370 lines
15 KiB
C++
370 lines
15 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file graphics/engine/particle.h
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* \brief Particle rendering - CParticle class (aka particle)
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*/
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#pragma once
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#include "graphics/core/color.h"
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#include "object/interface/trace_drawing_object.h"
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#include "sound/sound_type.h"
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#include <vector>
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class CRobotMain;
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class CObject;
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class CSoundInterface;
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// Graphics module namespace
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namespace Gfx
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{
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class CDevice;
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class CEngine;
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class CParticleRenderer;
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class CTerrain;
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class CWater;
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struct EngineTriangle;
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const short MAXPARTICULE = 500;
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const short MAXPARTITYPE = 6;
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const short MAXTRACK = 100;
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const short MAXTRACKLEN = 10;
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const short MAXPARTIFOG = 100;
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const short MAXWHEELTRACE = 1000;
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const short SH_WORLD = 0; // particle in the world in the interface
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const short SH_FRONT = 1; // particle in the world on the interface
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const short SH_INTERFACE = 2; // particle in the interface
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const short SH_MAX = 3;
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// type == 0 -> triangles
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// type == 1 -> effect00 (black background)
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// type == 2 -> effect01 (black background)
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// type == 3 -> effect02 (black background)
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// type == 4 -> text (white background)
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enum ParticleType
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{
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PARTIEXPLOT = 1, //! < technology explosion
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PARTIEXPLOO = 2, //! < organic explosion
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PARTIMOTOR = 3, //! < the engine exhaust gas
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PARTIGLINT = 4, //! < reflection
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PARTIBLITZ = 5, //! < lightning recharging battery
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PARTICRASH = 6, //! < dust after fall
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PARTIGAS = 7, //! < gas from the reactor
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PARTIFIRE = 9, //! < fireball shrinks
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PARTIFIREZ = 10, //! < fireball grows
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PARTIBLUE = 11, //! < blue ball
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PARTISELY = 12, //! < yellow robot lights
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PARTISELR = 13, //! < red robot lights
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PARTIGUN1 = 18, //! < bullet 1 (fireball)
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PARTIGUN2 = 19, //! < bullet 2 (ant)
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PARTIGUN3 = 20, //! < bullet 3 (spider)
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PARTIGUN4 = 21, //! < bullet 4 (orgaball)
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PARTIFRAG = 22, //! < triangular fragment
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PARTIQUEUE = 23, //! < inflamed tail (TODO: unused?)
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PARTIORGANIC1 = 24, //! < organic ball mother
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PARTIORGANIC2 = 25, //! < organic ball daughter
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PARTISMOKE1 = 26, //! < black smoke
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PARTISMOKE2 = 27, //! < black smoke
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PARTISMOKE3 = 28, //! < black smoke
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PARTIBLOOD = 30, //! < human blood
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PARTIBLOODM = 31, //! < AlienQueen blood
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PARTIVAPOR = 32, //! < steam
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PARTIVIRUS = 33, //! < virus (random letter)
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PARTIRAY1 = 43, //! < ray 1 (turn)
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PARTIRAY2 = 44, //! < ray 2 (electric arc)
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PARTIRAY3 = 45, //! < ray 3 (ExchangePost)
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PARTIFLAME = 47, //! < flame
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PARTIBUBBLE = 48, //! < bubble
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PARTIFLIC = 49, //! < circles in the water
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PARTIEJECT = 50, //! < ejection from the reactor
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PARTISCRAPS = 51, //! < waste from the reactor
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PARTITOTO = 52, //! < Robby's reactor
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PARTIERROR = 53, //! < Robby says no
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PARTIWARNING = 54, //! < Robby says blah
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PARTIINFO = 54, //! < Robby says yes
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PARTIQUARTZ = 55, //! < reflection crystal
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PARTISPHERE0 = 56, //! < explosion sphere
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PARTISPHERE1 = 57, //! < energy sphere
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PARTISPHERE2 = 58, //! < analysis sphere
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PARTISPHERE3 = 59, //! < shield sphere
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PARTISPHERE4 = 60, //! < information sphere (emit)
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PARTISPHERE5 = 61, //! < botanical sphere (gravity root)
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PARTISPHERE6 = 62, //! < information sphere (receive)
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PARTIGUNDEL = 66, //! < bullet destroyed by shield
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PARTIPART = 67, //! < object part
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PARTITRACK1 = 68, //! < drag 1
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PARTITRACK2 = 69, //! < drag 2
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PARTITRACK3 = 70, //! < drag 3
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PARTITRACK4 = 71, //! < drag 4
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PARTITRACK5 = 72, //! < drag 5
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PARTITRACK6 = 73, //! < drag 6
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PARTITRACK7 = 74, //! < drag 7
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PARTITRACK8 = 75, //! < drag 8
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PARTITRACK9 = 76, //! < drag 9
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PARTITRACK10 = 77, //! < drag 10
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PARTITRACK11 = 78, //! < drag 11
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PARTITRACK12 = 79, //! < drag 12 (TODO: unused?)
