colobot/src/math/intpoint.h

163 lines
3.8 KiB
C
Raw Normal View History

/*
* This file is part of the Colobot: Gold Edition source code
2016-02-13 13:11:30 +00:00
* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
2015-08-22 14:40:02 +00:00
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file math/intpoint.h
* \brief IntPoint struct
*/
#pragma once
2013-01-03 23:29:19 +00:00
#include <cmath>
2016-06-21 11:07:40 +00:00
#include <string>
#include <sstream>
2012-09-19 21:50:28 +00:00
// Math module namespace
2015-08-02 09:40:47 +00:00
namespace Math
{
/**
* \struct IntPoint
* \brief 2D Point with integer coords
*
* Analog of WinAPI's POINT struct.
*/
struct IntPoint
{
//! X coord
int x;
//! Y coord
int y;
IntPoint(int aX = 0, int aY = 0) : x(aX), y(aY) {}
inline bool operator==(const IntPoint& p) const
{
return x == p.x && y == p.y;
}
inline bool operator!=(const IntPoint& p) const
{
return !operator==(p);
}
2013-01-03 23:29:19 +00:00
inline float Length() const
{
return sqrtf(x*x + y*y);
}
2016-06-21 11:07:40 +00:00
//! Sets the zero point: (0,0)
inline void LoadZero()
{
x = y = 0.0f;
}
//! Returns the struct cast to \c int* array; use with care!
inline int* Array()
{
return reinterpret_cast<int*>(this);
}
//! Returns the struct cast to <tt>const int*</tt> array; use with care!
inline const int* Array() const
{
return reinterpret_cast<const int*>(this);
}
//! Returns the inverted point
inline IntPoint operator-() const
{
return IntPoint(-x, -y);
}
//! Adds the given point
inline const IntPoint& operator+=(const IntPoint &right)
{
x += right.x;
y += right.y;
return *this;
}
//! Adds two points
inline friend const IntPoint operator+(const IntPoint &left, const IntPoint &right)
{
return IntPoint(left.x + right.x, left.y + right.y);
}
//! Subtracts the given point
inline const IntPoint& operator-=(const IntPoint &right)
{
x -= right.x;
y -= right.y;
return *this;
}
//! Subtracts two points
inline friend const IntPoint operator-(const IntPoint &left, const IntPoint &right)
{
return IntPoint(left.x - right.x, left.y - right.y);
}
//! Multiplies by given scalar
inline const IntPoint& operator*=(const float &right)
{
x *= right;
y *= right;
return *this;
}
//! Multiplies point by scalar
inline friend const IntPoint operator*(const float &left, const IntPoint &right)
{
return IntPoint(left * right.x, left * right.y);
}
//! Multiplies point by scalar
inline friend const IntPoint operator*(const IntPoint &left, const int &right)
{
return IntPoint(left.x * right, left.y * right);
}
//! Divides by given scalar
inline const IntPoint& operator/=(const float &right)
{
x /= right;
y /= right;
return *this;
}
//! Divides point by scalar
inline friend const IntPoint operator/(const IntPoint &left, const int &right)
{
return IntPoint(left.x / right, left.y / right);
}
//! Returns a string "[x, y]"
inline std::string ToString() const
{
std::stringstream s;
s << "[" << x << ", " << y << "]";
return s.str();
}
};
2012-09-19 21:50:28 +00:00
} // namespace Math