79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file object/old_object_interface.h
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* \brief Legacy CObject interface
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*/
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#pragma once
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#include "object/object_type.h"
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#include <glm/glm.hpp>
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class CAuto;
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struct Character
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{
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float wheelFront = 0.0f; // position X of the front wheels
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float wheelBack = 0.0f; // position X of the back wheels
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float wheelLeft = 0.0f; // position Z of the left wheels
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float wheelRight = 0.0f; // position Z of the right wheels
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float height = 0.0f; // normal height on top of ground
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};
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class COldObjectInterface
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{
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public:
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virtual ~COldObjectInterface() {}
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virtual void Simplify();
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virtual void DeletePart(int part);
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virtual void SetType(ObjectType type);
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virtual int GetObjectRank(int part);
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virtual int GetOption();
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virtual void FloorAdjust();
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virtual void SetLinVibration(glm::vec3 dir);
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virtual void SetCirVibration(glm::vec3 dir);
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virtual glm::vec3 GetTilt();
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virtual void SetMasterParticle(int part, int parti);
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virtual glm::mat4 GetWorldMatrix(int part);
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virtual Character* GetCharacter();
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virtual void FlatParent();
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// Not sure. Maybe a separate interface, or maybe CControllableObject (buildings can have viruses too)
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virtual void SetVirusMode(bool bEnable);
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virtual bool GetVirusMode();
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// This will be eventually removed after refactoring to subclasses
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virtual CAuto* GetAuto();
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};
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