/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file math/intpoint.h * \brief IntPoint struct */ #pragma once #include #include #include // Math module namespace namespace Math { /** * \struct IntPoint * \brief 2D Point with integer coords * * Analog of WinAPI's POINT struct. */ struct IntPoint { //! X coord int x; //! Y coord int y; IntPoint(int aX = 0, int aY = 0) : x(aX), y(aY) {} inline bool operator==(const IntPoint& p) const { return x == p.x && y == p.y; } inline bool operator!=(const IntPoint& p) const { return !operator==(p); } inline float Length() const { return sqrtf(x*x + y*y); } //! Sets the zero point: (0,0) inline void LoadZero() { x = y = 0.0f; } //! Returns the struct cast to \c int* array; use with care! inline int* Array() { return reinterpret_cast(this); } //! Returns the struct cast to const int* array; use with care! inline const int* Array() const { return reinterpret_cast(this); } //! Returns the inverted point inline IntPoint operator-() const { return IntPoint(-x, -y); } //! Adds the given point inline const IntPoint& operator+=(const IntPoint &right) { x += right.x; y += right.y; return *this; } //! Adds two points inline friend const IntPoint operator+(const IntPoint &left, const IntPoint &right) { return IntPoint(left.x + right.x, left.y + right.y); } //! Subtracts the given point inline const IntPoint& operator-=(const IntPoint &right) { x -= right.x; y -= right.y; return *this; } //! Subtracts two points inline friend const IntPoint operator-(const IntPoint &left, const IntPoint &right) { return IntPoint(left.x - right.x, left.y - right.y); } //! Multiplies by given scalar inline const IntPoint& operator*=(const float &right) { x *= right; y *= right; return *this; } //! Multiplies point by scalar inline friend const IntPoint operator*(const float &left, const IntPoint &right) { return IntPoint(left * right.x, left * right.y); } //! Multiplies point by scalar inline friend const IntPoint operator*(const IntPoint &left, const int &right) { return IntPoint(left.x * right, left.y * right); } //! Divides by given scalar inline const IntPoint& operator/=(const float &right) { x /= right; y /= right; return *this; } //! Divides point by scalar inline friend const IntPoint operator/(const IntPoint &left, const int &right) { return IntPoint(left.x / right, left.y / right); } //! Returns a string "[x, y]" inline std::string ToString() const { std::stringstream s; s << "[" << x << ", " << y << "]"; return s.str(); } }; } // namespace Math