2014-10-14 13:11:37 +00:00
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/*
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* This file is part of the Colobot: Gold Edition source code
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2016-02-13 13:11:30 +00:00
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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2015-08-22 14:40:02 +00:00
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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2014-10-14 13:11:37 +00:00
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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2012-06-24 13:41:56 +00:00
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2012-08-11 16:39:16 +00:00
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/**
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* \file math/intpoint.h
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* \brief IntPoint struct
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2012-06-24 13:41:56 +00:00
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*/
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#pragma once
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2013-01-03 23:29:19 +00:00
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#include <cmath>
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2016-06-21 11:07:40 +00:00
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#include <string>
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#include <sstream>
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2012-09-19 21:50:28 +00:00
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// Math module namespace
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2015-08-02 09:40:47 +00:00
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namespace Math
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{
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2012-06-24 13:41:56 +00:00
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/**
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2012-08-11 16:39:16 +00:00
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* \struct IntPoint
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* \brief 2D Point with integer coords
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2012-06-24 13:41:56 +00:00
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*
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* Analog of WinAPI's POINT struct.
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*/
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struct IntPoint
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{
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2012-06-26 20:23:05 +00:00
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//! X coord
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2012-08-06 18:20:50 +00:00
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int x;
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2012-06-26 20:23:05 +00:00
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//! Y coord
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2012-08-06 18:20:50 +00:00
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int y;
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2012-06-24 13:41:56 +00:00
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2012-08-06 18:20:50 +00:00
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IntPoint(int aX = 0, int aY = 0) : x(aX), y(aY) {}
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2012-09-30 08:56:35 +00:00
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inline bool operator==(const IntPoint& p) const
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{
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return x == p.x && y == p.y;
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}
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inline bool operator!=(const IntPoint& p) const
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{
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return !operator==(p);
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}
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2013-01-03 23:29:19 +00:00
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inline float Length() const
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{
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return sqrtf(x*x + y*y);
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}
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2016-06-21 11:07:40 +00:00
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//! Sets the zero point: (0,0)
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inline void LoadZero()
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{
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x = y = 0.0f;
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}
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//! Returns the struct cast to \c int* array; use with care!
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inline int* Array()
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{
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return reinterpret_cast<int*>(this);
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}
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//! Returns the struct cast to <tt>const int*</tt> array; use with care!
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inline const int* Array() const
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{
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return reinterpret_cast<const int*>(this);
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}
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//! Returns the inverted point
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inline IntPoint operator-() const
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{
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return IntPoint(-x, -y);
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}
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//! Adds the given point
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inline const IntPoint& operator+=(const IntPoint &right)
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{
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x += right.x;
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y += right.y;
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return *this;
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}
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//! Adds two points
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inline friend const IntPoint operator+(const IntPoint &left, const IntPoint &right)
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{
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return IntPoint(left.x + right.x, left.y + right.y);
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}
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//! Subtracts the given point
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inline const IntPoint& operator-=(const IntPoint &right)
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{
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x -= right.x;
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y -= right.y;
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return *this;
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}
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//! Subtracts two points
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inline friend const IntPoint operator-(const IntPoint &left, const IntPoint &right)
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{
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return IntPoint(left.x - right.x, left.y - right.y);
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}
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//! Multiplies by given scalar
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inline const IntPoint& operator*=(const float &right)
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{
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x *= right;
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y *= right;
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return *this;
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}
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//! Multiplies point by scalar
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inline friend const IntPoint operator*(const float &left, const IntPoint &right)
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{
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return IntPoint(left * right.x, left * right.y);
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}
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//! Multiplies point by scalar
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inline friend const IntPoint operator*(const IntPoint &left, const int &right)
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{
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return IntPoint(left.x * right, left.y * right);
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}
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//! Divides by given scalar
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inline const IntPoint& operator/=(const float &right)
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{
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x /= right;
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y /= right;
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return *this;
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}
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//! Divides point by scalar
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inline friend const IntPoint operator/(const IntPoint &left, const int &right)
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{
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return IntPoint(left.x / right, left.y / right);
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}
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//! Returns a string "[x, y]"
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inline std::string ToString() const
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{
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std::stringstream s;
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s << "[" << x << ", " << y << "]";
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return s.str();
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}
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2012-06-24 13:41:56 +00:00
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};
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2012-09-19 21:50:28 +00:00
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} // namespace Math
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2013-05-26 15:47:54 +00:00
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