Changed #defined constants to consts; typedef struct -> struct

dev-ui
Piotr Dziwinski 2012-06-11 17:28:27 +02:00
parent 8ffdf2583e
commit a8665d2042
90 changed files with 615 additions and 640 deletions

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@ -48,14 +48,14 @@
#endif
#define AUDIO_TRACK 13 // total number of audio tracks on the CD
#define MAX_STEP 0.2f // maximum time for a step
const int AUDIO_TRACK = 13; // total number of audio tracks on the CD
const float MAX_STEP = 0.2f; // maximum time for a step
#define WINDOW_DX (640+6) // dimensions in windowed mode
#define WINDOW_DY (480+25)
const int WINDOW_DX = (640+6); // dimensions in windowed mode
const int WINDOW_DY = (480+25);
#define USE_THREAD false // true does not work!
#define TIME_THREAD 0.02f
const float TIME_THREAD = 0.02f;

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@ -20,7 +20,6 @@
#define D3D_OVERLOADS
#include <d3d.h>
#include "graphics/d3d/d3dengine.h"

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@ -34,7 +34,7 @@
class CInstanceManager;
#define MAXEVENT 100
const int MAXEVENT = 100;
// Events.
@ -528,7 +528,7 @@ enum EventMsg
EVENT_FORCE_DWORD = 0x7fffffff
};
typedef struct
struct Event
{
EventMsg event; // event (EVENT *)
long param; // parameter
@ -538,45 +538,44 @@ typedef struct
float axeZ; // control the Z axis (-1 .. 1)
short keyState; // state of the keyboard (KS_ *)
float rTime; // relative time
}
Event;
};
#define VK_BUTTON1 (0x100+1) // joystick button 1
#define VK_BUTTON2 (0x100+2) // joystick button 2
#define VK_BUTTON3 (0x100+3) // joystick button 3
#define VK_BUTTON4 (0x100+4) // joystick button 4
#define VK_BUTTON5 (0x100+5) // joystick button 5
#define VK_BUTTON6 (0x100+6) // joystick button 6
#define VK_BUTTON7 (0x100+7) // joystick button 7
#define VK_BUTTON8 (0x100+8) // joystick button 8
#define VK_BUTTON9 (0x100+9) // joystick button 9
#define VK_BUTTON10 (0x100+10) // joystick button 10
#define VK_BUTTON11 (0x100+11) // joystick button 11
#define VK_BUTTON12 (0x100+12) // joystick button 12
#define VK_BUTTON13 (0x100+13) // joystick button 13
#define VK_BUTTON14 (0x100+14) // joystick button 14
#define VK_BUTTON15 (0x100+15) // joystick button 15
#define VK_BUTTON16 (0x100+16) // joystick button 16
#define VK_BUTTON17 (0x100+17) // joystick button 17
#define VK_BUTTON18 (0x100+18) // joystick button 18
#define VK_BUTTON19 (0x100+19) // joystick button 19
#define VK_BUTTON20 (0x100+20) // joystick button 20
#define VK_BUTTON21 (0x100+21) // joystick button 21
#define VK_BUTTON22 (0x100+22) // joystick button 22
#define VK_BUTTON23 (0x100+23) // joystick button 23
#define VK_BUTTON24 (0x100+24) // joystick button 24
#define VK_BUTTON25 (0x100+25) // joystick button 25
#define VK_BUTTON26 (0x100+26) // joystick button 26
#define VK_BUTTON27 (0x100+27) // joystick button 27
#define VK_BUTTON28 (0x100+28) // joystick button 28
#define VK_BUTTON29 (0x100+29) // joystick button 29
#define VK_BUTTON30 (0x100+30) // joystick button 30
#define VK_BUTTON31 (0x100+31) // joystick button 31
#define VK_BUTTON32 (0x100+32) // joystick button 32
const int VK_BUTTON1 = (0x100+1); // joystick button 1
const int VK_BUTTON2 = (0x100+2); // joystick button 2
const int VK_BUTTON3 = (0x100+3); // joystick button 3
const int VK_BUTTON4 = (0x100+4); // joystick button 4
const int VK_BUTTON5 = (0x100+5); // joystick button 5
const int VK_BUTTON6 = (0x100+6); // joystick button 6
const int VK_BUTTON7 = (0x100+7); // joystick button 7
const int VK_BUTTON8 = (0x100+8); // joystick button 8
const int VK_BUTTON9 = (0x100+9); // joystick button 9
const int VK_BUTTON10 = (0x100+10); // joystick button 10
const int VK_BUTTON11 = (0x100+11); // joystick button 11
const int VK_BUTTON12 = (0x100+12); // joystick button 12
const int VK_BUTTON13 = (0x100+13); // joystick button 13
const int VK_BUTTON14 = (0x100+14); // joystick button 14
const int VK_BUTTON15 = (0x100+15); // joystick button 15
const int VK_BUTTON16 = (0x100+16); // joystick button 16
const int VK_BUTTON17 = (0x100+17); // joystick button 17
const int VK_BUTTON18 = (0x100+18); // joystick button 18
const int VK_BUTTON19 = (0x100+19); // joystick button 19
const int VK_BUTTON20 = (0x100+20); // joystick button 20
const int VK_BUTTON21 = (0x100+21); // joystick button 21
const int VK_BUTTON22 = (0x100+22); // joystick button 22
const int VK_BUTTON23 = (0x100+23); // joystick button 23
const int VK_BUTTON24 = (0x100+24); // joystick button 24
const int VK_BUTTON25 = (0x100+25); // joystick button 25
const int VK_BUTTON26 = (0x100+26); // joystick button 26
const int VK_BUTTON27 = (0x100+27); // joystick button 27
const int VK_BUTTON28 = (0x100+28); // joystick button 28
const int VK_BUTTON29 = (0x100+29); // joystick button 29
const int VK_BUTTON30 = (0x100+30); // joystick button 30
const int VK_BUTTON31 = (0x100+31); // joystick button 31
const int VK_BUTTON32 = (0x100+32); // joystick button 32
#define VK_WHEELUP (0x200+1) // Mousewheel up
#define VK_WHEELDOWN (0x200+2) // Mousewheel down
const int VK_WHEELUP = (0x200+1); // Mousewheel up
const int VK_WHEELDOWN = (0x200+2); // Mousewheel down
enum KeyRank

