colobot/src/object/old_object_interface.h

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file object/old_object_interface.h
* \brief Legacy CObject interface
*/
#pragma once
#include "graphics/engine/engine.h"
#include "graphics/engine/camera.h"
#include "object/object_type.h"
#include "sound/sound_type.h"
#include <string>
class CApplication;
class CPhysics;
class CBrain;
class CMotion;
class CAuto;
class CDisplayText;
class CRobotMain;
class CBotVar;
class CScript;
class CLevelParserLine;
struct Program;
struct Character
{
float wheelFront; // position X of the front wheels
float wheelBack; // position X of the back wheels
float wheelLeft; // position Z of the left wheels
float wheelRight; // position Z of the right wheels
float height; // normal height on top of ground
Math::Vector posPower; // position of the battery
};
enum class ExplosionType
{
Bang = 1,
Burn = 2,
Water = 3,
};
enum ResetCap
{
RESET_NONE = 0,
RESET_MOVE = 1,
RESET_DELETE = 2,
};
class COldObjectInterface
{
public:
virtual ~COldObjectInterface() {}
virtual void Simplify() = 0;
virtual bool ExplodeObject(ExplosionType type, float force, float decay=1.0f) = 0;
virtual void UpdateMapping() = 0;
virtual void DeletePart(int part) = 0;
virtual void SetObjectRank(int part, int objRank) = 0;
virtual int GetObjectRank(int part) = 0;
virtual void SetObjectParent(int part, int parent) = 0;
virtual void SetType(ObjectType type) = 0;
virtual const char* GetName() = 0;
virtual int GetOption() = 0;
virtual void SetDrawWorld(bool bDraw) = 0;
virtual void SetDrawFront(bool bDraw) = 0;
virtual bool ReadProgram(Program* program, const char* filename) = 0;
virtual bool WriteProgram(Program* program, const char* filename) = 0;
virtual int GetShadowLight() = 0;
virtual int GetEffectLight() = 0;
virtual void SetShieldRadius(float radius) = 0;
virtual float GetShieldRadius() = 0;
virtual void SetFloorHeight(float height) = 0;
virtual void FloorAdjust() = 0;
virtual void SetLinVibration(Math::Vector dir) = 0;
virtual Math::Vector GetLinVibration() = 0;
virtual void SetCirVibration(Math::Vector dir) = 0;
virtual Math::Vector GetCirVibration() = 0;
virtual void SetTilt(Math::Vector dir) = 0;
virtual Math::Vector GetTilt() = 0;
virtual void SetPosition(int part, const Math::Vector &pos) = 0;
virtual Math::Vector GetPosition(int part) = 0;
virtual void SetAngle(int part, const Math::Vector &angle) = 0;
virtual Math::Vector GetAngle(int part) = 0;
virtual void SetAngleY(int part, float angle) = 0;
virtual void SetAngleX(int part, float angle) = 0;
virtual void SetAngleZ(int part, float angle) = 0;
virtual float GetAngleY(int part) = 0;
virtual float GetAngleX(int part) = 0;
virtual float GetAngleZ(int part) = 0;
virtual void SetZoom(int part, float zoom) = 0;
virtual void SetZoom(int part, Math::Vector zoom) = 0;
virtual Math::Vector GetZoom(int part) = 0;
virtual void SetZoomX(int part, float zoom) = 0;
virtual float GetZoomX(int part) = 0;
virtual void SetZoomY(int part, float zoom) = 0;
virtual float GetZoomY(int part) = 0;
virtual void SetZoomZ(int part, float zoom) = 0;
virtual float GetZoomZ(int part) = 0;
virtual void SetTrainer(bool bEnable) = 0;
virtual bool GetTrainer() = 0;
virtual void SetToy(bool bEnable) = 0;
virtual bool GetToy() = 0;
virtual void SetManual(bool bManual) = 0;
virtual bool GetManual() = 0;
virtual void SetResetCap(ResetCap cap) = 0;
virtual ResetCap GetResetCap() = 0;
virtual void SetResetBusy(bool bBusy) = 0;
virtual bool GetResetBusy() = 0;
virtual void SetResetPosition(const Math::Vector &pos) = 0;
virtual Math::Vector GetResetPosition() = 0;
virtual void SetResetAngle(const Math::Vector &angle) = 0;
virtual Math::Vector GetResetAngle() = 0;
virtual void SetResetRun(Program* run) = 0;
virtual Program* GetResetRun() = 0;
virtual void SetMasterParticle(int part, int parti) = 0;
virtual int GetMasterParticle(int part) = 0;
