colobot/src/object/auto/autopara.cpp

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2012-03-19 13:37:59 +00:00
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#define STRICT
#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/global.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "ui/displaytext.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autopara.h"
// Object's constructor.
CAutoPara::CAutoPara(CInstanceManager* iMan, CObject* object)
: CAuto(iMan, object)
{
m_channelSound = -1;
Init();
}
// Object's destructor.
CAutoPara::~CAutoPara()
{
this->CAuto::~CAuto();
}
// Destroys the object.
void CAutoPara::DeleteObject(BOOL bAll)
{
if ( m_channelSound != -1 )
{
m_sound->FlushEnvelope(m_channelSound);
m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP);
m_channelSound = -1;
}
CAuto::DeleteObject(bAll);
}
// Initialize the object.
void CAutoPara::Init()
{
D3DMATRIX* mat;
m_time = 0.0f;
m_timeVirus = 0.0f;
m_lastParticule = 0.0f;
mat = m_object->RetWorldMatrix(0);
m_pos = Transform(*mat, D3DVECTOR(22.0f, 4.0f, 0.0f));
m_phase = APAP_WAIT; // waiting ...
m_progress = 0.0f;
m_speed = 1.0f/1.0f;
CAuto::Init();
}
// Reception of lightning.
void CAutoPara::StartBlitz()
{
m_phase = APAP_BLITZ;
m_progress = 0.0f;
m_speed = 1.0f/2.0f;
}
// Management of an event.
BOOL CAutoPara::EventProcess(const Event &event)
{
D3DVECTOR pos, speed;
FPOINT dim;
int i;
CAuto::EventProcess(event);
if ( m_engine->RetPause() ) return TRUE;
if ( event.event != EVENT_FRAME ) return TRUE;
m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime;
if ( m_object->RetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
m_timeVirus = 0.1f+Rand()*0.3f;
}
return TRUE;
}
EventProgress(event.rTime);
if ( m_phase == APAP_BLITZ )
{
if ( m_progress < 1.0f )
{
if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
{
m_lastParticule = m_time;
for ( i=0 ; i<10 ; i++ )
{
pos = m_object->RetPosition(0);
pos.x += (Rand()-0.5f)*m_progress*40.0f;
pos.z += (Rand()-0.5f)*m_progress*40.0f;
pos.y += 50.0f-m_progress*50.0f;
speed.x = (Rand()-0.5f)*20.0f;
speed.z = (Rand()-0.5f)*20.0f;
speed.y = 5.0f+Rand()*5.0f;
dim.x = 2.0f;
dim.y = dim.x;
m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 1.0f, 20.0f, 0.5f);
}
}
}
else
{
m_phase = APAP_CHARGE;
m_progress = 0.0f;
m_speed = 1.0f/2.0f;
}
}
if ( m_phase == APAP_CHARGE )
{
if ( m_progress < 1.0f )
{
if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
{
m_lastParticule = m_time;
for ( i=0 ; i<2 ; i++ )
{
pos = m_object->RetPosition(0);
pos.y += 16.0f;
speed.x = (Rand()-0.5f)*10.0f;
speed.z = (Rand()-0.5f)*10.0f;
speed.y = -Rand()*30.0f;
dim.x = 1.0f;
dim.y = dim.x;
m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 1.0f, 0.0f, 0.0f);
}
}
ChargeObject(event.rTime);
}
else
{
m_phase = APAP_WAIT;
m_progress = 0.0f;
m_speed = 1.0f/1.0f;
}
}
return TRUE;
}
// Creates all the interface when the object is selected.
BOOL CAutoPara::CreateInterface(BOOL bSelect)
{
CWindow* pw;
FPOINT pos, ddim;
float ox, oy, sx, sy;
CAuto::CreateInterface(bSelect);
if ( !bSelect ) return TRUE;
pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw == 0 ) return FALSE;
ox = 3.0f/640.0f;
oy = 3.0f/480.0f;
sx = 33.0f/640.0f;
sy = 33.0f/480.0f;
pos.x = ox+sx*0.0f;
pos.y = oy+sy*0;
ddim.x = 66.0f/640.0f;
ddim.y = 66.0f/480.0f;
pw->CreateGroup(pos, ddim, 113, EVENT_OBJECT_TYPE);
pos.x = ox+sx*10.2f;
pos.y = oy+sy*0.5f;
ddim.x = 33.0f/640.0f;
ddim.y = 33.0f/480.0f;
pw->CreateButton(pos, ddim, 41, EVENT_OBJECT_LIMIT);
return TRUE;
}
// Returns an error due the state of the automation.
Error CAutoPara::RetError()
{
if ( m_object->RetVirusMode() )
{
return ERR_BAT_VIRUS;
}
return ERR_OK;
}
// Load all objects under the lightning rod.
void CAutoPara::ChargeObject(float rTime)
{
CObject* pObj;
CObject* power;
D3DVECTOR sPos, oPos;
float dist, energy;
int i;
sPos = m_object->RetPosition(0);
for ( i=0 ; i<1000000 ; i++ )
{
pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
if ( pObj == 0 ) break;
oPos = pObj->RetPosition(0);
dist = Length(oPos, sPos);
if ( dist > 20.0f ) continue;
if ( pObj->RetTruck() == 0 && pObj->RetType() == OBJECT_POWER )
{
energy = pObj->RetEnergy();
energy += rTime/2.0f;
if ( energy > 1.0f ) energy = 1.0f;
pObj->SetEnergy(energy);
}
power = pObj->RetPower();
if ( power != 0 && power->RetType() == OBJECT_POWER )
{
energy = power->RetEnergy();
energy += rTime/2.0f;
if ( energy > 1.0f ) energy = 1.0f;
power->SetEnergy(energy);
}
power = pObj->RetFret();
if ( power != 0 && power->RetType() == OBJECT_POWER )
{
energy = power->RetEnergy();
energy += rTime/2.0f;
if ( energy > 1.0f ) energy = 1.0f;
power->SetEnergy(energy);
}
}
}
// Saves all parameters of the controller.
BOOL CAutoPara::Write(char *line)
{
char name[100];
if ( m_phase == APAP_WAIT ) return FALSE;
sprintf(name, " aExist=%d", 1);
strcat(line, name);
CAuto::Write(line);
sprintf(name, " aPhase=%d", m_phase);
strcat(line, name);
sprintf(name, " aProgress=%.2f", m_progress);
strcat(line, name);
sprintf(name, " aSpeed=%.2f", m_speed);
strcat(line, name);
return TRUE;
}
// Restores all parameters of the controller.
BOOL CAutoPara::Read(char *line)
{
if ( OpInt(line, "aExist", 0) == 0 ) return FALSE;
CAuto::Read(line);
m_phase = (AutoParaPhase)OpInt(line, "aPhase", APAP_WAIT);
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
m_lastParticule = 0.0f;
return TRUE;
}