Martin Doucha
47ff155022
Minor improvements in Czech translation
2018-08-20 23:05:19 +02:00
Jerzy B
6f0a294048
Give space for a null character in texture name
2018-08-18 09:11:46 +01:00
Jerzy B
f3b30625ee
Fix GCC 8 warning about sprintf overflow ( #1192 )
2018-08-12 07:49:45 +02:00
MrSimbax
7e19622b85
Allow both F11 and F12 for stats
2018-07-25 23:45:15 +02:00
MrSimbax
cb701cacb8
Add a workaround for failed assertion in VS debugger
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Assertion failed: ploc->_Mbcurmax == 1 || ploc->_Mbcurmax == 2
Apparently MS C/C++ library doesn't support UTF-8 locales, which causes the assertion to fail. My solution is to ignore the system locale and try to set the classic one.
LibreOffice seems to have this problem fixed in less simple way: https://gerrit.libreoffice.org/#/c/54110/
2018-07-25 21:44:31 +02:00
MrSimbax
32d3d1eb92
Change key for debug menu to F10 and for stats to F11
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F12 is used by Visual Studio debugger to trigger a breakpoint and apparently it cannot be changed:
"The F12 key is reserved for use by the debugger at all times, so it should not be registered as a hot key. Even when you are not debugging an application, F12 is reserved in case a kernel-mode debugger or a just-in-time debugger is resident."
Source: https://msdn.microsoft.com/en-us/library/windows/desktop/ms646309.aspx?f=255&MSPPError=-2147217396
2018-07-25 21:38:47 +02:00
MrSimbax
f93fd61c26
Rename OFFICIAL_BUILD to OFFICIAL_COLOBOT_BUILD
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In order to avoid conflict with OFFICIAL_BUILD variable inside ntverp.h. It caused compilation error "invalid integer expression"
https://github.com/tpn/winsdk-10/blob/master/Include/10.0.10240.0/shared/ntverp.h#L134
2018-07-25 21:34:39 +02:00
tomangelo
5080cb46b1
Merge pull request #1031 from tomangelo2/dev
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Added fonts configurability by a separate file
2018-07-25 19:51:55 +02:00
tomangelo2
3383532752
Changed font_config to font_loader
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Apparently linter doesn't like files with `config` in its name
2018-07-25 00:44:06 +02:00
tomangelo2
d84be03a83
Removed non-existing font from code
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Forgot to check build on clean data directory
2018-07-23 14:10:27 +02:00
tomangelo2
df46bcfe2d
Fix another linter warning
2018-07-23 14:03:59 +02:00
tomangelo2
14b6f7cafa
Fixed some linter warnings in font_config files
2018-07-23 12:46:47 +02:00
tomangelo
d90592f7b6
Merge pull request #1162 from AbigailBuccaneer/gl-cleanup
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Clean up and improve CGLxxDevice code
2018-07-23 12:15:08 +02:00
tomangelo
5041aa377d
Merge pull request #1156 from AbigailBuccaneer/redundant-shadowmap-renderbuffer
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Don't create a color renderbuffer for shadow map
2018-07-23 12:14:45 +02:00
tomangelo2
fb00898035
Fix switch case documentation shortcut
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Also some polishing of loops help texts
2018-07-21 00:09:37 +02:00
tomangelo2
4bfada2ad6
Better handling of VSync errors
2018-07-05 21:18:14 +02:00
tomangelo2
608d59f07b
Moved VSync setting from Experimental to Setup
2018-07-05 20:56:38 +02:00
tomangelo2
359abf9a82
Add VSync switch to Device tab
2018-07-05 19:43:56 +02:00
Mateusz Przybył
abb7d54ef5
Add support for VS CMake/vcpkg compilation ( #1174 )
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* Add support for VS CMake/vcpkg compilation
* Fix system_windows.cpp compilation
* Add optimization and hidden console to MSVC release builds
2018-06-04 09:17:51 +02:00
José Robson Mariano Alves
0c16d9a272
Translation to Brazilian Portuguese
2018-05-16 10:22:57 -03:00
krzys-h
