* remove unused functions and members
* make protected functions used only locally or in factory
* rename some functions to be more meaningful
* refactor some enums to enum classes
If you change the height after overheat, you get damage like you didn't change it at all. For example: overheat when you are 10 meters above the ground, and you fall to place 20 meters deeper, but you get the damage like you fell from 10 meters instead of 30. This commit fix this.
* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
- changed tabs to spaces and DOS line endings to Unix
(except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
- added (very basic) SDL template in CApplication and CEngine
- split project into two targets: colobot_old (dependent on DirectX and WinAPI)
and colobot_new (dependent on SDL and OpenGL)
- moved sound.h/cpp to old/ and created new template in Snd namespace
- added platform-independent dialog boxes in app/system.h/cpp
- changed structs from D3DVECTOR to Math::Vector
and from D3DMATRIX to Math::Matrix
- changed functions to new Math namespace functions
- moved mainmovie module from graphics to object
- added Get and Set to Math::Matrix
- changed FPOINT to Math::Point and some functions
from math module to the new implementation
- moved old function and FPOINT struct declarations to math3d.cpp
- removed some unused functions in math module
- fixed some #include dependencies
- moved #define STRICT and #define D3D_OVERLOADS to compile options