Didier Raboud
f0e0896c2b
Comment the test that fails, with a TODO.
2013-02-14 18:42:50 +01:00
krzys-h
5d331f37ae
Another small fix.
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I'm a noob. Sorry.
2013-02-14 17:26:01 +01:00
krzys-h
945299ae5d
Small fix
2013-02-14 17:23:26 +01:00
krzys-h
e2d0f44961
More fixes to produce()
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Now every object can be created.
2013-02-14 17:18:04 +01:00
krzys-h
de228f57e8
Small fix in produce()
2013-02-14 16:04:52 +01:00
krzys-h
15682c27e3
Temporairly disabled "test" in travis
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It always fails.
2013-02-14 15:59:24 +01:00
krzys-h
89a272cf87
produce() extended
2013-02-14 15:48:02 +01:00
krzys-h
59a40088a5
Merge pull request #125 from PaweX/dev
2013-02-13 11:26:17 -08:00
krzys-h
8658d6da80
Added Destroyer from Ceebot-Teen.
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We need a new icon for it.
2013-02-13 16:58:19 +01:00
PaweX
86b302eb17
Added cAim(CBotVar* &var, void* user)
2013-02-13 16:20:35 +01:00
PaweX
4128383ee1
Update src/script/script.cpp
2013-02-13 14:04:24 +01:00
PaweX
bcd06bd0e8
Function aim(x, y) - "Giv" to "Get"
2013-02-13 13:56:50 +01:00
PaweX
f25aed44d2
aim(x,y) - "Giv" to "Get"
2013-02-13 13:48:56 +01:00
PaweX
551d6c4d95
Additional parameter for function aim(x, y).
2013-02-13 02:59:40 +01:00
PaweX
34e758a9da
Additional parameter for function aim(x, y)
2013-02-13 02:44:43 +01:00
PaweX
c26c063c5f
Additional parameter for function aim(x, y).
2013-02-13 02:36:20 +01:00
PaweX
34a008a49d
Additional parameter for function aim(x, y).
2013-02-13 02:32:41 +01:00
adiblol
d3106c73ff
More camera distance from AlienQueen
2013-02-11 22:59:51 +01:00
erihel
c7371da676
* Fixed crash when inputing cheats
2013-02-11 20:17:43 +01:00
erihel
3f6a6a9eef
* Syntax highlighting in cbot editor (needs to be tested)
2013-02-09 23:49:38 +01:00
erihel
6f64770714
* Fixes to ingame editor
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* Fixes to editor window. It's now possible to resize, move and press buttons
2013-02-09 21:00:07 +01:00
Piotr Dziwinski
209c6412ae
Refactoring in tests infrastructure
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* all tests are now in /test/ subdirectory
* unit tests concatenated to one executable (TODO: ui, common)
* preparation for test environments (OpenGL and others)
* removed old TestCBot
2013-02-03 20:03:36 +01:00
Piotr Dziwinski
3f41f97fc4
Updated and improved Blender script
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* min/max -> lod level change in model format
* split objects based on LOD
* lod_level, state & var_tex2 saved as properties in Blender objects
* UI dialogs
2013-01-27 22:08:33 +01:00
Piotr Dziwinski
a937a7b6ec
Changed model min/max to LOD levels
2013-01-27 11:43:53 +01:00
Piotr Dziwinski
83a89fc304
Updated blender script
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* now script can be installed as add-on
* model rotation is upright
2013-01-26 19:15:42 +01:00
Piotr Dziwiński
f03af31cec
Merge pull request #124 from OdyX/dev-OdyX-201301
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Makes dev build again in Travis + manpage fix
2013-01-20 06:25:12 -08:00
Didier Raboud
0ef831429a
In travis, add libsndfile-dev as build-dependency
2013-01-20 15:15:55 +01:00
Didier Raboud
b1360231ca
In manpage, correct first header to be 'NAME' not 'COLOBOT'
2013-01-20 14:28:33 +01:00
Piotr Dziwinski
b50f9ae8b7
Fixed some clang warnings
2013-01-17 20:54:35 +01:00
Piotr Dziwinski
4421430bae
Fixed edit_test linking issue
2013-01-17 20:54:23 +01:00
erihel
9f75a29e88
* Fixed sound pitch causing segfault
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* Sound support should now compile fine with MXE
* Added cache for 3 music files to speedup loading
* Updated howto
2013-01-16 01:45:38 +01:00
erihel
01c39c88f6
* Cleaning player list before getting new one (entering user menu several times appended user to existing list)
2013-01-15 22:52:37 +01:00
erihel
58f35e44ae
* Removed alut
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* Using libsndfile to load sounds and music
* Added support for playing music files
2013-01-14 22:55:16 +01:00
Piotr Dziwiński
35faf628cf
Merge pull request #117 from OdyX/dev-C++11-fixes
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C++11 fixes to get travis build
2013-01-10 10:41:10 -08:00
Didier Raboud
0f74cf96b7
In travis, add boost backport from Mapnik to succeed clang build
2013-01-10 11:55:43 +01:00
Didier Raboud
e39e802d83
Also test intallation
2013-01-10 11:55:43 +01:00
Didier Raboud
f7f4bd945c
In travis, do out-of-tree build
2013-01-10 11:55:43 +01:00
Didier Raboud
d221233436
Enable clang build in travis
2013-01-10 10:13:41 +01:00
Didier Raboud
4444fde9d7
Use correct C++11/C++0x flags depending on the used compiler
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See http://gcc.gnu.org/projects/cxx0x.html for details.
2013-01-10 10:13:21 +01:00
Piotr Dziwinski
3c94a69870
Added GLEW to travis config
2013-01-09 23:41:18 +01:00
erihel
08578c4015
Merge branch 'dev' of github:colobot/colobot into dev
2013-01-09 23:21:37 +01:00
erihel
983373f150
* Fixed pitch calculation (sound in cut scenes will work as well as robot tracks sound)
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* Fixed applying effects to sounds
* Changed volume to range 0.0-1.0 except for values in UI
2013-01-09 23:19:10 +01:00
Piotr Dziwinski
cf72246243
Disabled travis e-mail notifications
2013-01-09 21:55:34 +01:00
krzys-h
871542abf5
Merge pull request #114 from OdyX/dev-update-cmake-with-data
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Let CMake rely on data's CMakeLists.txt if it exists
2013-01-09 04:36:06 -08:00
krzys-h
9a9cfc51c1
Merge pull request #112 from OdyX/dev-levels-fallback
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In levels' lists, fallback to english
2013-01-09 04:33:47 -08:00
Piotr Dziwinski
1285712aa2
CMakeLists enhancements
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- compiler detection (clang and gcc version check)
- compile flags only for src/ subdir
- system and local include paths
- fix for clang compilation
2013-01-08 22:12:09 +01:00
Piotr Dziwinski
5a6b3f005a
Merge dev and dev-graphics
2013-01-07 19:43:04 +01:00
Piotr Dziwinski
edb1c0cbd6
GLEW fix for some graphics drivers
2013-01-06 23:13:05 +01:00
Marcin Zawadzki
ff5c890854
Small fix in detecting language. Fixes needed to compile code using clang
2013-01-05 23:03:26 +01:00
Piotr Dziwinski
8818a8e5db
Corrected OpenGL extension detection
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- corrected multitexture and VBO detection
- GLEW is now a required library
- minor CMakeLists refactoring
2013-01-05 23:03:06 +01:00