/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file graphics/core/material.h * \brief Material struct */ #pragma once #include "graphics/core/color.h" #include "graphics/core/transparency.h" // Graphics module namespace namespace Gfx { /** * \enum CullFace * \brief Specifies which faces to cull while rendering polygons */ enum class CullFace : unsigned char { NONE, BACK, FRONT, BOTH, }; //! PBR material struct Material { //! Albedo color Color albedoColor = Color{ 1.0f, 1.0f, 1.0f, 1.0f }; //! Albedo texture std::string albedoTexture = ""; //! Roughness float roughness = 1.0; //! Metalness float metalness = 0.0; //! AO strength float aoStrength = 0.0; //! AO-roughness-metalness texture std::string materialTexture = ""; //! Emissive color Color emissiveColor = Color{ 0.0f, 0.0f, 0.0f, 0.0f }; //! Emissive texture std::string emissiveTexture = ""; //! Normal map std::string normalTexture = ""; //! Alpha mode AlphaMode alphaMode = AlphaMode::NONE; //! Alpha threshold float alphaThreshold = 0.5; // Cull face CullFace cullFace = CullFace::BACK; // Special tag std::string tag = ""; // Recolor name std::string recolor = ""; // Recolor reference color Color recolorReference = { 0.0f, 0.0f, 0.0f, 0.0f }; // Legacy functionality //! Variable detail texture bool variableDetail = false; //! Detail texture std::string detailTexture = ""; bool operator==(const Material& other) const { return albedoColor == other.albedoColor && albedoTexture == other.albedoTexture && roughness == other.roughness && metalness == other.metalness && materialTexture == other.materialTexture && emissiveColor == other.emissiveColor && emissiveTexture == other.emissiveTexture && normalTexture == other.normalTexture && alphaMode == other.alphaMode && alphaThreshold == other.alphaThreshold && cullFace == other.cullFace && tag == other.tag && recolor == other.recolor && recolorReference == other.recolorReference && variableDetail == other.variableDetail && detailTexture == other.detailTexture; } bool operator!=(const Material& other) const { return !operator==(other); } }; } // namespace Gfx