115 lines
3.2 KiB
C
115 lines
3.2 KiB
C
![]() |
/*
|
||
|
* This file is part of the Colobot: Gold Edition source code
|
||
![]() |
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||
![]() |
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
|
||
![]() |
*
|
||
|
* This program is free software: you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation, either version 3 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
* See the GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program. If not, see http://gnu.org/licenses
|
||
|
*/
|
||
![]() |
|
||
![]() |
/**
|
||
|
* \file graphics/core/material.h
|
||
|
* \brief Material struct
|
||
|
*/
|
||
![]() |
|
||
|
#pragma once
|
||
|
|
||
|
|
||
![]() |
#include "graphics/core/color.h"
|
||
![]() |
#include "graphics/core/transparency.h"
|
||
![]() |
|
||
|
|
||
![]() |
// Graphics module namespace
|
||
![]() |
namespace Gfx
|
||
|
{
|
||
![]() |
|
||
![]() |
/**
|
||
|
* \enum CullFace
|
||
|
* \brief Specifies which faces to cull while rendering polygons
|
||
|
*/
|
||
|
enum class CullFace : unsigned char
|
||
|
{
|
||
|
NONE,
|
||
|
BACK,
|
||
|
FRONT,
|
||
|
BOTH,
|
||
|
};
|
||
|
|
||
![]() |
//! PBR material
|
||
![]() |
struct Material
|
||
|
{
|
||
![]() |
//! Albedo color
|
||
![]() |
Color albedoColor = Color{ 1.0f, 1.0f, 1.0f, 1.0f };
|
||
![]() |
//! Albedo texture
|
||
![]() |
std::string albedoTexture = "";
|
||
![]() |
//! Roughness
|
||
|
float roughness = 1.0;
|
||
|
//! Metalness
|
||
|
float metalness = 0.0;
|
||
![]() |
//! AO strength
|
||
|
float aoStrength = 0.0;
|
||
![]() |
//! AO-roughness-metalness texture
|
||
|
std::string materialTexture = "";
|
||
|
//! Emissive color
|
||
|
Color emissiveColor = Color{ 0.0f, 0.0f, 0.0f, 0.0f };
|
||
|
//! Emissive texture
|
||
|
std::string emissiveTexture = "";
|
||
|
//! Normal map
|
||
|
std::string normalTexture = "";
|
||
|
//! Alpha mode
|
||
![]() |
AlphaMode alphaMode = AlphaMode::NONE;
|
||
![]() |
//! Alpha threshold
|
||
![]() |
float alphaThreshold = 0.5;
|
||
![]() |
// Cull face
|
||
|
CullFace cullFace = CullFace::BACK;
|
||
|
// Special tag
|
||
|
std::string tag = "";
|
||
![]() |
// Recolor name
|
||
|
std::string recolor = "";
|
||
![]() |
// Recolor reference color
|
||
|
Color recolorReference = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||
![]() |
|
||
![]() |
// Legacy functionality
|
||
|
//! Variable detail texture
|
||
|
bool variableDetail = false;
|
||
|
//! Detail texture
|
||
|
std::string detailTexture = "";
|
||
|
|
||
![]() |
bool operator==(const Material& other) const
|
||
|
{
|
||
|
return albedoColor == other.albedoColor
|
||
|
&& albedoTexture == other.albedoTexture
|
||
![]() |
&& roughness == other.roughness
|
||
|
&& metalness == other.metalness
|
||
|
&& materialTexture == other.materialTexture
|
||
|
&& emissiveColor == other.emissiveColor
|
||
|
&& emissiveTexture == other.emissiveTexture
|
||
|
&& normalTexture == other.normalTexture
|
||
![]() |
&& alphaMode == other.alphaMode
|
||
|
&& alphaThreshold == other.alphaThreshold
|
||
|
&& cullFace == other.cullFace
|
||
![]() |
&& tag == other.tag
|
||
![]() |
&& recolor == other.recolor
|
||
![]() |
&& recolorReference == other.recolorReference
|
||
![]() |
&& variableDetail == other.variableDetail
|
||
|
&& detailTexture == other.detailTexture;
|
||
![]() |
}
|
||
|
|
||
|
bool operator!=(const Material& other) const
|
||
|
{
|
||
|
return !operator==(other);
|
||
|
}
|
||
![]() |
};
|
||
![]() |
|
||
![]() |
} // namespace Gfx
|