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PARTIGLINTb = 88, //! < blue reflection
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PARTIGLINTr = 89, //! < red reflection
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PARTILENS1 = 90, //! < brilliance 1 (orange)
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PARTILENS2 = 91, //! < brilliance 2 (yellow)
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PARTILENS3 = 92, //! < brilliance 3 (red)
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PARTILENS4 = 93, //! < brilliance 4 (violet)
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PARTICONTROL = 94, //! < reflection on button
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PARTISHOW = 95, //! < shows a place
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PARTICHOC = 96, //! < shock wave
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PARTIGFLAT = 97, //! < shows if the ground is flat
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PARTIRECOVER = 98, //! < blue ball recycler
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PARTIROOT = 100, //! < gravity root smoke
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PARTIPLOUF0 = 101, //! < splash
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PARTIDROP = 106, //! < drop
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PARTIFOG0 = 107, //! < fog 0
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PARTIFOG1 = 108, //! < fog 1
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PARTIFOG2 = 109, //! < fog 2
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PARTIFOG3 = 110, //! < fog 3
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PARTIFOG4 = 111, //! < fog 4
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PARTIFOG5 = 112, //! < fog 5
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PARTIFOG6 = 113, //! < fog 6
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PARTIFOG7 = 114, //! < fog 7
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PARTILIMIT1 = 117, //! < shows the limits 1
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PARTILIMIT2 = 118, //! < shows the limits 2
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PARTILIMIT3 = 119, //! < shows the limits 3
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PARTIWATER = 121, //! < drop of water
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PARTIEXPLOG1 = 122, //! < ball explosion 1
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PARTIEXPLOG2 = 123, //! < ball explosion 2
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PARTIBASE = 124, //! < gases of spaceship
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};
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enum ParticlePhase
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{
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PARPHSTART = 0,
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PARPHEND = 1,
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};
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struct Particle
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{
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bool used = false; // TRUE -> particle used
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bool ray = false; // TRUE -> ray with goal
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unsigned short uniqueStamp = 0; // unique mark
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short sheet = 0; // sheet (0..n)
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ParticleType type = {}; // type PARTI*
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ParticlePhase phase = {}; // phase PARPH*
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float mass = 0.0f; // mass of the particle (in rebounding)
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float weight = 0.0f; // weight of the particle (for noise)
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float duration = 0.0f; // length of life
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glm::vec3 pos = { 0, 0, 0 }; // absolute position (relative if object links)
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glm::vec3 goal = { 0, 0, 0 }; // goal position (if ray)
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glm::vec3 speed = { 0, 0, 0 }; // speed of displacement
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float windSensitivity = 0.0f;
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short bounce = 0; // number of rebounds
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glm::vec2 dim; // dimensions of the rectangle
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float zoom = 0.0f; // zoom (0..1)
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float angle = 0.0f; // angle of rotation
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float intensity = 0.0f; // intensity
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glm::vec2 texSup; // coordinated upper texture
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glm::vec2 texInf; // coordinated lower texture
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float time = 0.0f; // age of the particle (0..n)
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float phaseTime = 0.0f; // age at the beginning of phase
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float testTime = 0.0f; // time since last test
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CObject* objLink = nullptr; // father object (for example reactor)
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CObject* objFather = nullptr; // father object (for example reactor)
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short objRank = 0; // rank of the object, or -1
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short trackRank = 0; // rank of the drag
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char text = 0;
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f);
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};
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struct Track
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{
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char used = 0; // TRUE -> drag used
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char drawParticle = 0;
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float step = 0.0f; // duration of not
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float last = 0.0f; // increase last not memorized
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float intensity = 0.0f; // intensity at starting (0..1)
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float width = 0.0f; // tail width
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int posUsed = 0.0f; // number of positions in "pos"
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int head = 0; // head to write index
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glm::vec3 pos[MAXTRACKLEN];
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float len[MAXTRACKLEN] = {};
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};
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struct WheelTrace
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{
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TraceColor color = TraceColor::Black;
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glm::vec3 pos[4];
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};
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/**
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* \class CParticle
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* \brief Particle engine
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*
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* TODO: documentation
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*/
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class CParticle
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{
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public:
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CParticle(CEngine* engine);
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~CParticle();
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//! Sets the device to use
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void SetDevice(CDevice* device);
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//! Removes all particles
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void FlushParticle();
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//! Removes all particles of a sheet
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void FlushParticle(int sheet);
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//! Creates a new particle
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int CreateParticle(glm::vec3 pos, glm::vec3 speed, const glm::vec2& dim,
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ParticleType type, float duration = 1.0f, float mass = 0.0f,
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float windSensitivity = 1.0f, int sheet = 0);
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//! Creates a new triangular particle (debris)
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int CreateFrag(glm::vec3 pos, glm::vec3 speed, EngineTriangle* triangle,
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ParticleType type, float duration = 1.0f, float mass = 0.0f,
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float windSensitivity = 1.0f, int sheet = 0);
