Commit Graph

9 Commits (6c783b903392173a6a98048aad3d600e4dcfe103)

Author SHA1 Message Date
erihel 3a594dc3a8 * Changed AdjustFrequency formula
* Changed SetVolume to match orginal game formula
2013-02-24 18:04:38 +01:00
Piotr Dziwiński 001d37b257 CInstanceManager refactoring
* removed classes managed by CInstanceManager
   except for CObject, CPyro, CBrain and CPhysics
   because of dependencies
 * refactored instance searching to use existing singleton instances of
   CApplication, CEngine and CRobotMain and calling their getter
   functions
2013-02-17 12:11:56 +01:00
erihel 9f75a29e88 * Fixed sound pitch causing segfault
* Sound support should now compile fine with MXE
* Added cache for 3 music files to speedup loading
* Updated howto
2013-01-16 01:45:38 +01:00
erihel 58f35e44ae * Removed alut
* Using libsndfile to load sounds and music
* Added support for playing music files
2013-01-14 22:55:16 +01:00
erihel 983373f150 * Fixed pitch calculation (sound in cut scenes will work as well as robot tracks sound)
* Fixed applying effects to sounds
* Changed volume to range 0.0-1.0 except for values in UI
2013-01-09 23:19:10 +01:00
erihel fff9d235e4 * Fixed problem with freeing buffers while conneted to a source resulting with "Unable to unload buffer message"
* Fixed posible segfault while trying to play sound after not loading file properly
2013-01-04 21:44:16 +01:00
erihel c9ca8f2b62 * Fixed segault when could not set sound pitch (bad logger call)
* All 81 audio files should be loaded instead of 69 high quality
* Changed volume ajustment formula to proper one
2012-12-28 21:19:50 +01:00
erihel 1fa5f7a96f * Changed log level in sound module
* Fixed warnings in sound module
* Fixed problem with map loading when locale with different number separator
2012-12-25 17:46:48 +01:00
erihel a6ff654ae3 removing plugins for gold version (for mxe cross compiling) 2012-12-20 20:59:11 +01:00