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@ -17,39 +17,43 @@
// global.h
#define BUILD_FACTORY (1<<0) // factory
#define BUILD_DERRICK (1<<1) // derrick
#define BUILD_CONVERT (1<<2) // converter
#define BUILD_RADAR (1<<3) // radar
#define BUILD_ENERGY (1<<4) // factory of cells
#define BUILD_NUCLEAR (1<<5) // nuclear power plant
#define BUILD_STATION (1<<6) // base station
#define BUILD_REPAIR (1<<7) // repair center
#define BUILD_TOWER (1<<8) // defense tower
#define BUILD_RESEARCH (1<<9) // research center
#define BUILD_LABO (1<<10) // laboratory
#define BUILD_PARA (1<<11) // lightning protection
#define BUILD_INFO (1<<12) // information terminal
#define BUILD_GFLAT (1<<16) // flat floor
#define BUILD_FLAG (1<<17) // puts / removes colored flag
enum BuildType
{
BUILD_FACTORY = (1<<0), // factory
BUILD_DERRICK = (1<<1), // derrick
BUILD_CONVERT = (1<<2), // converter
BUILD_RADAR = (1<<3), // radar
BUILD_ENERGY = (1<<4), // factory of cells
BUILD_NUCLEAR = (1<<5), // nuclear power plant
BUILD_STATION = (1<<6), // base station
BUILD_REPAIR = (1<<7), // repair center
BUILD_TOWER = (1<<8), // defense tower
BUILD_RESEARCH = (1<<9), // research center
BUILD_LABO = (1<<10), // laboratory
BUILD_PARA = (1<<11), // lightning protection
BUILD_INFO = (1<<12), // information terminal
BUILD_GFLAT = (1<<16), // flat floor
BUILD_FLAG = (1<<17) // puts / removes colored flag
};
// Do not change values was because of backups (bits = ...).
#define RESEARCH_TANK (1<<0) // caterpillars
#define RESEARCH_FLY (1<<1) // wings
#define RESEARCH_CANON (1<<2) // cannon
#define RESEARCH_TOWER (1<<3) // defense tower
#define RESEARCH_ATOMIC (1<<4) // nuclear
#define RESEARCH_THUMP (1<<5) // thumper
#define RESEARCH_SHIELD (1<<6) // shield
#define RESEARCH_PHAZER (1<<7) // phazer gun
#define RESEARCH_iPAW (1<<8) // legs of insects
#define RESEARCH_iGUN (1<<9) // cannon of insects
#define RESEARCH_RECYCLER (1<<10) // recycler
#define RESEARCH_SUBM (1<<11) // submarine
#define RESEARCH_SNIFFER (1<<12) // sniffer
enum ResearchType
{
RESEARCH_TANK = (1<<0), // caterpillars
RESEARCH_FLY = (1<<1), // wings
RESEARCH_CANON = (1<<2), // cannon
RESEARCH_TOWER = (1<<3), // defense tower
RESEARCH_ATOMIC = (1<<4), // nuclear
RESEARCH_THUMP = (1<<5), // thumper
RESEARCH_SHIELD = (1<<6), // shield
RESEARCH_PHAZER = (1<<7), // phazer gun
RESEARCH_iPAW = (1<<8), // legs of insects
RESEARCH_iGUN = (1<<9), // cannon of insects
RESEARCH_RECYCLER = (1<<10), // recycler
RESEARCH_SUBM = (1<<11), // submarine
RESEARCH_SNIFFER = (1<<12) // sniffer
};
extern long g_id; // unique identifier
extern long g_build; // constructible buildings

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@ -23,13 +23,12 @@
typedef struct
struct BaseClass
{
int totalPossible;
int totalUsed;
void** classPointer;
}
BaseClass;
};

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@ -22,24 +22,22 @@
#include <stdio.h>
#define METAMAX 5
const int METAMAX = 5;
typedef struct
struct MetaHeader
{
char name[14]; // file name (8.3 max)
int start; // position from the beginning of the metafile
int len; // length of the file
}
MetaHeader;
};
typedef struct
struct MetaFile
{
char name[50]; // name of the metafile
FILE* stream; // channel
int total; // number of files
MetaHeader* headers; // headers of files
}
MetaFile;
};

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@ -63,7 +63,7 @@ enum ClassType
CLASS_BLITZ = 27,
};
#define CLASS_MAX 30
const int CLASS_MAX = 30;
@ -203,18 +203,18 @@ enum Error
// Keyboard state.
#define KS_PAGEUP (1<<4)
#define KS_PAGEDOWN (1<<5)
#define KS_SHIFT (1<<6)
#define KS_CONTROL (1<<7)
#define KS_MLEFT (1<<8)
#define KS_MRIGHT (1<<9)
#define KS_NUMUP (1<<10)
#define KS_NUMDOWN (1<<11)
#define KS_NUMLEFT (1<<12)
#define KS_NUMRIGHT (1<<13)
#define KS_NUMPLUS (1<<14)
#define KS_NUMMINUS (1<<15)
const int KS_PAGEUP = (1<<4);
const int KS_PAGEDOWN = (1<<5);
const int KS_SHIFT = (1<<6);
const int KS_CONTROL = (1<<7);
const int KS_MLEFT = (1<<8);
const int KS_MRIGHT = (1<<9);
const int KS_NUMUP = (1<<10);
const int KS_NUMDOWN = (1<<11);
const int KS_NUMLEFT = (1<<12);
const int KS_NUMRIGHT = (1<<13);
const int KS_NUMPLUS = (1<<14);
const int KS_NUMMINUS = (1<<15);
// Procedures.

