84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "object/motion/motionlevelcontroller.h"
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#include "graphics/engine/engine.h"
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#include "object/old_object.h"
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#include "physics/physics.h"
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// Object's constructor.
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CMotionLevelController::CMotionLevelController(COldObject* object) : CMotion(object)
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{
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}
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// Object's destructor.
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CMotionLevelController::~CMotionLevelController()
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{
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}
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// Removes an object.
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void CMotionLevelController::DeleteObject(bool bAll)
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{
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}
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// Creates a LevelController motion
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void CMotionLevelController::Create(glm::vec3 pos, float angle, ObjectType type,
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float power, Gfx::COldModelManager*)
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{
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m_object->SetType(type);
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// Creates the main base.
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int rank = m_engine->CreateObject(m_object);
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m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
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m_object->SetObjectRank(0, rank);
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// Movement
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m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f);
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m_physics->SetLinMotionX(MO_RECSPEED, 50.0f);
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m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
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m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
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m_physics->SetLinMotionX(MO_STOACCEL, 20.0f);
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m_physics->SetLinMotionX(MO_TERSLIDE, 0.0f);
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m_physics->SetLinMotionZ(MO_TERSLIDE, 0.0f);
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m_physics->SetLinMotionX(MO_TERFORCE, 0.0f);
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m_physics->SetLinMotionZ(MO_TERFORCE, 0.0f);
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m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
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m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f);
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m_physics->SetLinMotionY(MO_RECSPEED, 60.0f);
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m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f);
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m_physics->SetLinMotionY(MO_RECACCEL, 50.0f);
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m_physics->SetLinMotionY(MO_STOACCEL, 50.0f);
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m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI);
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m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI);
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m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f);
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m_physics->SetCirMotionY(MO_RECACCEL, 2.0f);
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m_physics->SetCirMotionY(MO_STOACCEL, 2.0f);
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}
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