krzys-h
|
438d5e7431
|
Release alpha-0.1.5
|
2015-06-10 20:03:22 +02:00 |
krzys-h
|
b86598366e
|
Realigned translations
I have no idea what changed but somehing moves this line every time I build
|
2015-06-10 19:59:29 +02:00 |
tomangelo2
|
96af673147
|
Added instructions about compiling with msvc 2013 to INSTALL.md
|
2015-06-10 19:54:57 +02:00 |
krzys_h
|
0a730e299f
|
Merge pull request #481 from OdyX/reproducible-build
Reproducibility: Disable timestamps in the Doxygen-generated HTML documentation
|
2015-06-10 19:22:08 +02:00 |
Maria Valentina Marin
|
d2a0dc2f5a
|
Disable timestamps in the Doxygen-generated HTML documentation, to help reproducible builds
|
2015-06-09 20:24:17 +02:00 |
Tomasz Kapuściński
|
6434ff55dd
|
Ending splashscreen enhancement (fixes #472)
|
2015-06-05 20:20:06 +02:00 |
Tomasz Kapuściński
|
ae29ebead3
|
Defaulted shadow color to 0.5 in OpenGL 2.1 engine
|
2015-06-05 19:48:28 +02:00 |
Tomasz Kapuściński
|
66d865942c
|
Added OpenGL 2.1 shaders for per-pixel lighting
|
2015-06-02 16:55:03 +02:00 |
Tomasz Kapuściński
|
d477caed3e
|
Second attempt at correcting compilation error
|
2015-06-01 18:41:14 +02:00 |
Tomasz Kapuściński
|
7acca9feb8
|
Corrected compilation error and unsigned comparison warnings
|
2015-06-01 17:45:51 +02:00 |
Tomasz Kapuściński
|
d112971c3e
|
Corrected shadow mapping and added experimental self-shadowing
|
2015-06-01 17:22:49 +02:00 |
Tomasz Kapuściński
|
a0c56f54cb
|
Shader and buffer optimizations
|
2015-06-01 17:21:10 +02:00 |
Tomasz Kapuściński
|
d33ddae15a
|
Added warnings and information what shader files are not available
|
2015-05-29 12:39:14 +02:00 |
Tomasz Kapuściński
|
f69dfe3421
|
shield() rejects incorrect robots that try to invoke it (should fix #475)
|
2015-05-28 14:03:05 +02:00 |
Tomasz Kapuściński
|
e1a0f5b1c7
|
Added OpenGL 2.1 engine
|
2015-05-27 22:12:02 +02:00 |
Tomasz Kapuściński
|
08bf066f78
|
Added shadow color setting
|
2015-05-27 21:58:32 +02:00 |
Tomasz Kapuściński
|
55b4e73a7a
|
Corrected a problem with strmid()
|
2015-05-22 20:34:35 +02:00 |
Tomasz Kapuściński
|
fa67e815b8
|
Implemented per-vertex lighting and set it as default in OpenGL 3.3 engine
|
2015-05-22 18:53:51 +02:00 |
Tomasz Kapuściński
|
8abdd4b740
|
Improved shadow mapping
|
2015-05-21 18:18:46 +02:00 |
Tomasz Kapuściński
|
f67c01e5e7
|
Added proper render to texture support
|
2015-05-21 18:03:17 +02:00 |
Tomasz Kapuściński
|
a045bf3830
|
Added shadow ambient support
|
2015-05-21 16:47:24 +02:00 |
Piotr Dziwinski
|
b1e8341475
|
Move OpenGL 3.3 shaders to main repository
|
2015-05-20 23:30:46 +02:00 |
Piotr Dziwinski
|
619ac3cf8d
|
Fixed glew linking problem on MXE
|
2015-05-19 23:03:32 +02:00 |
Piotr Dziwinski
|
35ce6c228a
|
Fix gcc warning
|
2015-05-19 23:03:32 +02:00 |
Tomasz Kapuściński
|
361a8c4ddd
|
Another fix to warning
|
2015-05-19 17:24:07 +02:00 |
Tomasz Kapuściński
|
3a1dffd8df
|
