colobot/colobot-base/graphics/engine/text.h

364 lines
12 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file graphics/engine/text.h
* \brief Text rendering - CText class
*/
#pragma once
#include "graphics/core/color.h"
#include <map>
#include <memory>
#include <vector>
#include <glm/glm.hpp>
// Graphics module namespace
namespace Gfx
{
class CEngine;
class CDevice;
//! Standard small font size
const float FONT_SIZE_SMALL = 12.0f;
//! Standard big font size
const float FONT_SIZE_BIG = 18.0f;
/**
* \enum TextAlign
* \brief Type of text alignment
*/
enum TextAlign
{
TEXT_ALIGN_RIGHT,
TEXT_ALIGN_LEFT,
TEXT_ALIGN_CENTER
};
/* Font meta char constants */
//! Type used for font character metainfo
typedef short FontMetaChar;
/**
* \enum FontType
* \brief Type of font
*
* Bitmask in lower 4 bits (mask 0x00f)
*/
enum FontType : unsigned char
{
//! Flag for bold font subtype
FONT_BOLD = 0b0000'01'00,
//! Flag for italic font subtype
FONT_ITALIC = 0b0000'10'00,
//! Default colobot font used for interface
FONT_COMMON = 0b0000'00'00,
//! Alias for bold colobot font
FONT_COMMON_BOLD = FONT_COMMON | FONT_BOLD,
//! Alias for italic colobot font
FONT_COMMON_ITALIC = FONT_COMMON | FONT_ITALIC,
//! Studio font used mainly in code editor
FONT_STUDIO = 0b0000'00'01,
//! Alias for bold studio font
FONT_STUDIO_BOLD = FONT_STUDIO | FONT_BOLD,
//! Alias for italic studio font (at this point not used anywhere)
FONT_STUDIO_ITALIC = FONT_STUDIO | FONT_ITALIC,
//! SatCom font used for interface (currently bold and italic wariants aren't used anywhere)
FONT_SATCOM = 0b0000'00'10,
//! Alias for bold satcom font
FONT_SATCOM_BOLD = FONT_SATCOM | FONT_BOLD,
//! Alias for italic satcom font
FONT_SATCOM_ITALIC = FONT_SATCOM | FONT_ITALIC,
//! Pseudo-font loaded from textures for buttons, icons, etc.
FONT_BUTTON = 0b0000'00'11,
};
std::string ToString(FontType);
/**
* \enum FontTitle
* \brief Size of font title
*
* Used internally by CEdit
*
* Bitmask in 2 bits left shifted 4 (mask 0x030)
*/
enum FontTitle
{
FONT_TITLE_BIG = 0x01 << 4,
FONT_TITLE_NORM = 0x02 << 4,
FONT_TITLE_LITTLE = 0x03 << 4,
};
/**
* \enum FontHighlight
* \brief Type of color highlight for text
*
* Bitmask in 4 bits left shifted 6 (mask 0x3c0)
*/
enum FontHighlight
{
FONT_HIGHLIGHT_NONE = 0x00 << 6,
FONT_HIGHLIGHT_TABLE = 0x02 << 6, //!< code background in SatCom
FONT_HIGHLIGHT_KEY = 0x03 << 6, //!< background for keys in documentation in SatCom
FONT_HIGHLIGHT_TOKEN = 0x04 << 6, //!< keywords in CBot scripts
FONT_HIGHLIGHT_TYPE = 0x05 << 6, //!< types in CBot scripts
FONT_HIGHLIGHT_CONST = 0x06 << 6, //!< constants in CBot scripts
FONT_HIGHLIGHT_THIS = 0x07 << 6, //!< "this" keyword in CBot scripts
FONT_HIGHLIGHT_COMMENT = 0x08 << 6, //!< comments in CBot scripts
FONT_HIGHLIGHT_KEYWORD = 0x09 << 6, //!< builtin keywords in CBot scripts
FONT_HIGHLIGHT_STRING = 0x0A << 6, //!< string literals in CBot scripts
};
/**
* \enum FontMask
* \brief Masks in FontMetaChar for different attributes
*/
enum FontMask
{
//! Mask for FontType
FONT_MASK_FONT = 0x00f,
//! Mask for FontTitle
FONT_MASK_TITLE = 0x030,
//! Mask for FontHighlight
FONT_MASK_HIGHLIGHT = 0x3c0,
//! Mask for links
FONT_MASK_LINK = 0x400,
//! Mask for image bit (TODO: not used?)
FONT_MASK_IMAGE = 0x800
};
/**
* \struct UTF8Char
* \brief UTF-8 character in font cache
*
* Only 3-byte chars are supported
*/
struct UTF8Char
{
char c1, c2, c3;
// Padding for 4-byte alignment
// It also seems to fix some problems reported by valgrind
char pad;
explicit UTF8Char(char ch1 = '\0', char ch2 = '\0', char ch3 = '\0')
: c1(ch1), c2(ch2), c3(ch3), pad('\0') {}
inline bool operator<(const UTF8Char &other) const
{
if (c1 < other.c1)
return true;
else if (c1 > other.c1)
return false;
if (c2 < other.c2)
return true;
else if (c2 > other.c2)
return false;
return c3 < other.c3;
}
inline bool operator==(const UTF8Char &other) const
{
return c1 == other.c1 && c2 == other.c2 && c3 == other.c3;
}
};
/**
* \struct CharTexture
* \brief Texture of font character
*/
struct CharTexture
{
unsigned int id = 0;
glm::ivec2 charPos;
glm::ivec2 charSize;
};
// Definition is private - in text.cpp
class FontsCache;
struct CachedFont;
struct MultisizeFont;
struct FontTexture;
/**
* \enum SpecialChar
* \brief Special codes for certain characters
*/
enum SpecialChar
{
CHAR_TAB = '\t', //! Tab character - :
CHAR_NEWLINE = '\n', //! Newline character - arrow pointing down and left
CHAR_DOT = 1, //! Single dot in the middle
CHAR_SQUARE = 2, //! Square
CHAR_SKIP_RIGHT = 5, //! Filled triangle pointing right
CHAR_SKIP_LEFT = 6 //! Filled triangle pointing left
};
/**
* \class CText
* \brief Text rendering engine
*
* CText is responsible for drawing text in 2D interface. Font rendering is done using
* textures generated by SDL_ttf from TTF font files.
