp
ui/maindialog.cpp
ui/mainmap.cpp
ui/mainshort.cpp
ui/map.cpp
ui/scroll.cpp
ui/shortcut.cpp
ui/slider.cpp
ui/studio.cpp
ui/target.cpp
ui/window.cpp
)
# Change to DirectX SDK directory
set(DXSDK_DIR "c:/dxsdk")
include_directories(${DXSDK_DIR}/include)
include_directories(${DXSDK_DIR}/include .)
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/CBot ${DXSDK_DIR}/lib)
set( LIBS -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32
-ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32
-lodbccp32 -lwinmm

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@ -26,19 +26,19 @@
#include <zmouse.h>
#include <dinput.h>
#include "struct.h"
#include "d3dtextr.h"
#include "d3dengine.h"
#include "language.h"
#include "event.h"
#include "profile.h"
#include "iman.h"
#include "restext.h"
#include "math3d.h"
#include "joystick.h"
#include "robotmain.h"
#include "sound.h"
#include "d3dapp.h"
#include "common/struct.h"
#include "graphics/d3d/d3dtextr.h"
#include "graphics/d3d/d3dengine.h"
#include "common/language.h"
#include "common/event.h"
#include "common/profile.h"
#include "common/iman.h"
#include "common/restext.h"
#include "math/old/math3d.h"
#include "app/joystick.h"
#include "object/robotmain.h"
#include "sound/sound.h"
#include "app/d3dapp.h"
// fix for "MSH_MOUSEWHEEL undefined" error
#ifdef UNICODE

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@ -16,21 +16,20 @@
// d3dapp.h
#pragma once
#ifndef _D3DAPP_H
#define _D3DAPP_H
#define D3D_OVERLOADS
#include <d3d.h>
#include "d3dengine.h"
#include "d3dframe.h"
#include "d3denum.h"
#include "d3dutil.h"
#include "d3dres.h"
#include "misc.h"
#include "struct.h"
#include "graphics/d3d/d3dengine.h"
#include "graphics/d3d/d3dframe.h"
#include "graphics/d3d/d3denum.h"
#include "graphics/d3d/d3dutil.h"
#include "old/d3dres.h"
#include "common/misc.h"
#include "common/struct.h"
class CInstanceManager;
@ -165,4 +164,3 @@ public:
};
#endif // _D3DAPP_H

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@ -23,7 +23,7 @@
#include <dinput.h>
#include <stdio.h>
#include "joystick.h"
#include "app/joystick.h"

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@ -16,9 +16,7 @@
// joystick.h
#ifndef _JOYSTICK_H_
#define _JOYSTICK_H_
#pragma once
extern BOOL InitDirectInput(HINSTANCE hInst, HWND hWnd);
@ -27,5 +25,3 @@ extern BOOL UpdateInputState(DIJOYSTATE &js);
extern BOOL FreeDirectInput();
#endif //_JOYSTICK_H_

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@ -22,9 +22,9 @@
#include <windows.h>
#include <stdio.h>
#include "struct.h"
#include "iman.h"
#include "event.h"
#include "common/struct.h"
#include "common/iman.h"
#include "common/event.h"

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@ -16,11 +16,10 @@
// event.h
#ifndef _EVENT_H_
#define _EVENT_H_
#pragma once
#include "struct.h"
#include "common/struct.h"
#if !defined (WM_XBUTTONDOWN)
@ -633,4 +632,3 @@ protected:
};
#endif //_EVENT_H_

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@ -16,8 +16,6 @@
// global.h
#ifndef _GLOBAL_H_
#define _GLOBAL_H_
#define BUILD_FACTORY (1<<0) // factory
@ -60,5 +58,3 @@ extern long g_researchEnable; // research available
extern float g_unit; // conversion factor
#endif //_GLOBAL_H_

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@ -22,8 +22,8 @@
#include <windows.h>
#include <stdio.h>
#include "struct.h"
#include "iman.h"
#include "common/struct.h"
#include "common/iman.h"

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@ -16,11 +16,10 @@
// iman.h
#ifndef _IMAN_H_
#define _IMAN_H_
#pragma once
#include "misc.h"
#include "common/misc.h"
@ -55,4 +54,3 @@ protected:
};
#endif //_IMAN_H_

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@ -16,6 +16,9 @@
// language.h
#pragma once
#define _FULL TRUE // CoLoBoT
#define _SCHOOL FALSE // CeeBot-A or Teen
#define _TEEN FALSE // FALSE for CeeBot-A, TRUE for CeeBot-Teen