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@ -35,7 +35,7 @@
#define MAX_VERTICES 2000
const int MAX_VERTICES = 2000;
@ -243,14 +243,13 @@ bool CModFile::ReadDXF(char *filename, float min, float max)
typedef struct
struct InfoMOD
{
int rev;
int vers;
int total;
int reserve[10];
}
InfoMOD;
};
// Change nom.bmp to nom.tga

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@ -27,7 +27,7 @@ class CInstanceManager;
typedef struct
struct OldModelTriangle1
{
char bUsed; // true -> using
char bSelect; // true -> selected
@ -38,10 +38,9 @@ typedef struct
char texName[20];
float min;
float max;
}
OldModelTriangle1; // length = 196 bytes
}; // length = 196 bytes
typedef struct
struct OldModelTriangle2
{
char bUsed; // true -> used
char bSelect; // true -> selected
@ -57,10 +56,9 @@ typedef struct
short reserve2;
short reserve3;
short reserve4;
}
OldModelTriangle2;
};
typedef struct
struct ModelTriangle
{
char bUsed; // true -> used
char bSelect; // true -> selected
@ -76,8 +74,7 @@ typedef struct
short reserve2;
short reserve3;
short reserve4;
}
ModelTriangle; // length = 208 bytes
}; // length = 208 bytes

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@ -19,10 +19,6 @@
#pragma once
#define STRICT
#define D3D_OVERLOADS
extern bool InitCurrentDirectory();
extern bool SetProfileString(char* section, char* key, char* string);
extern bool GetProfileString(char* section, char* key, char* buffer, int max);

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@ -49,12 +49,11 @@ void SetGlobalGamerName(char *name)
typedef struct
struct KeyDesc
{
KeyRank key;
char name[20];
}
KeyDesc;
};
static KeyDesc keyTable[22] =
{

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@ -44,104 +44,107 @@ enum ResType
// Resources of type RES_TEXT.
#define RT_VERSION_ID 1
#define RT_DISINFO_TITLE 2
#define RT_WINDOW_MAXIMIZED 3
#define RT_WINDOW_MINIMIZED 4
#define RT_WINDOW_STANDARD 5
#define RT_WINDOW_CLOSE 6
enum ResTextType
{
RT_VERSION_ID = 1,
RT_DISINFO_TITLE = 2,
RT_WINDOW_MAXIMIZED = 3,
RT_WINDOW_MINIMIZED = 4,
RT_WINDOW_STANDARD = 5,
RT_WINDOW_CLOSE = 6,
#define RT_STUDIO_TITLE 10
#define RT_SCRIPT_NEW 20
#define RT_NAME_DEFAULT 21
#define RT_IO_NEW 22
#define RT_KEY_OR 23
RT_STUDIO_TITLE = 10,
RT_SCRIPT_NEW = 20,
RT_NAME_DEFAULT = 21,
RT_IO_NEW = 22,
RT_KEY_OR = 23,
#define RT_TITLE_BASE 40
#define RT_TITLE_INIT 41
#define RT_TITLE_TRAINER 42
#define RT_TITLE_DEFI 43
#define RT_TITLE_MISSION 44
#define RT_TITLE_FREE 45
#define RT_TITLE_PROTO 46
#define RT_TITLE_SETUP 47
#define RT_TITLE_NAME 48
#define RT_TITLE_PERSO 49
#define RT_TITLE_WRITE 50
#define RT_TITLE_READ 51
#define RT_TITLE_USER 52
#define RT_TITLE_TEEN 53
RT_TITLE_BASE = 40,
RT_TITLE_INIT = 41,
RT_TITLE_TRAINER = 42,
RT_TITLE_DEFI = 43,
RT_TITLE_MISSION = 44,
RT_TITLE_FREE = 45,
RT_TITLE_PROTO = 46,
RT_TITLE_SETUP = 47,
RT_TITLE_NAME = 48,
RT_TITLE_PERSO = 49,
RT_TITLE_WRITE = 50,
RT_TITLE_READ = 51,
RT_TITLE_USER = 52,
RT_TITLE_TEEN = 53,
#define RT_PLAY_CHAPt 60
#define RT_PLAY_CHAPd 61
#define RT_PLAY_CHAPm 62
#define RT_PLAY_CHAPf 63
#define RT_PLAY_CHAPp 64
#define RT_PLAY_LISTt 65
#define RT_PLAY_LISTd 66
#define RT_PLAY_LISTm 67
#define RT_PLAY_LISTf 68
#define RT_PLAY_LISTp 69
#define RT_PLAY_RESUME 70
#define RT_PLAY_CHAPu 71
#define RT_PLAY_LISTu 72
#define RT_PLAY_CHAPte 73
#define RT_PLAY_LISTk 74
RT_PLAY_CHAPt = 60,
RT_PLAY_CHAPd = 61,
RT_PLAY_CHAPm = 62,
RT_PLAY_CHAPf = 63,
RT_PLAY_CHAPp = 64,
RT_PLAY_LISTt = 65,
RT_PLAY_LISTd = 66,
RT_PLAY_LISTm = 67,
RT_PLAY_LISTf = 68,
RT_PLAY_LISTp = 69,
RT_PLAY_RESUME = 70,
RT_PLAY_CHAPu = 71,
RT_PLAY_LISTu = 72,
RT_PLAY_CHAPte = 73,
RT_PLAY_LISTk = 74,
#define RT_SETUP_DEVICE 80
#define RT_SETUP_MODE 81
#define RT_SETUP_KEY1 82
#define RT_SETUP_KEY2 83
RT_SETUP_DEVICE = 80,
RT_SETUP_MODE = 81,
RT_SETUP_KEY1 = 82,
RT_SETUP_KEY2 = 83,
#define RT_PERSO_FACE 90
#define RT_PERSO_GLASSES 91
#define RT_PERSO_HAIR 92
#define RT_PERSO_COMBI 93
#define RT_PERSO_BAND 94
RT_PERSO_FACE = 90,
RT_PERSO_GLASSES = 91,
RT_PERSO_HAIR = 92,
RT_PERSO_COMBI = 93,
RT_PERSO_BAND = 94,
#define RT_DIALOG_TITLE 100
#define RT_DIALOG_ABORT 101
#define RT_DIALOG_QUIT 102
#define RT_DIALOG_YES 103
#define RT_DIALOG_NO 104
#define RT_DIALOG_DELOBJ 105
#define RT_DIALOG_DELGAME 106
#define RT_DIALOG_YESDEL 107
#define RT_DIALOG_NODEL 108
#define RT_DIALOG_LOADING 109
#define RT_DIALOG_YESQUIT 110
#define RT_DIALOG_NOQUIT 111
RT_DIALOG_TITLE = 100,
RT_DIALOG_ABORT = 101,
RT_DIALOG_QUIT = 102,
RT_DIALOG_YES = 103,
RT_DIALOG_NO = 104,
RT_DIALOG_DELOBJ = 105,
RT_DIALOG_DELGAME = 106,
RT_DIALOG_YESDEL = 107,
RT_DIALOG_NODEL = 108,
RT_DIALOG_LOADING = 109,
RT_DIALOG_YESQUIT = 110,
RT_DIALOG_NOQUIT = 111,
#define RT_STUDIO_LISTTT 120
#define RT_STUDIO_COMPOK 121
#define RT_STUDIO_PROGSTOP 122
RT_STUDIO_LISTTT = 120,
RT_STUDIO_COMPOK = 121,
RT_STUDIO_PROGSTOP = 122,
#define RT_SATCOM_LIST 140
#define RT_SATCOM_BOT 141
#define RT_SATCOM_BUILDING 142
#define RT_SATCOM_FRET 143
#define RT_SATCOM_ALIEN 144
#define RT_SATCOM_NULL 145
#define RT_SATCOM_ERROR1 146
#define RT_SATCOM_ERROR2 147
RT_SATCOM_LIST = 140,
RT_SATCOM_BOT = 141,
RT_SATCOM_BUILDING = 142,
RT_SATCOM_FRET = 143,
RT_SATCOM_ALIEN = 144,
RT_SATCOM_NULL = 145,
RT_SATCOM_ERROR1 = 146,
RT_SATCOM_ERROR2 = 147,
#define RT_IO_OPEN 150
#define RT_IO_SAVE 151
#define RT_IO_LIST 152
#define RT_IO_NAME 153
#define RT_IO_DIR 154
#define RT_IO_PRIVATE 155
#define RT_IO_PUBLIC 156
RT_IO_OPEN = 150,
RT_IO_SAVE = 151,
RT_IO_LIST = 152,
RT_IO_NAME = 153,
RT_IO_DIR = 154,
RT_IO_PRIVATE = 155,
RT_IO_PUBLIC = 156,
#define RT_GENERIC_DEV1 170
#define RT_GENERIC_DEV2 171
#define RT_GENERIC_EDIT1 172
#define RT_GENERIC_EDIT2 173
RT_GENERIC_DEV1 = 170,
RT_GENERIC_DEV2 = 171,
RT_GENERIC_EDIT1 = 172,
RT_GENERIC_EDIT2 = 173,
#define RT_INTERFACE_REC 180
RT_INTERFACE_REC = 180,
#define RT_MESSAGE_WIN 200
#define RT_MESSAGE_LOST 201
RT_MESSAGE_WIN = 200,
RT_MESSAGE_LOST = 201,
};
static CD3DEngine* g_engine = 0;

