colobot/src/graphics/engine
krzys-h 5e4a423bf0 Cleaned up "textures/"+something, fixed more possible occurences of #531 2015-08-03 20:55:33 +02:00
..
README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
camera.cpp Include refactoring 2015-08-02 17:49:07 +02:00
camera.h More style fixes 2015-08-02 12:06:14 +02:00
cloud.cpp Cleaned up "textures/"+something, fixed more possible occurences of #531 2015-08-03 20:55:33 +02:00
cloud.h More style fixes 2015-08-02 12:06:14 +02:00
engine.cpp Cleaned up "textures/"+something, fixed more possible occurences of #531 2015-08-03 20:55:33 +02:00
engine.h More style fixes 2015-08-02 12:06:14 +02:00
lightman.cpp More style fixes 2015-08-02 12:06:14 +02:00
lightman.h Include refactoring 2015-08-02 17:49:07 +02:00
lightning.cpp Include refactoring 2015-08-02 17:49:07 +02:00
lightning.h More style fixes 2015-08-02 12:06:14 +02:00
oldmodelmanager.cpp Include refactoring 2015-08-02 17:49:07 +02:00
oldmodelmanager.h More style fixes 2015-08-02 12:06:14 +02:00
particle.cpp Cleaned up "textures/"+something, fixed more possible occurences of #531 2015-08-03 20:55:33 +02:00
particle.h More style fixes 2015-08-02 12:06:14 +02:00
planet.cpp Cleaned up "textures/"+something, fixed more possible occurences of #531 2015-08-03 20:55:33 +02:00
planet.h More style fixes 2015-08-02 12:06:14 +02:00
pyro.cpp Include refactoring 2015-08-02 17:49:07 +02:00
pyro.h Include refactoring 2015-08-02 17:49:07 +02:00
pyro_manager.cpp More style fixes 2015-08-02 12:06:14 +02:00
pyro_manager.h More style fixes 2015-08-02 12:06:14 +02:00
pyro_type.h More style fixes 2015-08-02 12:06:14 +02:00
terrain.cpp More style fixes 2015-08-02 12:06:14 +02:00
terrain.h More style fixes 2015-08-02 12:06:14 +02:00
text.cpp Include refactoring 2015-08-02 17:49:07 +02:00
text.h More style fixes 2015-08-02 12:06:14 +02:00
water.cpp Cleaned up "textures/"+something, fixed more possible occurences of #531 2015-08-03 20:55:33 +02:00
water.h More style fixes 2015-08-02 12:06:14 +02:00

README.txt

/**
 * \dir src/graphics/engine
 * \brief Graphics engine
 *
 * CEngine class and various other classes implementing the main features
 * of graphics engine from model loading to decorative particles
 *
 * Graphics operations are done on abstract interface from src/graphics/core
 */