colobot/colobot-base/object/motion/motionlevelcontroller.cpp

84 lines
2.7 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "object/motion/motionlevelcontroller.h"
#include "graphics/engine/engine.h"
#include "object/old_object.h"
#include "physics/physics.h"
// Object's constructor.
CMotionLevelController::CMotionLevelController(COldObject* object) : CMotion(object)
{
}
// Object's destructor.
CMotionLevelController::~CMotionLevelController()
{
}
// Removes an object.
void CMotionLevelController::DeleteObject(bool bAll)
{
}
// Creates a LevelController motion
void CMotionLevelController::Create(glm::vec3 pos, float angle, ObjectType type,
float power, Gfx::COldModelManager*)
{
m_object->SetType(type);
// Creates the main base.
int rank = m_engine->CreateObject(m_object);
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
m_object->SetObjectRank(0, rank);
// Movement
m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f);
m_physics->SetLinMotionX(MO_RECSPEED, 50.0f);
m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
m_physics->SetLinMotionX(MO_STOACCEL, 20.0f);
m_physics->SetLinMotionX(MO_TERSLIDE, 0.0f);
m_physics->SetLinMotionZ(MO_TERSLIDE, 0.0f);
m_physics->SetLinMotionX(MO_TERFORCE, 0.0f);
m_physics->SetLinMotionZ(MO_TERFORCE, 0.0f);
m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f);
m_physics->SetLinMotionY(MO_RECSPEED, 60.0f);
m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f);
m_physics->SetLinMotionY(MO_RECACCEL, 50.0f);
m_physics->SetLinMotionY(MO_STOACCEL, 50.0f);
m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI);
m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI);
m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f);
m_physics->SetCirMotionY(MO_RECACCEL, 2.0f);
m_physics->SetCirMotionY(MO_STOACCEL, 2.0f);
}