colobot/colobot-base/object/old_object_interface.h

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/*
* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file object/old_object_interface.h
* \brief Legacy CObject interface
*/
#pragma once
#include "object/object_type.h"
#include <glm/glm.hpp>
class CAuto;
struct Character
{
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float wheelFront = 0.0f; // position X of the front wheels
float wheelBack = 0.0f; // position X of the back wheels
float wheelLeft = 0.0f; // position Z of the left wheels
float wheelRight = 0.0f; // position Z of the right wheels
float height = 0.0f; // normal height on top of ground
};
class COldObjectInterface
{
public:
virtual ~COldObjectInterface() {}
virtual void Simplify();
virtual void DeletePart(int part);
virtual void SetType(ObjectType type);
virtual int GetObjectRank(int part);
virtual int GetOption();
virtual void FloorAdjust();
virtual void SetLinVibration(glm::vec3 dir);
virtual void SetCirVibration(glm::vec3 dir);
virtual glm::vec3 GetTilt();
virtual void SetMasterParticle(int part, int parti);
virtual glm::mat4 GetWorldMatrix(int part);
virtual Character* GetCharacter();
virtual void FlatParent();
// Not sure. Maybe a separate interface, or maybe CControllableObject (buildings can have viruses too)
virtual void SetVirusMode(bool bEnable);
virtual bool GetVirusMode();
// This will be eventually removed after refactoring to subclasses
virtual CAuto* GetAuto();
};