2015-07-10 11:40:29 +00:00
virtual void SetCmdLine(unsigned int rank, float value) = 0;
virtual float GetCmdLine(unsigned int rank) = 0;
virtual Math::Matrix* GetRotateMatrix(int part) = 0;
virtual Math::Matrix* GetWorldMatrix(int part) = 0;
virtual void SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
Math::Vector &lookat, Math::Vector &upVec,
Gfx::CameraType type) = 0;
virtual void GetCharacter(Character* character) = 0;
virtual Character* GetCharacter() = 0;
virtual float GetAbsTime() = 0;
virtual void SetEnergy(float level) = 0;
virtual float GetEnergy() = 0;
virtual float GetCapacity() = 0;
virtual void SetShield(float level) = 0;
virtual float GetShield() = 0;
virtual void SetRange(float delay) = 0;
virtual float GetRange() = 0;
virtual void SetTransparency(float value) = 0;
virtual void SetFixed(bool bFixed) = 0;
virtual bool GetFixed() = 0;
virtual void SetClip(bool bClip) = 0;
virtual bool GetClip() = 0;
virtual void SetTeam(int team) = 0;
virtual int GetTeam() = 0;
virtual void StartDetectEffect(CObject *target, bool bFound) = 0;
virtual void SetVirusMode(bool bEnable) = 0;
virtual bool GetVirusMode() = 0;
virtual float GetVirusTime() = 0;
virtual void SetCameraType(Gfx::CameraType type) = 0;
virtual Gfx::CameraType GetCameraType() = 0;
virtual void SetCameraDist(float dist) = 0;
virtual float GetCameraDist() = 0;
virtual void SetCameraLock(bool bLock) = 0;
virtual bool GetCameraLock() = 0;
virtual void SetHighlight(bool mode) = 0;
virtual void SetSelect(bool bMode, bool bDisplayError=true) = 0;
virtual bool GetSelect(bool bReal=false) = 0;
virtual void SetSelectable(bool bMode) = 0;
virtual bool GetSelectable() = 0;
virtual void SetActivity(bool bMode) = 0;
virtual bool GetActivity() = 0;
virtual void SetVisible(bool bVisible) = 0;
virtual void SetEnable(bool bEnable) = 0;
virtual bool GetEnable() = 0;
virtual void SetCheckToken(bool bMode) = 0;
virtual bool GetCheckToken() = 0;
virtual void SetProxyActivate(bool bActivate) = 0;
virtual bool GetProxyActivate() = 0;
virtual void SetProxyDistance(float distance) = 0;
virtual void SetMagnifyDamage(float factor) = 0;
virtual float GetMagnifyDamage() = 0;
virtual void SetParam(float value) = 0;
virtual float GetParam() = 0;
virtual void SetIgnoreBuildCheck(bool bIgnoreBuildCheck) = 0;
virtual bool GetIgnoreBuildCheck() = 0;
virtual void SetExploding(bool bExplo) = 0;
virtual bool IsExploding() = 0;
virtual void SetLock(bool bLock) = 0;
virtual bool GetLock() = 0;
virtual void SetSpaceshipCargo(bool bCargo) = 0;
virtual bool IsSpaceshipCargo() = 0;
virtual void SetBurn(bool bBurn) = 0;
virtual bool GetBurn() = 0;
virtual void SetDead(bool bDead) = 0;
virtual bool GetDead() = 0;
virtual bool GetRuin() = 0;
virtual bool GetActive() = 0;
virtual void SetGunGoalV(float gunGoal) = 0;
virtual void SetGunGoalH(float gunGoal) = 0;
virtual float GetGunGoalV() = 0;
virtual float GetGunGoalH() = 0;
virtual bool StartShowLimit() = 0;
virtual void StopShowLimit() = 0;
virtual bool IsProgram() = 0;
virtual void CreateSelectParticle() = 0;
virtual void SetRunScript(CScript* script) = 0;
virtual CScript* GetRunScript() = 0;
virtual CBotVar* GetBotVar() = 0;
virtual CPhysics* GetPhysics() = 0;
virtual CMotion* GetMotion() = 0;
virtual CAuto* GetAuto() = 0;
virtual void SetDefRank(int rank) = 0;
virtual int GetDefRank() = 0;
virtual bool GetTooltipName(std::string& name) = 0;
virtual void AddDeselList(CObject* pObj) = 0;
virtual CObject* SubDeselList() = 0;
virtual void DeleteDeselList(CObject* pObj) = 0;
virtual bool CreateShadowCircle(float radius, float intensity, Gfx::EngineShadowType type = Gfx::ENG_SHADOW_NORM) = 0;
virtual bool CreateShadowLight(float height, Gfx::Color color) = 0;
virtual bool CreateEffectLight(float height, Gfx::Color color) = 0;
virtual void FlatParent() = 0;
virtual void SetInfoReturn(float value) = 0;
virtual float GetInfoReturn() = 0;
};