97 lines
2.5 KiB
C
97 lines
2.5 KiB
C
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// displaytext.h
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#ifndef _DISPLAYTEXT_H_
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#define _DISPLAYTEXT_H_
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#include "d3dengine.h"
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class CInstanceManager;
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class CD3DEngine;
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class CInterface;
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class CObject;
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class CSound;
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enum TextType
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{
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TT_ERROR = 1,
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TT_WARNING = 2,
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TT_INFO = 3,
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TT_MESSAGE = 4,
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};
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#define MAXDTLINE 4
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class CDisplayText
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{
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public:
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CDisplayText(CInstanceManager* iMan);
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~CDisplayText();
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void DeleteObject();
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BOOL EventProcess(const Event &event);
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void DisplayError(Error err, CObject* pObj, float time=10.0f);
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void DisplayError(Error err, D3DVECTOR goal, float height=15.0f, float dist=60.0f, float time=10.0f);
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void DisplayText(char *text, CObject* pObj, float time=10.0f, TextType type=TT_INFO);
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void DisplayText(char *text, D3DVECTOR goal, float height=15.0f, float dist=60.0f, float time=10.0f, TextType type=TT_INFO);
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void HideText(BOOL bHide);
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void ClearText();
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BOOL ClearLastText();
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void SetDelay(float factor);
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void SetEnable(BOOL bEnable);
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D3DVECTOR RetVisitGoal(EventMsg event);
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float RetVisitDist(EventMsg event);
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float RetVisitHeight(EventMsg event);
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float RetIdealDist(CObject* pObj);
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float RetIdealHeight(CObject* pObj);
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void ClearVisit();
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void SetVisit(EventMsg event);
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BOOL IsVisit(EventMsg event);
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protected:
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CObject* SearchToto();
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protected:
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CInstanceManager* m_iMan;
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CD3DEngine* m_engine;
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CInterface* m_interface;
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CSound* m_sound;
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BOOL m_bExist[MAXDTLINE];
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float m_time[MAXDTLINE];
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D3DVECTOR m_visitGoal[MAXDTLINE];
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float m_visitDist[MAXDTLINE];
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float m_visitHeight[MAXDTLINE];
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BOOL m_bHide;
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BOOL m_bEnable;
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float m_delayFactor;
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};
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#endif //_DISPLAYTEXT_H_
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