colobot/src/ui/displaytext.h

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
// displaytext.h
#pragma once
#include "graphics/d3d/d3dengine.h"
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class CInstanceManager;
class CD3DEngine;
class CInterface;
class CObject;
class CSound;
enum TextType
{
TT_ERROR = 1,
TT_WARNING = 2,
TT_INFO = 3,
TT_MESSAGE = 4,
};
#define MAXDTLINE 4
class CDisplayText
{
public:
CDisplayText(CInstanceManager* iMan);
~CDisplayText();
void DeleteObject();
bool EventProcess(const Event &event);
void DisplayError(Error err, CObject* pObj, float time=10.0f);
void DisplayError(Error err, D3DVECTOR goal, float height=15.0f, float dist=60.0f, float time=10.0f);
void DisplayText(char *text, CObject* pObj, float time=10.0f, TextType type=TT_INFO);
void DisplayText(char *text, D3DVECTOR goal, float height=15.0f, float dist=60.0f, float time=10.0f, TextType type=TT_INFO);
void HideText(bool bHide);
void ClearText();
bool ClearLastText();
void SetDelay(float factor);
void SetEnable(bool bEnable);
D3DVECTOR RetVisitGoal(EventMsg event);
float RetVisitDist(EventMsg event);
float RetVisitHeight(EventMsg event);
float RetIdealDist(CObject* pObj);
float RetIdealHeight(CObject* pObj);
void ClearVisit();
void SetVisit(EventMsg event);
bool IsVisit(EventMsg event);
protected:
CObject* SearchToto();
protected:
CInstanceManager* m_iMan;
CD3DEngine* m_engine;
CInterface* m_interface;
CSound* m_sound;
bool m_bExist[MAXDTLINE];
float m_time[MAXDTLINE];
D3DVECTOR m_visitGoal[MAXDTLINE];
float m_visitDist[MAXDTLINE];
float m_visitHeight[MAXDTLINE];
bool m_bHide;
bool m_bEnable;
float m_delayFactor;
};