/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "object/motion/motionlevelcontroller.h" #include "graphics/engine/engine.h" #include "object/old_object.h" #include "physics/physics.h" // Object's constructor. CMotionLevelController::CMotionLevelController(COldObject* object) : CMotion(object) { } // Object's destructor. CMotionLevelController::~CMotionLevelController() { } // Removes an object. void CMotionLevelController::DeleteObject(bool bAll) { } // Creates a LevelController motion void CMotionLevelController::Create(glm::vec3 pos, float angle, ObjectType type, float power, Gfx::COldModelManager*) { m_object->SetType(type); // Creates the main base. int rank = m_engine->CreateObject(m_object); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); // Movement m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f); m_physics->SetLinMotionX(MO_RECSPEED, 50.0f); m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f); m_physics->SetLinMotionX(MO_RECACCEL, 20.0f); m_physics->SetLinMotionX(MO_STOACCEL, 20.0f); m_physics->SetLinMotionX(MO_TERSLIDE, 0.0f); m_physics->SetLinMotionZ(MO_TERSLIDE, 0.0f); m_physics->SetLinMotionX(MO_TERFORCE, 0.0f); m_physics->SetLinMotionZ(MO_TERFORCE, 0.0f); m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f); m_physics->SetLinMotionY(MO_RECSPEED, 60.0f); m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f); m_physics->SetLinMotionY(MO_RECACCEL, 50.0f); m_physics->SetLinMotionY(MO_STOACCEL, 50.0f); m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI); m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI); m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f); m_physics->SetCirMotionY(MO_RECACCEL, 2.0f); m_physics->SetCirMotionY(MO_STOACCEL, 2.0f); }