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@ -22,8 +22,8 @@
#include <windows.h>
#include <stdio.h>
#include "language.h"
#include "metafile.h"
#include "common/language.h"
#include "common/metafile.h"

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@ -16,8 +16,7 @@
// metafile.h
#ifndef _METAFILE_H_
#define _METAFILE_H_
#pragma once
#include <stdio.h>
@ -75,4 +74,3 @@ protected:
};
#endif //_METAFILE_H_

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@ -27,13 +27,13 @@
#include <time.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "d3dutil.h"
#include "language.h"
#include "event.h"
#include "misc.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "graphics/d3d/d3dutil.h"
#include "common/language.h"
#include "common/event.h"
#include "common/misc.h"

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@ -16,14 +16,14 @@
// misc.h
#ifndef _MISC_H_
#define _MISC_H_
#pragma once
#include <time.h>
#include "metafile.h"
#include "event.h"
#include "common/metafile.h"
#include "common/event.h"
extern CMetaFile g_metafile;
@ -236,5 +236,3 @@ extern void UserDir(char* buffer, char* dir, char* def);
extern char RetLanguageLetter();
#endif //_MISC_H_

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@ -23,15 +23,15 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "language.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "modfile.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/language.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "common/modfile.h"

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@ -16,11 +16,10 @@
// modfile.h
#ifndef _MODFILE_H_
#define _MODFILE_H_
#pragma once
#include "d3dengine.h"
#include "graphics/d3d/d3dengine.h"
class CInstanceManager;
@ -116,4 +115,3 @@ protected:
};
#endif //_MODFILE_H_

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@ -23,9 +23,9 @@
#include <d3d.h>
#include <stdlib.h>
#include "language.h"
#include "struct.h"
#include "profile.h"
#include "common/language.h"
#include "common/struct.h"
#include "common/profile.h"

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@ -16,8 +16,7 @@
// profile.h
#ifndef _PROFILE_H_
#define _PROFILE_H_
#pragma once
#define STRICT
@ -33,4 +32,3 @@ extern BOOL SetProfileFloat(char* section, char* key, float value);
extern BOOL GetProfileFloat(char* section, char* key, float &value);
#endif //_PROFILE_H_

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@ -18,14 +18,14 @@
#define D3D_OVERLOADS
#include <stdio.h>
#include "struct.h"
#include "d3dengine.h"
#include "language.h"
#include "misc.h"
#include "event.h"
#include "object.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "common/language.h"
#include "common/misc.h"
#include "common/event.h"
#include "object/object.h"
#include "CBot/resource.h"
#include "restext.h"
#include "common/restext.h"

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@ -16,16 +16,15 @@
// restext.h
#ifndef _RESTEXT_H_
#define _RESTEXT_H_
#pragma once
#define STRICT
#define D3D_OVERLOADS
#include "d3dengine.h"
#include "event.h"
#include "graphics/d3d/d3dengine.h"
#include "common/event.h"
@ -156,4 +155,3 @@ extern BOOL GetResource(ResType type, int num, char* text);
extern BOOL GetResourceBase(ResType type, int num, char* text);
#endif //_RESTEXT_H_

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@ -16,8 +16,8 @@
// struct.h
#ifndef _STRUCT_H_
#define _STRUCT_H_
#pragma once
#include <d3d.h>
@ -70,4 +70,3 @@ struct ColorHSV
};
#endif //_STRUCT_H_

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@ -21,21 +21,21 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "d3dutil.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "terrain.h"
#include "math3d.h"
#include "object.h"
#include "camera.h"
#include "auto.h"
#include "autopara.h"
#include "sound.h"
#include "blitz.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "graphics/d3d/d3dutil.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/terrain.h"
#include "math/old/math3d.h"
#include "object/object.h"
#include "graphics/common/camera.h"
#include "object/auto/auto.h"
#include "object/auto/autopara.h"
#include "sound/sound.h"
#include "graphics/common/blitz.h"

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@ -16,12 +16,11 @@
// blitz.h
#ifndef _BLITZ_H_
#define _BLITZ_H_
#pragma once
#include "misc.h"
#include "struct.h"
#include "common/misc.h"
#include "common/struct.h"
class CInstanceManager;
@ -80,5 +79,3 @@ protected:
float m_width[BLITZMAX];
};
#endif //_BLITZ_H_