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@ -22,8 +22,6 @@
#include <d3d.h>
#define NAN 999999
#define D3DFVF_VERTEX2 (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX2)
struct D3DVERTEX2

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@ -31,8 +31,8 @@ class CSound;
#define BLITZPARA 200.0f // radius of lightning protection
#define BLITZMAX 50
const float BLITZPARA = 200.0f; // radius of lightning protection
const int BLITZMAX = 50;
enum BlitzPhase
{

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@ -35,7 +35,7 @@
#define DIMEXPAND 4 // extension of the dimensions
const int DIMEXPAND = 4; // extension of the dimensions

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@ -28,15 +28,14 @@ class CTerrain;
#define MAXCLOUDLINE 100
const int MAXCLOUDLINE = 100;
typedef struct
struct CloudLine
{
short x, y; // beginning
short len; // in length x
float px1, px2, pz;
}
CloudLine;
};
class CCloud

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@ -26,21 +26,20 @@ class CInstanceManager;
class CD3DEngine;
#define D3DMAXLIGHT 100
const int D3DMAXLIGHT = 100;
typedef struct
struct LightProg
{
float starting;
float ending;
float current;
float progress;
float speed;
}
LightProg;
};
typedef struct
struct Light
{
char bUsed; // true -> light exists
char bEnable; // true -> light turned on
@ -54,8 +53,7 @@ typedef struct
LightProg colorRed;
LightProg colorGreen;
LightProg colorBlue;
}
Light;
};

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@ -41,7 +41,7 @@
#define MAX_COLORS 9
const int MAX_COLORS = 9;
static float table_color[MAX_COLORS*3] =
{
@ -57,7 +57,7 @@ static float table_color[MAX_COLORS*3] =
};
#define MAX_STATES 10
const int MAX_STATES = 10;
static int table_state[MAX_STATES] =
{
@ -74,7 +74,7 @@ static int table_state[MAX_STATES] =
};
#define MAX_NAMES 23
const int MAX_NAMES = 23;

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@ -43,8 +43,8 @@
#define FOG_HSUP 10.0f
#define FOG_HINF 100.0f
const float FOG_HSUP = 10.0f;
const float FOG_HINF = 100.0f;

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@ -30,17 +30,20 @@ class CWater;
class CObject;
#define MAXPARTICULE 500
#define MAXPARTITYPE 5
#define MAXTRACK 100
#define MAXTRACKLEN 10
#define MAXPARTIFOG 100
#define MAXWHEELTRACE 1000
const int MAXPARTICULE = 500;
const int MAXPARTITYPE = 5;
const int MAXTRACK = 100;
const int MAXTRACKLEN = 10;
const int MAXPARTIFOG = 100;
const int MAXWHEELTRACE = 1000;
#define SH_WORLD 0 // particle in the world in the interface
#define SH_FRONT 1 // particle in the world on the interface
#define SH_INTERFACE 2 // particle in the interface
#define SH_MAX 3
enum ParticulePlace
{
SH_WORLD = 0, // particle in the world in the interface
SH_FRONT = 1, // particle in the world on the interface
SH_INTERFACE = 2, // particle in the interface
SH_MAX = 3
};
// type == 0 -> triangles
// type == 1 -> effect00 (black background)
@ -198,7 +201,7 @@ enum ParticulePhase
PARPHEND = 1,
};
typedef struct
struct Particule
{
char bUsed; // true -> particle used
char bRay; // true -> ray with goal
@ -227,10 +230,9 @@ typedef struct
CObject* objFather; // father object (for example reactor)
short objRank; // rank of the object, or -1
short trackRank; // rank of the drag
}
Particule;
};
typedef struct
struct Track
{
char bUsed; // true -> drag used
char bDrawParticule;
@ -242,16 +244,14 @@ typedef struct
int head; // head to write index
D3DVECTOR pos[MAXTRACKLEN];
float len[MAXTRACKLEN];
}
Track;
};
typedef struct
struct WheelTrace
{
ParticuleType type; // type PARTI*
D3DVECTOR pos[4]; // rectangle positions
float startTime; // beginning of life
}
WheelTrace;
};