073191d1ea
Small CPathManager refactoring
2018-05-16 13:28:06 +02:00
krzys-h
c218fcce98
Merge branch 'master' into dev
2018-05-16 11:55:15 +02:00
krzys-h
17447e813b
Fix building of colobot.rc on Windows
2018-05-16 11:55:06 +02:00
José Robson Mariano Alves
dbd1f601da
Translation to Brazilian Portuguese
2018-05-15 18:31:41 -03:00
José Robson Mariano Alves
be1066912f
Translation to Brazilian Portuguese
2018-05-15 16:50:42 -03:00
José Robson Mariano Alves
2b933264fc
Translation to Brazilian Portuguese
2018-05-15 16:07:03 -03:00
krzys-h
cdb8a4871a
Release 0.1.11.1-alpha: Bump version
2018-05-10 21:20:13 +02:00
krzys-h
12c969c71c
Post-release 0.1.11.1-alpha
2018-05-10 21:20:13 +02:00
krzys-h
af306c4790
Release 0.1.11.1-alpha: Merge branch 'dev'
2018-05-10 21:20:13 +02:00
krzys-h
7aaac449f5
Fix release script version override
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This fixes a bug in 94a18e9648
2018-05-10 21:16:42 +02:00
krzys-h
acc3362172
Update data submodule
2018-05-10 21:06:10 +02:00
krzys-h
f538b4f477
What did I say about commiting in a hurry
2018-05-10 11:32:33 +02:00
krzys-h
12cf57409c
Support more buttonX.png files in other places than just buttons
2018-05-10 11:24:59 +02:00
krzys-h
05bc65a90b
Add support for more buttonsX.png textures (for modders)
2018-05-10 11:12:45 +02:00
krzys-h
8095dc14f7
Add support for custom button= for View cameras
2018-05-10 11:12:22 +02:00
krzys-h
ed397d2b0f
Make sure aliens hatched from eggs are not selectable by default, closes #1054
2018-05-09 23:25:52 +02:00
krzys-h
319d8e6854
Fix delete() not returning sometimes, closes #1067
2018-05-09 23:12:26 +02:00
AbigailBuccaneer
e481905a25
Do less state setting in gl14 and gl21
2018-05-09 21:03:08 +01:00
AbigailBuccaneer
c9a8a242a0
Remove CGL14Device's support for display lists
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Closes #1153 .
2018-05-09 21:03:08 +01:00
AbigailBuccaneer
f8ebc6ec21
Remove code for drawing dynamic vertex formats
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It's unused, and it's a bad idea - it's important for authoring tools
and for performance that vertex formats are well-defined instead of
dynamically created.
2018-05-09 21:03:08 +01:00
AbigailBuccaneer
94b30c00a0
Remove code duplication in CGLxxDevice
2018-05-09 21:03:08 +01:00
krzys-h
10fc47476b
Fix code style
2018-05-09 18:34:27 +02:00
krzys-h
85772376fa
Merge ScoreboardSortType with main Scoreboard command
2018-05-09 18:33:27 +02:00
krzys-h
1ed3f4b215
Add EndMissionTeams immediateWin=true; make the teams on win screen sorted
2018-05-09 18:28:25 +02:00
AbigailBuccaneer
c027b54add
Don't create a color renderbuffer for shadow map
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When rendering the shadow map offscreen using framebuffer objects, it's
not necessary to create a color renderbuffer. Currently
FramebufferParams only lets you choose between a renderbuffer and a
texture for both color and depth attachments. This changes that, and now
you can ask for a texture, a renderbuffer, or nothing.
This improves performance. On my computer, with an 8192x8192 shadow map,
this improves overall frame time by 8.0%.
2018-05-09 17:25:52 +01:00
krzys-h
abe489e294
Add EndMissionTimeout
2018-05-09 17:47:21 +02:00
krzys-h
94a18e9648
Add version override to release script
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NOT TESTED!
2018-05-09 17:23:46 +02:00
krzys_h
761694fa05
Merge pull request #1161 from AbigailBuccaneer/fix/1160
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Fix -Wsuggest-override compile errors in tests
2018-05-09 17:10:44 +02:00
AbigailBuccaneer
807d6e40e3
Fix -Wsuggest-override compile errors in tests
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Fixes #1160
2018-05-09 08:49:23 +01:00
krzys-h
a3def6d683
Disallow firendly fire in ScoreboardKillRule
2018-05-08 23:57:13 +02:00