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@ -21,19 +21,19 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "language.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "terrain.h"
#include "water.h"
#include "object.h"
#include "physics.h"
#include "camera.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/language.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/terrain.h"
#include "graphics/common/water.h"
#include "object/object.h"
#include "physics/physics.h"
#include "graphics/common/camera.h"

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@ -16,12 +16,11 @@
// camera.h
#ifndef _CAMERA_H_
#define _CAMERA_H_
#pragma once
#include "d3dengine.h"
#include "struct.h"
#include "graphics/d3d/d3dengine.h"
#include "common/struct.h"
class CInstanceManager;
@ -267,5 +266,3 @@ protected:
BOOL m_bCameraInvertY; // Y inversion in the edges?
};
#endif //_CAMERA_H_

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@ -21,17 +21,17 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "d3dutil.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "terrain.h"
#include "object.h"
#include "cloud.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "graphics/d3d/d3dutil.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "graphics/common/cloud.h"

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@ -16,11 +16,10 @@
// cloud.h
#ifndef _CLOUD_H_
#define _CLOUD_H_
#pragma once
#include "struct.h"
#include "common/struct.h"
class CInstanceManager;
@ -86,5 +85,3 @@ protected:
BOOL m_bEnable;
};
#endif //_CLOUD_H_

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@ -16,7 +16,7 @@
// color.cpp
#include "color.h"
#include "graphics/common/color.h"
// TODO

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@ -16,16 +16,18 @@
// color.h
#pragma once
// TODO
struct Color
{
};
#pragma once
D3DCOLOR RetColor(float intensity);
D3DCOLOR RetColor(D3DCOLORVALUE intensity);
D3DCOLORVALUE RetColor(D3DCOLOR intensity);
void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest);
void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);

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@ -23,13 +23,14 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "light.h"
#include "math/const.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/light.h"

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@ -16,11 +16,10 @@
// light.h
#ifndef _LIGHT_H_
#define _LIGHT_H_
#pragma once
#include "d3dengine.h"
#include "graphics/d3d/d3dengine.h"
class CInstanceManager;
@ -109,5 +108,3 @@ protected:
Light* m_lightTable;
};
#endif //_LIGHT_H_

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@ -23,20 +23,20 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "global.h"
#include "event.h"
#include "iman.h"
#include "math3d.h"
#include "camera.h"
#include "object.h"
#include "motion.h"
#include "motionhuman.h"
#include "interface.h"
#include "robotmain.h"
#include "sound.h"
#include "mainmovie.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "common/global.h"
#include "common/event.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "object/motion/motion.h"
#include "object/motion/motionhuman.h"
#include "ui/interface.h"
#include "object/robotmain.h"
#include "sound/sound.h"
#include "graphics/common/mainmovie.h"

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@ -16,8 +16,7 @@
// mainmovie.h
#ifndef _MAINMOVIE_H_
#define _MAINMOVIE_H_
#pragma once
class CInstanceManager;
@ -76,5 +75,3 @@ protected:
D3DVECTOR m_finalLookat[2];
};
#endif //_MAINMOVIE_H_

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@ -23,21 +23,21 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "water.h"
#include "robotmain.h"
#include "interface.h"
#include "edit.h"
#include "button.h"
#include "cmdtoken.h"
#include "modfile.h"
#include "model.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/water.h"
#include "object/robotmain.h"
#include "ui/interface.h"
#include "ui/edit.h"
#include "ui/button.h"
#include "script/cmdtoken.h"
#include "common/modfile.h"
#include "graphics/common/model.h"

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@ -16,11 +16,10 @@
// model.h
#ifndef _MODEL_H_
#define _MODEL_H_
#pragma once
#include "struct.h"
#include "common/struct.h"
class CInstanceManager;
@ -133,5 +132,3 @@ protected:
float m_max;
};
#endif //_MODEL_H_

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@ -23,23 +23,23 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dmath.h"
#include "d3dtextr.h"
#include "d3dengine.h"
#include "d3dutil.h"
#include "language.h"
#include "iman.h"
#include "math3d.h"
#include "event.h"
#include "object.h"
#include "physics.h"
#include "auto.h"
#include "robotmain.h"
#include "terrain.h"
#include "sound.h"
#include "water.h"
#include "particule.h"
#include "common/struct.h"
#include "math/old/d3dmath.h"
#include "graphics/d3d/d3dtextr.h"
#include "graphics/d3d/d3dengine.h"
#include "graphics/d3d/d3dutil.h"
#include "common/language.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/auto/auto.h"
#include "object/robotmain.h"
#include "graphics/common/terrain.h"
#include "sound/sound.h"
#include "graphics/common/water.h"
#include "graphics/common/particule.h"

