colobot/src/object/old_object_interface.h

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file object/old_object_interface.h
* \brief Legacy CObject interface
*/
#pragma once
#include "graphics/engine/camera.h"
#include "graphics/engine/engine.h"
#include "object/object_type.h"
#include "sound/sound_type.h"
#include <string>
class CPhysics;
class CMotion;
class CAuto;
class CBotVar;
class CScript;
struct Character
{
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float wheelFront = 0.0f; // position X of the front wheels
float wheelBack = 0.0f; // position X of the back wheels
float wheelLeft = 0.0f; // position Z of the left wheels
float wheelRight = 0.0f; // position Z of the right wheels
float height = 0.0f; // normal height on top of ground
Math::Vector posPower; // position of the battery
};
enum class ExplosionType
{
Bang = 1,
Burn = 2,
Water = 3,
};
class COldObjectInterface
{
public:
virtual ~COldObjectInterface() {}
virtual void Simplify();
virtual bool ExplodeObject(ExplosionType type, float force, float decay=1.0f);
virtual void DeletePart(int part);
virtual void SetType(ObjectType type);
virtual int GetObjectRank(int part);
virtual int GetOption();
virtual void SetDrawFront(bool bDraw);
virtual float GetShieldRadius();
virtual void FloorAdjust();
virtual void SetLinVibration(Math::Vector dir);
virtual void SetCirVibration(Math::Vector dir);
virtual Math::Vector GetTilt();
virtual void SetTrainer(bool bEnable);
virtual bool GetTrainer();
virtual void SetMasterParticle(int part, int parti);
virtual float GetCmdLine(unsigned int rank);
virtual Math::Matrix* GetWorldMatrix(int part);
virtual void SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
Math::Vector &lookat, Math::Vector &upVec,
Gfx::CameraType type);
virtual Character* GetCharacter();
virtual void SetEnergy(float level);
virtual float GetEnergy();
virtual float GetCapacity();
virtual void SetShield(float level);
virtual float GetShield();
virtual void SetRange(float delay);
virtual float GetRange();
virtual void SetFixed(bool bFixed);
virtual bool GetFixed();
virtual void SetClip(bool bClip);
virtual bool GetClip();
virtual void SetTeam(int team);
virtual int GetTeam();
virtual void StartDetectEffect(CObject *target, bool bFound);
virtual void SetVirusMode(bool bEnable);
virtual bool GetVirusMode();
virtual void SetCameraType(Gfx::CameraType type);
virtual Gfx::CameraType GetCameraType();
virtual void SetCameraDist(float dist);
virtual float GetCameraDist();
virtual void SetCameraLock(bool bLock);
virtual bool GetCameraLock();
virtual void SetHighlight(bool mode);
virtual void SetSelect(bool bMode, bool bDisplayError=true);
virtual bool GetSelect(bool bReal=false);
virtual bool GetSelectable();
virtual void SetActivity(bool bMode);
virtual bool GetActivity();
virtual void SetEnable(bool bEnable);
virtual bool GetEnable();
virtual void SetProxyActivate(bool bActivate);
virtual bool GetProxyActivate();
virtual void SetMagnifyDamage(float factor);
virtual float GetMagnifyDamage();
virtual void SetParam(float value);
virtual float GetParam();
virtual void SetIgnoreBuildCheck(bool bIgnoreBuildCheck);
virtual bool GetIgnoreBuildCheck();
virtual void SetExploding(bool bExplo);
virtual bool IsExploding();
virtual void SetLock(bool bLock);
virtual bool GetLock();
virtual void SetBurn(bool bBurn);
virtual bool GetBurn();
virtual void SetDead(bool bDead);
virtual bool GetDead();
virtual bool GetRuin();
virtual bool GetActive();
virtual bool StartShowLimit();
virtual void StopShowLimit();
virtual CScript* GetRunScript();
virtual CBotVar* GetBotVar();
virtual CPhysics* GetPhysics();
virtual CMotion* GetMotion();
virtual CAuto* GetAuto();
virtual void SetDefRank(int rank);
virtual int GetDefRank();
virtual bool GetTooltipName(std::string& name);
virtual void FlatParent();
virtual float GetInfoReturn();
};