tomangelo
d90592f7b6
Merge pull request #1162 from AbigailBuccaneer/gl-cleanup
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Clean up and improve CGLxxDevice code
2018-07-23 12:15:08 +02:00
tomangelo
5041aa377d
Merge pull request #1156 from AbigailBuccaneer/redundant-shadowmap-renderbuffer
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Don't create a color renderbuffer for shadow map
2018-07-23 12:14:45 +02:00
tomangelo2
fb00898035
Fix switch case documentation shortcut
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Also some polishing of loops help texts
2018-07-21 00:09:37 +02:00
Fiftytwo
3f04654cd3
Make ruins destroyable
2018-07-13 13:16:30 +02:00
Fiftytwo
5b2b632de3
Add TargetBot research; make it fully operational
2018-07-13 00:03:20 +02:00
Fiftytwo
5b2f3111b6
Add trainer=1 SpaceShip
2018-07-12 20:54:58 +02:00
Fiftytwo
146581e44c
Add trainer=1 AutoLab
2018-07-12 20:35:50 +02:00
Fiftytwo
02eb4623b9
Add trainer=1 ResearchCenter
2018-07-12 20:17:09 +02:00
Fiftytwo
d0e29d4875
Add trainer=1 BotFactory
2018-07-12 19:55:31 +02:00
tomangelo2
4bfada2ad6
Better handling of VSync errors
2018-07-05 21:18:14 +02:00
tomangelo2
608d59f07b
Moved VSync setting from Experimental to Setup
2018-07-05 20:56:38 +02:00
tomangelo2
359abf9a82
Add VSync switch to Device tab
2018-07-05 19:43:56 +02:00
Mateusz Przybył
abb7d54ef5
Add support for VS CMake/vcpkg compilation ( #1174 )
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* Add support for VS CMake/vcpkg compilation
* Fix system_windows.cpp compilation
* Add optimization and hidden console to MSVC release builds
2018-06-04 09:17:51 +02:00
José Robson Mariano Alves
0c16d9a272
Translation to Brazilian Portuguese
2018-05-16 10:22:57 -03:00
krzys-h
073191d1ea
Small CPathManager refactoring
2018-05-16 13:28:06 +02:00
krzys-h
c218fcce98
Merge branch 'master' into dev
2018-05-16 11:55:15 +02:00
krzys-h
17447e813b
Fix building of colobot.rc on Windows
2018-05-16 11:55:06 +02:00
José Robson Mariano Alves
dbd1f601da
Translation to Brazilian Portuguese
2018-05-15 18:31:41 -03:00
José Robson Mariano Alves
be1066912f
Translation to Brazilian Portuguese
2018-05-15 16:50:42 -03:00
José Robson Mariano Alves
2b933264fc
Translation to Brazilian Portuguese
2018-05-15 16:07:03 -03:00
krzys-h
cdb8a4871a
Release 0.1.11.1-alpha: Bump version
2018-05-10 21:20:13 +02:00
krzys-h
12c969c71c
Post-release 0.1.11.1-alpha
2018-05-10 21:20:13 +02:00
krzys-h
af306c4790
Release 0.1.11.1-alpha: Merge branch 'dev'
2018-05-10 21:20:13 +02:00
krzys-h
7aaac449f5
Fix release script version override
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This fixes a bug in 94a18e9648
2018-05-10 21:16:42 +02:00
krzys-h
acc3362172
Update data submodule
2018-05-10 21:06:10 +02:00
krzys-h
f538b4f477
What did I say about commiting in a hurry
2018-05-10 11:32:33 +02:00
krzys-h
12cf57409c
Support more buttonX.png files in other places than just buttons
2018-05-10 11:24:59 +02:00
krzys-h
05bc65a90b
Add support for more buttonsX.png textures (for modders)
2018-05-10 11:12:45 +02:00
krzys-h
8095dc14f7
Add support for custom button= for View cameras
2018-05-10 11:12:22 +02:00
krzys-h
ed397d2b0f
Make sure aliens hatched from eggs are not selectable by default, closes #1054
2018-05-09 23:25:52 +02:00
krzys-h
319d8e6854
Fix delete() not returning sometimes, closes #1067
2018-05-09 23:12:26 +02:00
AbigailBuccaneer
e481905a25
Do less state setting in gl14 and gl21
2018-05-09 21:03:08 +01:00
AbigailBuccaneer
c9a8a242a0
Remove CGL14Device's support for display lists
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Closes #1153 .
2018-05-09 21:03:08 +01:00
AbigailBuccaneer
f8ebc6ec21
Remove code for drawing dynamic vertex formats
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It's unused, and it's a bad idea - it's important for authoring tools
and for performance that vertex formats are well-defined instead of
dynamically created.
2018-05-09 21:03:08 +01:00
AbigailBuccaneer
94b30c00a0
Remove code duplication in CGLxxDevice
2018-05-09 21:03:08 +01:00
krzys-h
10fc47476b
Fix code style
2018-05-09 18:34:27 +02:00
krzys-h
85772376fa
Merge ScoreboardSortType with main Scoreboard command
2018-05-09 18:33:27 +02:00
krzys-h
1ed3f4b215
Add EndMissionTeams immediateWin=true; make the teams on win screen sorted
2018-05-09 18:28:25 +02:00
AbigailBuccaneer
c027b54add
Don't create a color renderbuffer for shadow map
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When rendering the shadow map offscreen using framebuffer objects, it's
not necessary to create a color renderbuffer. Currently
FramebufferParams only lets you choose between a renderbuffer and a
texture for both color and depth attachments. This changes that, and now
you can ask for a texture, a renderbuffer, or nothing.
This improves performance. On my computer, with an 8192x8192 shadow map,
this improves overall frame time by 8.0%.
2018-05-09 17:25:52 +01:00
krzys-h
abe489e294
Add EndMissionTimeout
2018-05-09 17:47:21 +02:00
krzys-h
94a18e9648
Add version override to release script
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NOT TESTED!
2018-05-09 17:23:46 +02:00
krzys_h
761694fa05
Merge pull request #1161 from AbigailBuccaneer/fix/1160
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Fix -Wsuggest-override compile errors in tests
2018-05-09 17:10:44 +02:00
AbigailBuccaneer
807d6e40e3
Fix -Wsuggest-override compile errors in tests
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Fixes #1160
2018-05-09 08:49:23 +01:00
krzys-h
a3def6d683
Disallow firendly fire in ScoreboardKillRule
2018-05-08 23:57:13 +02:00
krzys-h
0baf9f8077
Don't commit code in a hurry like that...
2018-05-08 23:47:50 +02:00
krzys-h
f03c3dbc10
Implement ScoreboardObjectRule
2018-05-08 23:44:23 +02:00
krzys-h
05bdd74bef
Update data submodule
2018-05-08 20:27:11 +02:00
krzys-h
dd40c4d4ee
Make magnifyDamage=0 for fragile objects actually work
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This fixes a bug in 36d2cf14b8
2018-05-08 19:54:25 +02:00
krzys-h
db72a36315
Fix code style
2018-05-08 19:44:24 +02:00
Fiftytwo
caf58c8ab8
Merge branch 'dev' of https://github.com/colobot/colobot into dev
2018-05-07 21:48:48 +02:00