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@ -16,12 +16,11 @@
// particule.h
#ifndef _PARTICULE_H_
#define _PARTICULE_H_
#pragma once
#include "d3dengine.h"
#include "sound.h"
#include "graphics/d3d/d3dengine.h"
#include "sound/sound.h"
class CInstanceManager;
@ -335,5 +334,3 @@ protected:
float m_absTime;
};
#endif //_PARTICULE_H_

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@ -23,14 +23,14 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "planet.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/planet.h"

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@ -16,11 +16,10 @@
// planet.h
#ifndef _PLANET_H_
#define _PLANET_H_
#pragma once
#include "struct.h"
#include "common/struct.h"
class CInstanceManager;
@ -75,5 +74,3 @@ protected:
BOOL m_bPlanetExist;
};
#endif //_PLANET_H_

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@ -23,24 +23,25 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "robotmain.h"
#include "terrain.h"
#include "camera.h"
#include "particule.h"
#include "light.h"
#include "object.h"
#include "motion.h"
#include "motionhuman.h"
#include "displaytext.h"
#include "sound.h"
#include "pyro.h"
#include "math/const.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "object/robotmain.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "object/object.h"
#include "object/motion/motion.h"
#include "object/motion/motionhuman.h"
#include "ui/displaytext.h"
#include "sound/sound.h"
#include "graphics/common/pyro.h"

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@ -16,13 +16,12 @@
// pyro.h
#ifndef _PYRO_H_
#define _PYRO_H_
#pragma once
#include "d3dengine.h"
#include "object.h"
#include "misc.h"
#include "graphics/d3d/d3dengine.h"
#include "object/object.h"
#include "common/misc.h"
class CInstanceManager;
@ -171,5 +170,3 @@ protected:
float m_crashSphereRadius[50];
};
#endif //_PYRO_H_

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@ -23,18 +23,18 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "d3dutil.h"
#include "language.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "modfile.h"
#include "water.h"
#include "terrain.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "graphics/d3d/d3dutil.h"
#include "common/language.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "common/modfile.h"
#include "graphics/common/water.h"
#include "graphics/common/terrain.h"
#define BMPHEAD 1078

View File

@ -16,11 +16,10 @@
// terrain.h
#ifndef _TERRAIN_H_
#define _TERRAIN_H_
#pragma once
#include "d3dengine.h"
#include "graphics/d3d/d3dengine.h"
class CInstanceManager;
@ -210,5 +209,3 @@ protected:
FlyingLimit m_flyingLimit[MAXFLYINGLIMIT];
};
#endif //_TERRAIN_H_

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@ -23,14 +23,14 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "language.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "text.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "common/language.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/text.h"

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@ -16,11 +16,10 @@
// text.h
#ifndef _TEXT_H_
#define _TEXT_H_
#pragma once
#include "d3dengine.h"
#include "graphics/d3d/d3dengine.h"
class CInstanceManager;
@ -109,5 +108,3 @@ protected:
};
#endif //_TEXT_H_

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@ -23,19 +23,19 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "d3dutil.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "terrain.h"
#include "object.h"
#include "sound.h"
#include "water.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "graphics/d3d/d3dutil.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "sound/sound.h"
#include "graphics/common/water.h"

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@ -16,12 +16,11 @@
// water.h
#ifndef _WATER_H_
#define _WATER_H_
#pragma once
#include "d3dengine.h"
#include "particule.h"
#include "graphics/d3d/d3dengine.h"
#include "graphics/common/particule.h"
class CInstanceManager;
@ -130,5 +129,3 @@ protected:
D3DCOLOR m_color;
};
#endif //_WATER_H_

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@ -14,7 +14,7 @@
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// D3DEngine.cpp
// d3dengine.cpp
#define STRICT
#define D3D_OVERLOADS
@ -22,28 +22,28 @@
#include <stdio.h>
#include <math.h>
#include "struct.h"
#include "d3dapp.h"
#include "d3dtextr.h"
#include "d3dutil.h"
#include "d3dmath.h"
#include "d3dengine.h"
#include "language.h"
#include "iman.h"
#include "event.h"
#include "profile.h"
#include "math3d.h"
#include "object.h"
#include "interface.h"
#include "light.h"
#include "text.h"
#include "particule.h"
#include "terrain.h"
#include "water.h"
#include "cloud.h"
#include "blitz.h"
#include "planet.h"
#include "sound.h"
#include "common/struct.h"
#include "app/d3dapp.h"
#include "graphics/d3d/d3dtextr.h"
#include "graphics/d3d/d3dutil.h"
#include "math/old/d3dmath.h"
#include "graphics/d3d/d3dengine.h"
#include "common/language.h"
#include "common/iman.h"
#include "common/event.h"
#include "common/profile.h"
#include "math/old/math3d.h"
#include "object/object.h"
#include "ui/interface.h"
#include "graphics/common/light.h"
#include "graphics/common/text.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/water.h"
#include "graphics/common/cloud.h"
#include "graphics/common/blitz.h"
#include "graphics/common/planet.h"
#include "sound/sound.h"

