colobot/src/graphics/engine
Didier Raboud c2a717d5c9 Let mouse.png's format be detected
Fixes the mouse cursor on Mac OS X
2013-10-28 15:25:14 +01:00
..
README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
camera.cpp Fixed code formatting 2013-05-27 10:19:16 +02:00
camera.h Fixed code formatting 2013-05-27 10:19:16 +02:00
cloud.cpp Fixed code formatting 2013-05-27 10:19:16 +02:00
cloud.h Fixed code formatting 2013-05-27 10:19:16 +02:00
engine.cpp Let mouse.png's format be detected 2013-10-28 15:25:14 +01:00
engine.h Added debug aids for lighting 2013-06-17 18:17:21 +02:00
lightman.cpp Fixed some CBot-related memory leaks 2013-10-12 18:50:30 +02:00
lightman.h Fixed some CBot-related memory leaks 2013-10-12 18:50:30 +02:00
lightning.cpp Fixed code formatting 2013-05-27 10:19:16 +02:00
lightning.h Fixed code formatting 2013-05-27 10:19:16 +02:00
modelfile.cpp Enhanced logging, option to auto-start mission 2013-06-16 21:54:36 +02:00
modelfile.h Enhanced logging, option to auto-start mission 2013-06-16 21:54:36 +02:00
modelmanager.cpp Enhanced logging, option to auto-start mission 2013-06-16 21:54:36 +02:00
modelmanager.h Fixed variable shadowing warnings 2013-05-27 22:29:42 +02:00
particle.cpp Fixed variable shadowing warnings 2013-05-27 22:29:42 +02:00
particle.h Fixed code formatting 2013-05-27 10:19:16 +02:00
planet.cpp Fixed code formatting 2013-05-27 10:19:16 +02:00
planet.h Fixed code formatting 2013-05-27 10:19:16 +02:00
pyro.cpp Fix for #228 2013-06-26 20:44:17 +02:00
pyro.h Some Ui refactoring 2013-06-24 22:09:39 +02:00
terrain.cpp Fixed CTerrain-related memory leaks 2013-10-13 14:44:12 +02:00
terrain.h Fixed CTerrain-related memory leaks 2013-10-13 14:44:12 +02:00
text.cpp Fixed memory leaks in CText 2013-10-12 21:14:33 +02:00
text.h Fixed code formatting 2013-05-27 10:19:16 +02:00
water.cpp Fixed code formatting 2013-05-27 10:19:16 +02:00
water.h Fixed code formatting 2013-05-27 10:19:16 +02:00

README.txt

/**
 * \dir src/graphics/engine
 * \brief Graphics engine
 *
 * CEngine class and various other classes implementing the main features
 * of graphics engine from model loading to decorative particles
 *
 * Graphics operations are done on abstract interface from src/graphics/core
 */