Commit Graph

42 Commits (bbf5c806d806289b24d0d5c587fe4016d5640c21)

Author SHA1 Message Date
MrSimbax bbf5c806d8 Fix MSVC compilation due to macros in Windows API headers
There exists `CreateDirectory` `#define` somewhere and it results in
failed compilation of `resourcemanager.cpp`.
Similarly for `RemoveDirectory`. See
https://docs.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-createdirectorya

Rename the two methods to remove the conflict.

The fail occurs at least when using Visual Studio 2022 Preview.
2021-09-04 20:34:02 +02:00
MrSimbax 51668c12d7 Add changes listing to mods
It's just listing directories of a mod for now, but should give some
idea what the mod changes.

Also moved some functionality from pathman to modman.

Mods added with the `-mod` parameter are now managed by modman.
2020-07-23 17:44:38 +02:00
MrSimbax 8390d85e46 Refactor the mod manager
Moved list of mods logic to a new CModManager class.

The list of enabled mods is now managed by a flag instead of directory
names of mods.

Mods are now disabled by default.

Also general cleanup, fixing issues from the code review in
https://github.com/colobot/colobot/pull/1191 and fixing linter issues.

Regression: the state of enabled/disabled mods is now not persistent.
The plan is to use some kind of config file for this.
2020-07-18 14:30:50 +02:00
tomangelo 37e4ed8029
Updated license headers (#1317)
* Updated headers

* Updated more headers
2020-07-07 10:19:36 +02:00
melex750 5cc565439c Move open/save dialog from CStudio to CFileDialog 2020-07-05 14:33:59 +02:00
krzys-h 073191d1ea Small CPathManager refactoring 2018-05-16 13:28:06 +02:00
krzys-h 1c2bdc9cab Update license headers 2018-04-20 02:08:50 +02:00
krzys-h 716218aa37 Fixed compile error on Windows 2016-07-24 18:19:34 +02:00
Krzysztof Dermont 32629a2f2a Refactor autosave rotation.
In order to remove boost:filesystem from CResourceManager Move()
function has to be removed or rewrited. Since Move is only used in
autosave rotation it's simpler to change autosave rotation and remove
Move().

Now oldest autosaves (with lowest timestamp) will be removed in rotation.
2016-06-09 19:30:08 +02:00
Krzysztof Dermont 2168b57cac Remove part of boost::filesystem usage. 2016-06-09 19:30:08 +02:00
krzys-h 977607a934 Updated license headers 2016-02-13 14:11:30 +01:00
Krzysztof Dermont c780148b77 Fix crash related to TTF and PHYSFS
TTF fonts will be loaded to memory instead of file pointers

Added new class CSDLMemoryWrapper that loads data from PHYSFS into memory block
and closes file after. This closes issues #519, #708 and #619
2016-02-11 16:12:16 +01:00
Piotr Dziwinski b93f610930 Fix license header in all files 2015-08-22 16:40:02 +02:00
krzys-h 60797f72d3 Removed some old, unused code 2015-08-12 17:25:41 +02:00
Piotr Dziwinski 11b0398c03 Include refactoring
* reordered includes according to correct style
 * removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski a872ea128b Add MakeUnique template to avoid use of naked new 2015-07-17 20:06:59 +02:00
krzys-h c8f6e8124e Replaced CLogger::GetInstancePointer() calls with GetLogger() 2015-07-16 22:12:44 +02:00
Piotr Dziwinski 6dcf4dffa6 Refactor CSNDFile -> CSNDFileWrapper
This seems more consistent
2015-07-16 21:47:48 +02:00
Piotr Dziwinski 8ca77f27a1 Extracted CSDLFileHandler from CResourceManager
This also possibly fixes some rare error cases (e.g. #439)
2015-07-16 21:13:38 +02:00
Piotr Dziwinski c8498548cc Remove manual memory management in oalsound
Plugging a few more memory leaks detected by valgrind
2015-07-15 22:43:30 +02:00
Piotr Dziwinski bca9a019ae Suppress some MSVC warnings 2015-04-27 20:02:22 +02:00
krzys-h a3ae7802a2 New scripts interface, removed script limit
This is a big change in game structure and requires more testing!
2015-03-29 14:21:02 +02:00
krzys-h 47ed73247b Use std::wstring in boost::filesystem calls on Windows, fixes #414 2015-03-22 13:36:23 +01:00
krzys-h a60a4590b2 Better error logging in CResourceManager for further debugging #414 2015-03-19 19:55:22 +01:00
krzys-h bb9e490316 Removed unused Copy function
It's not used by the game and causes incombatibility with some version of Boost.
Should fix Travis build, see issue #393
2015-03-18 21:45:28 +01:00
Tomasz Kapuściński 03bb000e82 Revert "Potential fix to Travis build fails"
This reverts commit ed0e5dfef5.
2015-01-31 11:55:37 +01:00
Tomasz Kapuściński ed0e5dfef5 Potential fix to Travis build fails 2015-01-30 22:13:07 +01:00
krzys-h a1fe9c8d7f Implemented autosave (#292) 2014-11-11 14:50:44 +01:00
krzys-h c330bcac6d PHYSFS in CStudio 2014-11-10 18:17:13 +01:00
Didier Raboud c1043837a5 Allow PHYSFS to follow symlinks, fixes the launch on Debian systems which fonts' are symlinks to the system fonts 2014-11-02 17:18:53 +01:00
krzys-h 569dd8ed25 Fixed regex in CResourceManager::CleanPath 2014-10-26 20:43:51 +01:00
krzys-h ca4f1e85d2 Support for %lvl% in all commands
Except for TerrainInitTextures (I'm not sure what it does but it does something weird)
2014-10-26 18:35:13 +01:00
krzys-h c0ac60e4fa Fixed save directories in things not yet refactored to use PHYSFS 2014-10-20 21:15:39 +02:00
krzys-h 47ea8a1175 Updated some more license headers 2014-10-15 21:16:06 +02:00
Piotr Dziwinski 2b86e6e9d9 Rewrite CMainDialog to use physfs 2014-09-21 12:29:06 +02:00
Piotr Dziwinski 6a1ceba8c0 Some cleaning up 2014-09-21 12:29:06 +02:00
krzys-h f0b38721e0 Loading all mods found in "mods" directory 2014-09-21 12:29:01 +02:00
krzys-h 0b2f25a6e3 Restored -datadir and -langdir arguments, added -savedir
Also, fixed some crashes when unable to open file
2014-08-06 12:27:17 +02:00
krzys-h 9a3cd67c3b Saving colobot.ini through physfs 2014-07-24 23:38:13 +02:00
Krzysztof Dermont 0556b5dfbc Added Exist() to resource manager, updated model 2014-06-22 16:29:26 +02:00
Krzysztof Dermont 1630cf0ed2 Implemented libsndfile loader in PhysFS 2014-06-21 02:59:26 +02:00
Krzysztof Dermont 2260f6bf4f Big part of PhysFS support
* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
2014-06-20 23:51:28 +02:00