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@ -16,11 +16,10 @@
// d3dengine.h
#ifndef _D3DENGINE_H_
#define _D3DENGINE_H_
#pragma once
#include "struct.h"
#include "common/struct.h"
class CD3DApplication;
@ -683,4 +682,3 @@ protected:
};
#endif //_D3DENGINE_H_

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@ -25,9 +25,9 @@
#include <windowsx.h>
#include <stdio.h>
#include <tchar.h>
#include "d3denum.h"
#include "d3dutil.h" // For DEBUG_MSG
#include "d3dres.h" // For dialog controls
#include "graphics/d3d/d3denum.h"
#include "graphics/d3d/d3dutil.h" // For DEBUG_MSG
#include "old/d3dres.h" // For dialog controls

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@ -21,8 +21,9 @@
//
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//-----------------------------------------------------------------------------
#ifndef D3DENUM_H
#define D3DENUM_H
#pragma once
#include <d3d.h>
@ -130,7 +131,3 @@ HRESULT D3DEnum_UserChangeDevice( D3DEnum_DeviceInfo** ppDevice );
#endif // D3DENUM_H

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@ -25,8 +25,8 @@
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
#include "d3dframe.h"
#include "d3dutil.h"
#include "graphics/d3d/d3dframe.h"
#include "graphics/d3d/d3dutil.h"

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@ -34,8 +34,9 @@
//
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//-----------------------------------------------------------------------------
#ifndef D3DFRAME_H
#define D3DFRAME_H
#pragma once
#include <ddraw.h>
#include <d3d.h>
@ -137,6 +138,4 @@ public:
#define D3DFWERR_NOTINITIALIZED 0x8200000f
#endif // D3DFRAME_H

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@ -29,10 +29,10 @@
#define STRICT
#include <tchar.h>
#include <stdio.h>
#include "d3dtextr.h"
#include "d3dutil.h"
#include "language.h"
#include "misc.h"
#include "graphics/d3d/d3dtextr.h"
#include "graphics/d3d/d3dutil.h"
#include "common/language.h"
#include "common/misc.h"

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@ -26,8 +26,9 @@
//
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//-----------------------------------------------------------------------------
#ifndef D3DTEXTR_H
#define D3DTEXTR_H
#pragma once
#include <ddraw.h>
#include <d3d.h>
@ -76,5 +77,3 @@ VOID D3DTextr_SetTexturePath( TCHAR* strTexturePath );
void D3DTextr_SetDebugMode(BOOL bDebug);
#endif // D3DTEXTR_H

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@ -27,7 +27,7 @@
#include <math.h>
#include <stdio.h>
#include <tchar.h>
#include "d3dutil.h"
#include "graphics/d3d/d3dutil.h"

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@ -21,8 +21,9 @@
//
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//-----------------------------------------------------------------------------
#ifndef D3DUTIL_H
#define D3DUTIL_H
#pragma once
#include <ddraw.h>
#include <d3d.h>
@ -110,5 +111,3 @@ HRESULT _DbgOut( TCHAR*, DWORD, HRESULT, TCHAR* );
#endif // D3DUTIL_H

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@ -21,8 +21,9 @@
//
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//-----------------------------------------------------------------------------
#ifndef D3DMATH_H
#define D3DMATH_H
#pragma once
#include <ddraw.h>
#include <d3d.h>
@ -94,4 +95,3 @@ VOID D3DMath_QuaternionSlerp( FLOAT& Qx, FLOAT& Qy, FLOAT& Qz, FLOAT& Qw,
FLOAT fAlpha );
#endif // D3DMATH_H

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@ -23,11 +23,11 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "d3dutil.h"
#include "math3d.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "graphics/d3d/d3dutil.h"
#include "math/old/math3d.h"