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@ -27,9 +27,9 @@ class CD3DEngine;
#define MAXPLANET 10
const int MAXPLANET = 10;
typedef struct
struct Planet
{
char bUsed; // true -> planet exists
FPOINT start; // initial position in degrees
@ -40,8 +40,7 @@ typedef struct
char name[20]; // name of the texture
FPOINT uv1, uv2; // texture mapping
char bTGA; // texture .TGA
}
Planet;
};

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@ -67,23 +67,21 @@ enum PyroType
};
typedef struct
struct PyroBurnPart
{
int part;
D3DVECTOR initialPos;
D3DVECTOR finalPos;
D3DVECTOR initialAngle;
D3DVECTOR finalAngle;
}
PyroBurnPart;
};
typedef struct
struct PyroLightOper
{
float progress;
float intensity;
D3DCOLORVALUE color;
}
PyroLightOper;
};

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@ -37,7 +37,7 @@
#include "graphics/common/terrain.h"
#define BMPHEAD 1078
const int BMPHEAD = 1078;

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@ -19,6 +19,7 @@
#pragma once
#include "math/old/math3d.h"
#include "graphics/d3d/d3dengine.h"
@ -28,7 +29,7 @@ class CWater;
#define FLATLIMIT (5.0f*PI/180.0f)
const float FLATLIMIT = (5.0f*PI/180.0f);
enum TerrainRes
@ -44,9 +45,9 @@ enum TerrainRes
};
#define MAXBUILDINGLEVEL 100
const int MAXBUILDINGLEVEL = 100;
typedef struct
struct BuildingLevel
{
D3DVECTOR center;
float factor;
@ -58,40 +59,36 @@ typedef struct
float bboxMaxX;
float bboxMinZ;
float bboxMaxZ;
}
BuildingLevel;
};
#define MAXMATTERRAIN 100
const int MAXMATTERRAIN = 100;
typedef struct
struct TerrainMaterial
{
short id;
char texName[20];
float u,v;
float hardness;
char mat[4]; // up, right, down, left
}
TerrainMaterial;
};
typedef struct
struct DotLevel
{
short id;
char mat[4]; // up, right, down, left
}
DotLevel;
};
#define MAXFLYINGLIMIT 10
const int MAXFLYINGLIMIT = 10;
typedef struct
struct FlyingLimit
{
D3DVECTOR center;
float extRadius;
float intRadius;
float maxHeight;
}
FlyingLimit;
};

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@ -26,10 +26,10 @@ class CInstanceManager;
#define SMALLFONT 10.0f
#define BIGFONT 15.0f
const float SMALLFONT = 10.0f;
const float BIGFONT = 15.0f;
#define NORMSTRETCH 0.8f
const float NORMSTRETCH = 0.8f;
@ -58,10 +58,10 @@ enum FontColor
COLOR_TABLE = 0x70,
};
#define FONT_MASK 0x03
#define TITLE_MASK 0x0c
#define COLOR_MASK 0x70
#define IMAGE_MASK 0x80
const int FONT_MASK = 0x03;
const int TITLE_MASK = 0x0c;
const int COLOR_MASK = 0x70;
const int IMAGE_MASK = 0x80;

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@ -29,20 +29,19 @@ class CSound;
#define MAXWATERLINE 500
const int MAXWATERLINE = 500;
typedef struct
struct WaterLine
{
short x, y; // beginning
short len; // length by x
float px1, px2, pz;
}
WaterLine;
};
#define MAXWATVAPOR 10
const int MAXWATVAPOR = 10;
typedef struct
struct WaterVapor
{
bool bUsed;
ParticuleType type;
@ -50,8 +49,7 @@ typedef struct
float delay;
float time;
float last;
}
WaterVapor;
};
enum WaterType

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@ -47,12 +47,12 @@
#define SIZEBLOC_TEXTURE 50
#define SIZEBLOC_TRANSFORM 100
#define SIZEBLOC_MINMAX 5
#define SIZEBLOC_LIGHT 10
#define SIZEBLOC_MATERIAL 100
#define SIZEBLOC_TRIANGLE 200
const int SIZEBLOC_TEXTURE = 50;
const int SIZEBLOC_TRANSFORM = 100;
const int SIZEBLOC_MINMAX = 5;
const int SIZEBLOC_LIGHT = 10;
const int SIZEBLOC_MATERIAL = 100;
const int SIZEBLOC_TRIANGLE = 200;
@ -5616,14 +5616,13 @@ void CD3DEngine::DrawMouse()
FPOINT pos, ppos, dim;
int i;
typedef struct
struct Mouse
{
D3DMouse type;
int icon1, icon2, iconShadow;
int mode1, mode2;
float hotx, hoty;
}
Mouse;
};
static Mouse table[] =
{