*
* All functions rendering text are divided into two types:
* - single font - function takes a single FontType argument that (along with size)
* determines the font to be used for all characters,
* - multi-font - function takes the text as one argument and a std::vector of FontMetaChar
* with per-character formatting information (font, highlights and some other info used by CEdit)
*
* All font rendering is done in UTF-8.
*/
class CText
{
public:
CText(CEngine* engine);
virtual ~CText();
//! Sets the device to be used
void SetDevice(CDevice *device);
//! Returns the last encountered error
std::string GetError();
//! Initializes the font engine; must be called after SetDevice()
bool Create();
//! Frees resources before exit
void Destroy();
//! Flushes cached textures
void FlushCache();
//! Try to load new font files
bool ReloadFonts();
//@{
//! Tab size management
void SetTabSize(int tabSize);
int GetTabSize();
//@}
//! Draws text (multi-format)
void DrawText(const std::string &text, std::vector<FontMetaChar>::iterator format,
std::vector<FontMetaChar>::iterator end,
float size, glm::vec2 pos, float width, TextAlign align,
int eol, Color color = Color(0.0f, 0.0f, 0.0f, 1.0f));
//! Draws text (one font)
void DrawText(const std::string &text, FontType font,
float size, glm::vec2 pos, float width, TextAlign align,
int eol, Color color = Color(0.0f, 0.0f, 0.0f, 1.0f));
//! Calculates dimensions for text (multi-format)
void SizeText(const std::string &text, std::vector<FontMetaChar>::iterator format,
std::vector<FontMetaChar>::iterator endFormat,
float size, glm::vec2 pos, TextAlign align,
glm::vec2&start, glm::vec2&end);
//! Calculates dimensions for text (one font)
void SizeText(const std::string &text, FontType font,
float size, glm::vec2 pos, TextAlign align,
glm::vec2&start, glm::vec2&end);
//! Returns the ascent font metric
float GetAscent(FontType font, float size);
//! Returns the descent font metric
float GetDescent(FontType font, float size);
//! Returns the height font metric
float GetHeight(FontType font, float size);
int GetHeightInt(FontType font, float size);
//! Returns width of string (multi-format)
TEST_VIRTUAL float GetStringWidth(const std::string& text,
std::vector<FontMetaChar>::iterator format,
std::vector<FontMetaChar>::iterator end, float size);
//! Returns width of string (single font)
TEST_VIRTUAL float GetStringWidth(std::string text, FontType font, float size);
//! Returns width of single character
TEST_VIRTUAL float GetCharWidth(UTF8Char ch, FontType font, float size, float offset);
int GetCharWidthInt(UTF8Char ch, FontType font, float size, float offset);
//! Justifies a line of text (multi-format)
int Justify(const std::string &text, std::vector<FontMetaChar>::iterator format,
std::vector<FontMetaChar>::iterator end,
float size, float width);
//! Justifies a line of text (one font)
int Justify(const std::string &text, FontType font, float size, float width);
//! Returns the most suitable position to a given offset (multi-format)
int Detect(const std::string &text, std::vector<FontMetaChar>::iterator format,
std::vector<FontMetaChar>::iterator end,
float size, float offset);
//! Returns the most suitable position to a given offset (one font)
int Detect(const std::string &text, FontType font, float size, float offset);
UTF8Char TranslateSpecialChar(int specialChar);
CharTexture GetCharTexture(UTF8Char ch, FontType font, float size);
glm::ivec2 GetFontTextureSize();
protected:
int GetFontPointSize(float size) const;
CachedFont* GetOrOpenFont(FontType type, float size);
CharTexture CreateCharTexture(UTF8Char ch, CachedFont* font);
FontTexture* GetOrCreateFontTexture(const glm::ivec2& tileSize);
FontTexture CreateFontTexture(const glm::ivec2& tileSize);
glm::ivec2 GetNextTilePos(const FontTexture& fontTexture);
void DrawString(const std::string &text, std::vector<FontMetaChar>::iterator format,
std::vector<FontMetaChar>::iterator end,
float size, const glm::ivec2& pos, int width, int eol, Color color);
void DrawString(const std::string &text, FontType font,
float size, const glm::ivec2& pos, int width, int eol, Color color);
void DrawHighlight(FontMetaChar hl, const glm::ivec2& pos, const glm::ivec2& size);
void DrawCharAndAdjustPos(UTF8Char ch, FontType font, float size, glm::ivec2&pos, Color color);
void StringToUTFCharList(const std::string &text, std::vector<UTF8Char> &chars);
void StringToUTFCharList(const std::string &text, std::vector<UTF8Char> &chars, std::vector<FontMetaChar>::iterator format, std::vector<FontMetaChar>::iterator end);
int GetCharSizeAt(Gfx::FontType font, const std::string& text, unsigned int index) const;
protected:
CEngine* m_engine;
CDevice* m_device;
std::string m_error;
float m_defaultSize;
int m_tabSize;
std::unique_ptr<FontsCache> m_fontsCache;
std::vector<FontTexture> m_fontTextures;
class CQuadBatch;
std::unique_ptr<CQuadBatch> m_quadBatch;
};
} // namespace Gfx