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@ -16,8 +16,7 @@
// math3d.h
#ifndef _MATH3D_H_
#define _MATH3D_H_
#pragma once
#define STRICT
@ -103,4 +102,4 @@ D3DCOLORVALUE RetColor(D3DCOLOR intensity);
void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest);
void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);
#endif //_MATH3D_H_

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@ -21,34 +21,34 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "light.h"
#include "terrain.h"
#include "water.h"
#include "cloud.h"
#include "planet.h"
#include "blitz.h"
#include "camera.h"
#include "object.h"
#include "modfile.h"
#include "interface.h"
#include "button.h"
#include "list.h"
#include "label.h"
#include "gauge.h"
#include "window.h"
#include "robotmain.h"
#include "displaytext.h"
#include "sound.h"
#include "cmdtoken.h"
#include "auto.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/water.h"
#include "graphics/common/cloud.h"
#include "graphics/common/planet.h"
#include "graphics/common/blitz.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "common/modfile.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/list.h"
#include "ui/label.h"
#include "ui/gauge.h"
#include "ui/window.h"
#include "object/robotmain.h"
#include "ui/displaytext.h"
#include "sound/sound.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"

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@ -16,11 +16,10 @@
// auto.h
#ifndef _AUTO_H_
#define _AUTO_H_
#pragma once
#include "object.h"
#include "object/object.h"
class CInstanceManager;
@ -110,5 +109,3 @@ protected:
float m_progressTotal;
};
#endif //_AUTO_H_

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@ -21,30 +21,30 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "language.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "terrain.h"
#include "cloud.h"
#include "planet.h"
#include "blitz.h"
#include "camera.h"
#include "object.h"
#include "physics.h"
#include "interface.h"
#include "button.h"
#include "window.h"
#include "displaytext.h"
#include "robotmain.h"
#include "sound.h"
#include "auto.h"
#include "autobase.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/language.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/cloud.h"
#include "graphics/common/planet.h"
#include "graphics/common/blitz.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "physics/physics.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "ui/displaytext.h"
#include "object/robotmain.h"
#include "sound/sound.h"
#include "object/auto/auto.h"
#include "object/auto/autobase.h"

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@ -16,12 +16,11 @@
// autobase.h
#ifndef _AUTOBASE_H_
#define _AUTOBASE_H_
#pragma once
#include "auto.h"
#include "misc.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -118,5 +117,3 @@ protected:
D3DCOLOR m_bgCloudDown;
};
#endif //_AUTOBASE_H_

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@ -21,26 +21,26 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "light.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "interface.h"
#include "button.h"
#include "window.h"
#include "sound.h"
#include "displaytext.h"
#include "cmdtoken.h"
#include "auto.h"
#include "autoconvert.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "ui/displaytext.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autoconvert.h"

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@ -16,12 +16,11 @@
// autoconvert.h
#ifndef _AUTOCONVERT_H_
#define _AUTOCONVERT_H_
#pragma once_
#include "auto.h"
#include "misc.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -78,5 +77,3 @@ protected:
int m_soundChannel;
};
#endif //_AUTOCONVERT_H_

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@ -21,25 +21,25 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "interface.h"
#include "button.h"
#include "window.h"
#include "sound.h"
#include "displaytext.h"
#include "cmdtoken.h"
#include "auto.h"
#include "autoderrick.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "ui/displaytext.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autoderrick.h"

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@ -16,12 +16,11 @@
// autoderrick.h
#ifndef _AUTODERRICK_H_
#define _AUTODERRICK_H_
#pragma once
#include "object.h"
#include "misc.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -80,5 +79,3 @@ protected:
BOOL m_bSoundFall;
};
#endif //_AUTODERRICK_H_

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@ -21,28 +21,28 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "light.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "physics.h"
#include "pyro.h"
#include "sound.h"
#include "interface.h"
#include "button.h"
#include "window.h"
#include "robotmain.h"
#include "cmdtoken.h"
#include "auto.h"
#include "autodestroyer.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "physics/physics.h"
#include "graphics/common/pyro.h"
#include "sound/sound.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "object/robotmain.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autodestroyer.h"

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@ -16,11 +16,10 @@
// autodestroyer.h
#ifndef _AUTODESTROYER_H_
#define _AUTODESTROYER_H_
#pragma once
#include "misc.h"
#include "common/misc.h"
class CInstanceManager;
@ -72,5 +71,3 @@ protected:
BOOL m_bExplo;
};
#endif //_AUTODESTROYER_H_