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@ -36,9 +36,9 @@ class CSound;
class CTerrain;
#define D3DMAXOBJECT 1200
#define D3DMAXSHADOW 500
#define D3DMAXGROUNDSPOT 100
const int D3DMAXOBJECT = 1200;
const int D3DMAXSHADOW = 500;
const int D3DMAXGROUNDSPOT = 100;
enum D3DTypeObj
@ -97,39 +97,38 @@ enum D3DShadowType
};
#define D3DSTATENORMAL 0 // normal opaque materials
#define D3DSTATETTb (1<<0) // the transparent texture (black = no)
#define D3DSTATETTw (1<<1) // the transparent texture (white = no)
#define D3DSTATETD (1<<2) // the transparent diffuse color
#define D3DSTATEWRAP (1<<3) // texture wrappe
#define D3DSTATECLAMP (1<<4) // texture borders with solid color
#define D3DSTATELIGHT (1<<5) // light texture (ambient max)
#define D3DSTATEDUALb (1<<6) // double black texturing
#define D3DSTATEDUALw (1<<7) // double white texturing
#define D3DSTATEPART1 (1<<8) // part 1 (no change in. MOD!)
#define D3DSTATEPART2 (1<<9) // part 2
#define D3DSTATEPART3 (1<<10) // part 3
#define D3DSTATEPART4 (1<<11) // part 4
#define D3DSTATE2FACE (1<<12) // double-sided face
#define D3DSTATEALPHA (1<<13) // image using alpha channel
#define D3DSTATESECOND (1<<14) // always use 2nd floor texturing
#define D3DSTATEFOG (1<<15) // causes the fog
#define D3DSTATETCb (1<<16) // the transparent color (black = no)
#define D3DSTATETCw (1<<17) // the transparent color (white = no)
const int D3DSTATENORMAL = 0; // normal opaque materials
const int D3DSTATETTb = (1<<0); // the transparent texture (black = no)
const int D3DSTATETTw = (1<<1); // the transparent texture (white = no)
const int D3DSTATETD = (1<<2); // the transparent diffuse color
const int D3DSTATEWRAP = (1<<3); // texture wrappe
const int D3DSTATECLAMP = (1<<4); // texture borders with solid color
const int D3DSTATELIGHT = (1<<5); // light texture (ambient max)
const int D3DSTATEDUALb = (1<<6); // double black texturing
const int D3DSTATEDUALw = (1<<7); // double white texturing
const int D3DSTATEPART1 = (1<<8); // part 1 (no change in. MOD!)
const int D3DSTATEPART2 = (1<<9); // part 2
const int D3DSTATEPART3 = (1<<10); // part 3
const int D3DSTATEPART4 = (1<<11); // part 4
const int D3DSTATE2FACE = (1<<12); // double-sided face
const int D3DSTATEALPHA = (1<<13); // image using alpha channel
const int D3DSTATESECOND = (1<<14); // always use 2nd floor texturing
const int D3DSTATEFOG = (1<<15); // causes the fog
const int D3DSTATETCb = (1<<16); // the transparent color (black = no)
const int D3DSTATETCw = (1<<17); // the transparent color (white = no)
typedef struct
struct D3DTriangle
{
D3DVERTEX2 triangle[3];
D3DMATERIAL7 material;
int state;
char texName1[20];
char texName2[20];
}
D3DTriangle;
};
typedef struct
struct D3DObjLevel6
{
int totalPossible;
int totalUsed;
@ -137,56 +136,50 @@ typedef struct
int state;
D3DTypeTri type; // D3DTYPE6x
D3DVERTEX2 vertex[1];
}
D3DObjLevel6;
};
typedef struct
struct D3DObjLevel5
{
int totalPossible;
int totalUsed;
int reserve;
D3DObjLevel6* table[1];
}
D3DObjLevel5;
};
typedef struct
struct D3DObjLevel4
{
int totalPossible;
int totalUsed;
float min, max;
D3DObjLevel5* table[1];
}
D3DObjLevel4;
};
typedef struct
struct D3DObjLevel3
{
int totalPossible;
int totalUsed;
int objRank;
D3DObjLevel4* table[1];
}
D3DObjLevel3;
};
typedef struct
struct D3DObjLevel2
{
int totalPossible;
int totalUsed;
char texName1[20];
char texName2[20];
D3DObjLevel3* table[1];
}
D3DObjLevel2;
};
typedef struct
struct D3DObjLevel1
{
int totalPossible;
int totalUsed;
D3DObjLevel2* table[1];
}
D3DObjLevel1;
};
typedef struct
struct D3DObject
{
char bUsed; // true -> object exists
char bVisible; // true -> visible object
@ -201,10 +194,9 @@ typedef struct
float radius; // radius of the sphere at the origin
int shadowRank; // rank of the associated shadow
float transparency; // transparency of the object (0 .. 1)
}
D3DObject;
};
typedef struct
struct D3DShadow
{
char bUsed; // true -> object exists
char bHide; // true -> invisible shadow (object carried by ex.)
@ -216,10 +208,9 @@ typedef struct
float radius; // radius of the shadow
float intensity; // intensity of the shadow
float height; // height from the ground
}
D3DShadow;
};
typedef struct
struct D3DGroundSpot
{
char bUsed; // true -> object exists
D3DCOLORVALUE color; // color of the shadow
@ -229,10 +220,9 @@ typedef struct
float radius; // radius of the shadow
D3DVECTOR drawPos; // drawn to position the shade
float drawRadius; // radius of the shadow drawn
}
D3DGroundSpot;
};
typedef struct
struct D3DGroundMark
{
char bUsed; // true -> object exists
char bDraw; // true -> drawn mark
@ -247,8 +237,7 @@ typedef struct
float drawIntensity; // current drawn
int dx, dy; // dimensions table
char* table; // pointer to the table
}
D3DGroundMark;
};

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@ -48,14 +48,14 @@
#define BASE_LAND_TIME 7.5f // hard landing
#define BASE_TAKO_TIME 10.0f // hard landing
#define BASE_DOOR_TIME 6.0f // time opening / closing
#define BASE_DOOR_TIME2 2.0f // time opening / closing suppl.
#define BASE_PORTICO_TIME_MOVE 16.0f // gate advance time
#define BASE_PORTICO_TIME_DOWN 4.0f // gate length down
#define BASE_PORTICO_TIME_OPEN 4.0f // gate opening duration
#define BASE_TRANSIT_TIME 15.0f // transit duration
const float BASE_LAND_TIME = 7.5f; // hard landing
const float BASE_TAKO_TIME = 10.0f; // hard landing
const float BASE_DOOR_TIME = 6.0f; // time opening / closing
const float BASE_DOOR_TIME2 = 2.0f; // time opening / closing suppl.
const float BASE_PORTICO_TIME_MOVE = 16.0f; // gate advance time
const float BASE_PORTICO_TIME_DOWN = 4.0f; // gate length down
const float BASE_PORTICO_TIME_OPEN = 4.0f; // gate opening duration
const float BASE_TRANSIT_TIME = 15.0f; // transit duration

