/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file object/old_object_interface.h * \brief Legacy CObject interface */ #pragma once #include "object/object_type.h" #include class CAuto; struct Character { float wheelFront = 0.0f; // position X of the front wheels float wheelBack = 0.0f; // position X of the back wheels float wheelLeft = 0.0f; // position Z of the left wheels float wheelRight = 0.0f; // position Z of the right wheels float height = 0.0f; // normal height on top of ground }; class COldObjectInterface { public: virtual ~COldObjectInterface() {} virtual void Simplify(); virtual void DeletePart(int part); virtual void SetType(ObjectType type); virtual int GetObjectRank(int part); virtual int GetOption(); virtual void FloorAdjust(); virtual void SetLinVibration(glm::vec3 dir); virtual void SetCirVibration(glm::vec3 dir); virtual glm::vec3 GetTilt(); virtual void SetMasterParticle(int part, int parti); virtual glm::mat4 GetWorldMatrix(int part); virtual Character* GetCharacter(); virtual void FlatParent(); // Not sure. Maybe a separate interface, or maybe CControllableObject (buildings can have viruses too) virtual void SetVirusMode(bool bEnable); virtual bool GetVirusMode(); // This will be eventually removed after refactoring to subclasses virtual CAuto* GetAuto(); };