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@ -21,21 +21,21 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "pyro.h"
#include "cmdtoken.h"
#include "auto.h"
#include "autoegg.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "graphics/common/pyro.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autoegg.h"

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@ -16,13 +16,12 @@
// autoegg.h
#ifndef _AUTOEGG_H_
#define _AUTOEGG_H_
#pragma once
#include "object.h"
#include "auto.h"
#include "misc.h"
#include "object/object.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -79,5 +78,3 @@ protected:
float m_speed;
};
#endif //_AUTOEGG_H_

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@ -21,27 +21,28 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "light.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "interface.h"
#include "button.h"
#include "gauge.h"
#include "window.h"
#include "displaytext.h"
#include "sound.h"
#include "cmdtoken.h"
#include "auto.h"
#include "autoenergy.h"
#include "math/const.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/gauge.h"
#include "ui/window.h"
#include "ui/displaytext.h"
#include "sound/sound.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autoenergy.h"

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@ -16,12 +16,11 @@
// autoenergy.h
#ifndef _AUTOENERGY_H_
#define _AUTOENERGY_H_
#pragma once
#include "auto.h"
#include "misc.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -79,5 +78,3 @@ protected:
int m_partiSphere;
};
#endif //_AUTOENERGY_H_

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@ -21,31 +21,32 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "restext.h"
#include "global.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "light.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "physics.h"
#include "brain.h"
#include "interface.h"
#include "button.h"
#include "window.h"
#include "displaytext.h"
#include "robotmain.h"
#include "sound.h"
#include "cmdtoken.h"
#include "auto.h"
#include "autofactory.h"
#include "math/const.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/restext.h"
#include "common/global.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "ui/displaytext.h"
#include "object/robotmain.h"
#include "sound/sound.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autofactory.h"

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@ -16,11 +16,10 @@
// autofactory.h
#ifndef _AUTOFACTORY_H_
#define _AUTOFACTORY_H_
#pragma once
#include "auto.h"
#include "object/auto/auto.h"
class CInstanceManager;
@ -81,5 +80,3 @@ protected:
int m_channelSound;
};
#endif //_AUTOFACTORY_H_

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@ -21,19 +21,19 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "auto.h"
#include "autoflag.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "object/auto/auto.h"
#include "object/auto/autoflag.h"

View File

@ -16,12 +16,11 @@
// autoflag.h
#ifndef _AUTOFLAG_H_
#define _AUTOFLAG_H_
#pragma once
#include "auto.h"
#include "misc.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -54,5 +53,3 @@ protected:
float m_progress;
};
#endif //_AUTOFLAG_H_

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@ -21,22 +21,22 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "interface.h"
#include "button.h"
#include "window.h"
#include "auto.h"
#include "autohuston.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "object/auto/auto.h"
#include "object/auto/autohuston.h"

View File

@ -16,12 +16,11 @@
// autohuston.h
#ifndef _AUTOHUSTON_H_
#define _AUTOHUSTON_H_
#pragma once
#include "auto.h"
#include "particule.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -73,5 +72,3 @@ protected:
int m_lensTotal;
};
#endif //_AUTOHUSTON_H_

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@ -21,26 +21,26 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "light.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "interface.h"
#include "button.h"
#include "list.h"
#include "window.h"
#include "sound.h"
#include "cmdtoken.h"
#include "auto.h"
#include "autoinfo.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/list.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autoinfo.h"

View File

@ -16,12 +16,11 @@
// autoinfo.h
#ifndef _AUTOINFO_H_
#define _AUTOINFO_H_
#pragma once
#include "auto.h"
#include "misc.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -76,5 +75,3 @@ protected:
BOOL m_bLastVirus;
};
#endif //_AUTOINFO_H_

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@ -21,25 +21,26 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "light.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "interface.h"
#include "button.h"
#include "list.h"
#include "window.h"
#include "sound.h"
#include "auto.h"
#include "autojostle.h"
#include "math/const.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/list.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "object/auto/auto.h"
#include "object/auto/autojostle.h"

View File

@ -16,12 +16,11 @@
// autojostle.h
#ifndef _AUTOJOSTLE_H_
#define _AUTOJOSTLE_H_
#pragma once
#include "auto.h"
#include "misc.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -56,5 +55,3 @@ protected:
Error m_error;
};
#endif //_AUTOJOSTLE_H_

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@ -21,22 +21,22 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "terrain.h"
#include "water.h"
#include "camera.h"
#include "object.h"
#include "sound.h"
#include "cmdtoken.h"
#include "auto.h"
#include "autokid.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/water.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "sound/sound.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autokid.h"