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@ -31,15 +31,16 @@ class CCamera;
class CObject;
#define PARAM_STOP 0 // run=0 -> stops and open
#define PARAM_LANDING 1 // run=1 -> landing
#define PARAM_PORTICO 2 // run=2 -> gate on the ground
#define PARAM_FIXSCENE 3 // run=3 -> open and stops to win / lost
#define PARAM_TRANSIT1 11 // run=11 -> transit in space
#define PARAM_TRANSIT2 12 // run=12 -> transit in space
#define PARAM_TRANSIT3 13 // run=13 -> transit in space
enum AutoBaseParam
{
PARAM_STOP = 0, // run=0 -> stops and open
PARAM_LANDING = 1, // run=1 -> landing
PARAM_PORTICO = 2, // run=2 -> gate on the ground
PARAM_FIXSCENE = 3, // run=3 -> open and stops to win / lost
PARAM_TRANSIT1 = 11, // run=11 -> transit in space
PARAM_TRANSIT2 = 12, // run=12 -> transit in space
PARAM_TRANSIT3 = 13 // run=13 -> transit in space
};
enum AutoBasePhase
{

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@ -43,8 +43,8 @@
#define DERRICK_DELAY 10.0f // duration of the extraction
#define DERRICK_DELAYu 30.0f // same, but for uranium
const float DERRICK_DELAY = 10.0f; // duration of the extraction
const float DERRICK_DELAYu = 30.0f; // same, but for uranium

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@ -46,8 +46,8 @@
#define ENERGY_POWER 0.4f // Necessary energy for a battery
#define ENERGY_DELAY 12.0f // processing time
const float ENERGY_POWER = 0.4f; // Necessary energy for a battery
const float ENERGY_DELAY = 12.0f; // processing time

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@ -32,7 +32,7 @@ class CObject;
typedef struct
struct HustonLens
{
int parti;
ParticuleType type;
@ -40,11 +40,10 @@ typedef struct
float dim;
float total;
float off;
}
HustonLens;
};
#define HUSTONMAXLENS 20
const int HUSTONMAXLENS = 20;
class CAutoHuston : public CAuto

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@ -47,7 +47,7 @@
#define LABO_DELAY 20.0f // duration of the analysis
const float LABO_DELAY = 20.0f; // duration of the analysis

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@ -45,7 +45,7 @@
#define NUCLEAR_DELAY 30.0f // duration of the generation
const float NUCLEAR_DELAY = 30.0f; // duration of the generation

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@ -44,20 +44,20 @@
#define PARAM_DEPOSE 2 // run=2 -> deposits the spaceship
const int PARAM_DEPOSE = 2; // run=2 -> deposits the spaceship
#define PORTICO_POSa 75.0f
#define PORTICO_POSb 65.0f
#define PORTICO_ANGLE1a ( 25.0f*PI/180.0f)
#define PORTICO_ANGLE1b ( 70.0f*PI/180.0f)
#define PORTICO_ANGLE2a (-37.5f*PI/180.0f)
#define PORTICO_ANGLE2b (-62.5f*PI/180.0f)
#define PORTICO_ANGLE3a (-77.5f*PI/180.0f)
#define PORTICO_ANGLE3b (-30.0f*PI/180.0f)
const float PORTICO_POSa = 75.0f;
const float PORTICO_POSb = 65.0f;
const float PORTICO_ANGLE1a = ( 25.0f*PI/180.0f);
const float PORTICO_ANGLE1b = ( 70.0f*PI/180.0f);
const float PORTICO_ANGLE2a = (-37.5f*PI/180.0f);
const float PORTICO_ANGLE2b = (-62.5f*PI/180.0f);
const float PORTICO_ANGLE3a = (-77.5f*PI/180.0f);
const float PORTICO_ANGLE3b = (-30.0f*PI/180.0f);
#define PORTICO_TIME_MOVE 16.0f
#define PORTICO_TIME_DOWN 4.0f
#define PORTICO_TIME_OPEN 12.0f
const float PORTICO_TIME_MOVE = 16.0f;
const float PORTICO_TIME_DOWN = 4.0f;
const float PORTICO_TIME_OPEN = 12.0f;

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@ -46,7 +46,7 @@
#define OPEN_DELAY 8.0f // duration of opening
const float OPEN_DELAY = 8.0f; // duration of opening

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@ -47,8 +47,8 @@
#define TOWER_SCOPE 200.0f // range of beam
#define ENERGY_FIRE 0.125f // energy consumed by fire
const float TOWER_SCOPE = 200.0f; // range of beam
const float ENERGY_FIRE = 0.125f; // energy consumed by fire
// Object's constructor.

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@ -69,7 +69,7 @@
#define MAXTRACERECORD 1000
const int MAXTRACERECORD = 1000;

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@ -46,7 +46,7 @@ class CSound;
class CParticule;
#define BRAINMAXSCRIPT 10
const int BRAINMAXSCRIPT = 10;
@ -59,12 +59,11 @@ enum TraceOper
TO_PEN = 4, // color change
};
typedef struct
struct TraceRecord
{
TraceOper oper;
float param;
}
TraceRecord;
};

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@ -44,7 +44,7 @@
#define ADJUST_ANGLE false // true -> adjusts the angles of the members
#define START_TIME 1000.0f // beginning of the relative time
const float START_TIME = 1000.0f; // beginning of the relative time

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@ -32,19 +32,24 @@ class CBrain;
class CPhysics;
class CObject;
enum MotionAntAction
{
MA_MARCH = 0,
MA_STOP = 1,
MA_SPEC = 2
};
#define MA_MARCH 0
#define MA_STOP 1
#define MA_SPEC 2
#define MAS_PREPARE 0
#define MAS_FIRE 1
#define MAS_TERMINATE 2
#define MAS_BURN 3
#define MAS_RUIN 4
#define MAS_BACK1 5
#define MAS_BACK2 6
#define MAS_BACK3 7
enum MotionAntSpecialAction
{
MAS_PREPARE = 0,
MAS_FIRE = 1,
MAS_TERMINATE = 2,
MAS_BURN = 3,
MAS_RUIN = 4,
MAS_BACK1 = 5,
MAS_BACK2 = 6,
MAS_BACK3 = 7
};
class CMotionAnt : public CMotion

