colobot/colobot-base/graphics/core/material.h

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/*
* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file graphics/core/material.h
* \brief Material struct
*/
#pragma once
#include "graphics/core/color.h"
#include "graphics/core/transparency.h"
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// Graphics module namespace
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namespace Gfx
{
/**
* \enum CullFace
* \brief Specifies which faces to cull while rendering polygons
*/
enum class CullFace : unsigned char
{
NONE,
BACK,
FRONT,
BOTH,
};
//! PBR material
struct Material
{
//! Albedo color
Color albedoColor = Color{ 1.0f, 1.0f, 1.0f, 1.0f };
//! Albedo texture
std::string albedoTexture = "";
//! Roughness
float roughness = 1.0;
//! Metalness
float metalness = 0.0;
//! AO strength
float aoStrength = 0.0;
//! AO-roughness-metalness texture
std::string materialTexture = "";
//! Emissive color
Color emissiveColor = Color{ 0.0f, 0.0f, 0.0f, 0.0f };
//! Emissive texture
std::string emissiveTexture = "";
//! Normal map
std::string normalTexture = "";
//! Alpha mode
AlphaMode alphaMode = AlphaMode::NONE;
//! Alpha threshold
float alphaThreshold = 0.5;
// Cull face
CullFace cullFace = CullFace::BACK;
// Special tag
std::string tag = "";
// Recolor name
std::string recolor = "";
// Recolor reference color
Color recolorReference = { 0.0f, 0.0f, 0.0f, 0.0f };
// Legacy functionality
//! Variable detail texture
bool variableDetail = false;
//! Detail texture
std::string detailTexture = "";
bool operator==(const Material& other) const
{
return albedoColor == other.albedoColor
&& albedoTexture == other.albedoTexture
&& roughness == other.roughness
&& metalness == other.metalness
&& materialTexture == other.materialTexture
&& emissiveColor == other.emissiveColor
&& emissiveTexture == other.emissiveTexture
&& normalTexture == other.normalTexture
&& alphaMode == other.alphaMode
&& alphaThreshold == other.alphaThreshold
&& cullFace == other.cullFace
&& tag == other.tag
&& recolor == other.recolor
&& recolorReference == other.recolorReference
&& variableDetail == other.variableDetail
&& detailTexture == other.detailTexture;
}
bool operator!=(const Material& other) const
{
return !operator==(other);
}
};
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} // namespace Gfx