View File

@ -16,12 +16,11 @@
// autokid.h
#ifndef _AUTOKID_H_
#define _AUTOKID_H_
#pragma once
#include "auto.h"
#include "misc.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -55,5 +54,3 @@ protected:
BOOL m_bSilent;
};
#endif //_AUTOKID_H_

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@ -21,28 +21,29 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "global.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "light.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "interface.h"
#include "button.h"
#include "window.h"
#include "displaytext.h"
#include "sound.h"
#include "robotmain.h"
#include "cmdtoken.h"
#include "auto.h"
#include "autolabo.h"
#include "math/const.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/global.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "ui/displaytext.h"
#include "sound/sound.h"
#include "object/robotmain.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autolabo.h"

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@ -16,12 +16,11 @@
// autolabo.h
#ifndef _AUTOLABO_H_
#define _AUTOLABO_H_
#pragma once
#include "auto.h"
#include "misc.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -83,5 +82,3 @@ protected:
int m_soundChannel;
};
#endif //_AUTOLABO_H_

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@ -21,21 +21,22 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "cmdtoken.h"
#include "sound.h"
#include "auto.h"
#include "automush.h"
#include "math/const.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "script/cmdtoken.h"
#include "sound/sound.h"
#include "object/auto/auto.h"
#include "object/auto/automush.h"

View File

@ -16,12 +16,11 @@
// automush.h
#ifndef _AUTOMUSH_H_
#define _AUTOMUSH_H_
#pragma once
#include "auto.h"
#include "misc.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -69,5 +68,3 @@ protected:
float m_lastParticule;
};
#endif //_AUTOMUSH_H_

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@ -21,20 +21,20 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "cmdtoken.h"
#include "auto.h"
#include "autonest.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autonest.h"

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@ -16,12 +16,11 @@
// autonest.h
#ifndef _AUTONEST_H_
#define _AUTONEST_H_
#pragma once
#include "auto.h"
#include "misc.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -69,5 +68,3 @@ protected:
D3DVECTOR m_fretPos;
};
#endif //_AUTONEST_H_

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@ -21,27 +21,27 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "global.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "light.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "interface.h"
#include "button.h"
#include "window.h"
#include "sound.h"
#include "displaytext.h"
#include "cmdtoken.h"
#include "auto.h"
#include "autonuclear.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/global.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "ui/displaytext.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autonuclear.h"

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@ -16,12 +16,11 @@
// autonuclear.h
#ifndef _AUTONUCLEAR_H_
#define _AUTONUCLEAR_H_
#pragma once
#include "auto.h"
#include "misc.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -76,5 +75,3 @@ protected:
int m_channelSound;
};
#endif //_AUTONUCLEAR_H_

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@ -21,27 +21,27 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "global.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "light.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "interface.h"
#include "button.h"
#include "window.h"
#include "sound.h"
#include "displaytext.h"
#include "cmdtoken.h"
#include "auto.h"
#include "autopara.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/global.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "ui/displaytext.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autopara.h"

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@ -16,12 +16,11 @@
// autopara.h
#ifndef _AUTOPARA_H_
#define _AUTOPARA_H_
#pragma once
#include "auto.h"
#include "misc.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -73,5 +72,3 @@ protected:
int m_channelSound;
};
#endif //_AUTOPARA_H_

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@ -21,25 +21,26 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "interface.h"
#include "button.h"
#include "window.h"
#include "displaytext.h"
#include "robotmain.h"
#include "sound.h"
#include "auto.h"
#include "autoportico.h"
#include "math/const.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "ui/displaytext.h"
#include "object/robotmain.h"
#include "sound/sound.h"
#include "object/auto/auto.h"
#include "object/auto/autoportico.h"

View File

@ -16,12 +16,11 @@
// autoportico.h
#ifndef _AUTOPORTICO_H_
#define _AUTOPORTICO_H_
#pragma once
#include "auto.h"
#include "misc.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
@ -77,5 +76,3 @@ protected:
int m_soundChannel;
};
#endif //_AUTOPORTICO_H_

View File

@ -21,24 +21,24 @@
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "d3dengine.h"
#include "d3dmath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "interface.h"
#include "button.h"
#include "window.h"
#include "gauge.h"
#include "sound.h"
#include "auto.h"
#include "autoradar.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "ui/gauge.h"
#include "sound/sound.h"
#include "object/auto/auto.h"
#include "object/auto/autoradar.h"

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