colobot/colobot-base/graphics/engine
immibis 4251873f49 Very similar thing with DrawFront flag 2023-11-18 14:53:58 +01:00
..
README.txt Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
camera.cpp Compute camera ghost mode on demand - simplifies code as each object doesn't propagate ghost mode to its render objects. 2023-11-18 14:01:02 +01:00
camera.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
cloud.cpp Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
cloud.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
engine.cpp Very similar thing with DrawFront flag 2023-11-18 14:53:58 +01:00
engine.h Very similar thing with DrawFront flag 2023-11-18 14:53:58 +01:00
lightman.cpp Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
lightman.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
lightning.cpp Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
lightning.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
oldmodelmanager.cpp Compute object team on demand - partially. But there's more to team colour, and it was already broken before, so there's no way to see if this did anything. 2023-11-18 14:11:52 +01:00
oldmodelmanager.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
particle.cpp Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
particle.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
planet.cpp Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
planet.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
planet_type.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
pyro.cpp Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
pyro.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
pyro_manager.cpp Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
pyro_manager.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
pyro_type.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
terrain.cpp Each graphics object retains a reference to its associated game object. This will be useful soon. 2023-11-18 13:40:25 +01:00
terrain.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
text.cpp Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
text.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
water.cpp Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
water.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00

README.txt

/**
 * \dir src/graphics/engine
 * \brief Graphics engine
 *
 * CEngine class and various other classes implementing the main features
 * of graphics engine from model loading to decorative particles
 *
 * Graphics operations are done on abstract interface from src/graphics/core
 */