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//! Creates a new particle being a part of object
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int CreatePart(glm::vec3 pos, glm::vec3 speed, ParticleType type,
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float duration = 1.0f, float mass = 0.0f, float weight = 0.0f,
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float windSensitivity = 1.0f, int sheet = 0);
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//! Creates a new linear particle (radius)
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int CreateRay(glm::vec3 pos, glm::vec3 goal, ParticleType type, const glm::vec2& dim,
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float duration = 1.0f, int sheet = 0);
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//! Creates a particle with a trail
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int CreateTrack(glm::vec3 pos, glm::vec3 speed, const glm::vec2& dim, ParticleType type,
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float duration = 1.0f, float mass = 0.0f, float length = 10.0f, float width = 1.0f);
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//! Creates a tire mark
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void CreateWheelTrace(const glm::vec3 &p1, const glm::vec3 &p2, const glm::vec3 &p3,
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const glm::vec3 &p4, TraceColor color);
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//! Removes all particles of a given type
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void DeleteParticle(ParticleType type);
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//! Removes all particles of a given channel
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void DeleteParticle(int channel);
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//! Specifies the object to which the particle is bound
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void SetObjectLink(int channel, CObject *object);
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//! Specifies the parent object that created the particle
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void SetObjectFather(int channel, CObject *object);
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void SetPosition(int channel, glm::vec3 pos);
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void SetDimension(int channel, const glm::vec2& dim);
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void SetZoom(int channel, float zoom);
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void SetAngle(int channel, float angle);
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void SetIntensity(int channel, float intensity);
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void SetParam(int channel, glm::vec3 pos, const glm::vec2& dim, float zoom, float angle, float intensity);
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void SetPhase(int channel, ParticlePhase phase, float duration);
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//! Returns the position of the particle
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bool GetPosition(int channel, glm::vec3 &pos);
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//! Returns the color if you're in the fog or black if you're not
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Color GetFogColor(glm::vec3 pos);
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//! Indicates whether a sheet is updated or not
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void SetFrameUpdate(int sheet, bool update);
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//! Updates all the particles.
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void FrameParticle(float rTime);
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//! Draws all the particles
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void DrawParticle(int sheet);
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//! Indicates that the object binds to the particle no longer exists, without deleting it
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void CutObjectLink(CObject* obj);
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protected:
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//! Removes a particle of given rank
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void DeleteRank(int rank);
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/**
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* \brief Adapts the channel so it can be used as an offset in m_particle
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* \param channel Channel number to process, will be modified to be index of particle in m_particle
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* \return true if success, false if particle doesn't exist anymore
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**/
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bool CheckChannel(int &channel);
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//! Draws a triangular particle
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void DrawParticleTriangle(int i);
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//! Draw a normal particle
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void DrawParticleNorm(int i);
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//! Draw a particle flat (horizontal)
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void DrawParticleFlat(int i);
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//! Draw a particle to a flat sheet of fog
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void DrawParticleFog(int i);
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//! Draw a particle in the form of radius
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void DrawParticleRay(int i);
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//! Draws a spherical particle
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void DrawParticleSphere(int i);
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//! Draws a cylindrical particle
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void DrawParticleCylinder(int i);
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//! Draws a text particle
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void DrawParticleText(int i);
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//! Draws a tire mark
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void DrawParticleWheel(int i);
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//! Seeks if an object collided with a bullet
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CObject* SearchObjectGun(glm::vec3 old, glm::vec3 pos, ParticleType type, CObject *father);
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//! Seeks if an object collided with a ray
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CObject* SearchObjectRay(glm::vec3 pos, glm::vec3 goal, ParticleType type, CObject *father);
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//! Sounded one
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void Play(SoundType sound, glm::vec3 pos, float amplitude);
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//! Moves a drag; returns true if the drag is finished
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bool TrackMove(int i, glm::vec3 pos, float progress);
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//! Draws a drag
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void TrackDraw(int i, ParticleType type);
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protected:
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CEngine* m_engine = nullptr;
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CDevice* m_device = nullptr;
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CTerrain* m_terrain = nullptr;
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CWater* m_water = nullptr;
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CRobotMain* m_main = nullptr;
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CSoundInterface* m_sound = nullptr;
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CParticleRenderer* m_renderer = nullptr;
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Particle m_particle[MAXPARTICULE*MAXPARTITYPE];
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std::vector<EngineTriangle> m_triangle; // triangle if PartiType == 0
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Track m_track[MAXTRACK];
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int m_wheelTraceTotal = 0;
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int m_wheelTraceIndex = 0;
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WheelTrace m_wheelTrace[MAXWHEELTRACE];
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int m_totalInterface[MAXPARTITYPE][SH_MAX] = {};
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bool m_frameUpdate[SH_MAX] = {};
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int m_fogTotal = 0;
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int m_fog[MAXPARTIFOG] = {};
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int m_uniqueStamp = 0;
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int m_exploGunCounter = 0;
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float m_lastTimeGunDel = 0.0f;
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float m_absTime = 0.0f;
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};
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} // namespace Gfx
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