Fixing some warnings
|
2015-05-19 17:15:08 +02:00 |
Tomasz Kapuściński
|
df8223700b
|
Corrected compilation error
|
2015-05-19 16:26:41 +02:00 |
Tomasz Kapuściński
|
933609967a
|
Added OpenGL 3.3 graphics implementation
|
2015-05-19 14:29:31 +02:00 |
Piotr Dziwinski
|
b2e781b1e9
|
Updated data submodule
|
2015-05-17 10:35:39 +02:00 |
Tomasz Kapuściński
|
d210dcf70e
|
Implemented graceful degradation of shadow quality when not enough texture units are available
|
2015-05-15 10:12:35 +02:00 |
Tomasz Kapuściński
|
e747443312
|
Increased quality of dynamic shadows
|
2015-05-14 15:31:57 +02:00 |
Piotr Dziwinski
|
fd182e5515
|
Aligned unit tests to compile under MSVC
|
2015-05-13 21:05:39 +02:00 |
Piotr Dziwinski
|
0ddfdebab3
|
Remove unused system utils functions
|
2015-05-13 20:52:19 +02:00 |
Piotr Dziwinski
|
ccaac2c544
|
Rewrite unit tests to use HippoMocks
|
2015-05-13 00:52:18 +02:00 |
Piotr Dziwinski
|
d18650c477
|
Updated data subdirectory
|
2015-05-12 22:06:55 +02:00 |
Piotr Dziwinski
|
0c75ca6c24
|
Updated data subdirectory
|
2015-05-12 21:51:32 +02:00 |
Piotr Dziwinski
|
09ad10c57c
|
Updated data subdirectory
|
2015-05-12 21:43:02 +02:00 |
Tomasz Kapuściński
|
03244ecdfd
|
Corrected assertion error when changing offscreen rendering
|
2015-05-12 20:20:57 +02:00 |
Tomasz Kapuściński
|
2665847c41
|
Added support for offscreen rendering and high resolution shadow maps
|
2015-05-12 13:09:31 +02:00 |
Tomasz Kapuściński
|
b033e35385
|
Transparent textures no longer cast shadows in transparent parts
|
2015-05-11 18:00:02 +02:00 |
Tomasz Kapuściński
|
0b2f00530b
|
Added experimental support for dynamic shadows (shadow mapping)
|
2015-05-11 15:21:17 +02:00 |
Tomasz Kapuściński
|
1e3c2cc2df
|
Increased the height of text area for displaying authors.txt (should fix #465)
|
2015-05-09 20:36:32 +02:00 |
Tomasz Kapuściński
|
c945afafc8
|
Added bounds checking to CBotString type methods (should fix issue #429)
|
2015-05-07 13:53:53 +02:00 |
Tomasz Kapuściński
|
619b3f2e45
|
Fixes recent mistake (- instead of +)
|
2015-05-07 13:05:20 +02:00 |
Tomasz Kapuściński
|
3164e7256e
|
Changed terrain UV mapping (fixes #306 for OpenGL engine, will cause similar problem on Direct3D)
|
2015-05-07 12:58:05 +02:00 |
Tomasz Kapuściński
|
c28e1f6150
|
Added CBot functions for rounding: floor(), ceil(), round(), and trunc()
|
2015-05-06 23:29:55 +02:00 |
Tomasz Kapuściński
|
1c655aeda0
|
Corrected the problem with pendown() hanging the game (fixes #203)
|
2015-05-06 21:59:29 +02:00 |
Tomasz Kapuściński
|
1db9d8bdca
|
Changed CBot file handling, potentially solved problems with 64-bit executables
|
2015-05-06 20:39:09 +02:00 |
Tomasz Kapuściński
|
d3b052f19b
|
Implemented trilinear filtering, mipmap level setting and anisotropic filtering
|
2015-05-06 17:55:10 +02:00 |
Tomasz Kapuściński
|
05bf5be6f4
|
Added atan2() function to CBot
|
2015-05-06 13:02:44 +02:00 |