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@ -44,7 +44,7 @@
#define ADJUST_ANGLE false // true -> adjusts the angles of the members
#define START_TIME 1000.0f // beginning of the relative time
const float START_TIME = 1000.0f; // beginning of the relative time

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@ -33,12 +33,18 @@ class CPhysics;
class CObject;
#define MB_MARCH 0
#define MB_SPEC 1
enum MotionBeeAction
{
MB_MARCH = 0,
MB_SPEC = 1
};
#define MBS_HOLD 0
#define MBS_BURN 1
#define MBS_RUIN 2
enum MotionBeeSpecialAction
{
MBS_HOLD = 0,
MBS_BURN = 1,
MBS_RUIN = 2
};
class CMotionBee : public CMotion

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@ -46,9 +46,9 @@
#define ADJUST_ANGLE false // true -> adjusts the angles of the members
#define ADJUST_ACTION (3*3*3*3*MH_SPEC+3*3*3*MHS_SATCOM)
const int ADJUST_ACTION = (3*3*3*3*MH_SPEC+3*3*3*MHS_SATCOM);
#define START_TIME 1000.0f // beginning of the relative time
const float START_TIME = 1000.0f; // beginning of the relative time

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@ -34,30 +34,36 @@ class CPhysics;
class CObject;
#define MH_MARCH 0
#define MH_MARCHTAKE 1
#define MH_TURN 2
#define MH_STOP 3
#define MH_FLY 4
#define MH_SWIM 5
#define MH_SPEC 6
enum MotionHumanAction
{
MH_MARCH = 0,
MH_MARCHTAKE = 1,
MH_TURN = 2,
MH_STOP = 3,
MH_FLY = 4,
MH_SWIM = 5,
MH_SPEC = 6
};
#define MHS_FIRE 0
#define MHS_GUN 1
#define MHS_TAKE 2
#define MHS_TAKEOTHER 3
#define MHS_TAKEHIGH 4
#define MHS_UPRIGHT 5
#define MHS_WIN 6
#define MHS_LOST 7
#define MHS_DEADg 8
#define MHS_DEADg1 9
#define MHS_DEADg2 10
#define MHS_DEADg3 11
#define MHS_DEADg4 12
#define MHS_DEADw 13
#define MHS_FLAG 14
#define MHS_SATCOM 15
enum MotionHumanSpecialAction
{
MHS_FIRE = 0,
MHS_GUN = 1,
MHS_TAKE = 2,
MHS_TAKEOTHER = 3,
MHS_TAKEHIGH = 4,
MHS_UPRIGHT = 5,
MHS_WIN = 6,
MHS_LOST = 7,
MHS_DEADg = 8,
MHS_DEADg1 = 9,
MHS_DEADg2 = 10,
MHS_DEADg3 = 11,
MHS_DEADg4 = 12,
MHS_DEADw = 13,
MHS_FLAG = 14,
MHS_SATCOM = 15
};
class CMotionHuman : public CMotion

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@ -44,7 +44,7 @@
#define ADJUST_ANGLE false // true -> adjusts the angles of the members
#define START_TIME 1000.0f // beginning of the relative time
const float START_TIME = 1000.0f; // beginning of the relative time

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@ -44,7 +44,7 @@
#define ADJUST_ANGLE false // true -> adjusts the angles of the members
#define START_TIME 1000.0f // beginning of the relative time
const float START_TIME = 1000.0f; // beginning of the relative time

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@ -33,16 +33,22 @@ class CPhysics;
class CObject;
#define MS_MARCH 0
#define MS_STOP 1
#define MS_SPEC 2
enum MotionSpiderAction
{
MS_MARCH = 0,
MS_STOP = 1,
MS_SPEC = 2
};
#define MSS_BURN 0
#define MSS_RUIN 1
#define MSS_EXPLO 2
#define MSS_BACK1 3
#define MSS_BACK2 4
#define MSS_BACK3 5
enum MotionSpiderSpecialAction
{
MSS_BURN = 0,
MSS_RUIN = 1,
MSS_EXPLO = 2,
MSS_BACK1 = 3,
MSS_BACK2 = 4,
MSS_BACK3 = 5
};
class CMotionSpider : public CMotion

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@ -44,7 +44,7 @@
#define START_TIME 1000.0f // beginning of the relative time
const float START_TIME = 1000.0f; // beginning of the relative time

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@ -34,10 +34,13 @@ class CBrain;
class CPhysics;
#define MT_ERROR 0
#define MT_WARNING 1
#define MT_INFO 2
#define MT_MESSAGE 3
enum MotionTotoAction
{
MT_ERROR = 0,
MT_WARNING = 1,
MT_INFO = 2,
MT_MESSAGE = 3
};
class CMotionToto : public CMotion

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@ -43,10 +43,6 @@
#define ARM_NEUTRAL_ANGLE1 110.0f*PI/180.0f
#define ARM_NEUTRAL_ANGLE2 -130.0f*PI/180.0f
#define ARM_NEUTRAL_ANGLE3 -50.0f*PI/180.0f
// Object's constructor.

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@ -43,10 +43,10 @@
#define START_TIME 1000.0f // beginning of the relative time
#define TIME_UPDOWN 2.0f // time for up / down
#define DOWN_ALTITUDE 3.0f // underground distance
#define WORM_PART 7 // number of parts of a worm
const float START_TIME = 1000.0f; // beginning of the relative time
const float TIME_UPDOWN = 2.0f; // time for up / down
const float DOWN_ALTITUDE = 3.0f; // underground distance
const int WORM_PART = 7; // number of parts of a worm

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@ -91,11 +91,11 @@
#define ADJUST_ONBOARD false // true -> adjusts the camera ONBOARD
#define ADJUST_ARM false // true -> adjusts the manipulator arm
#define VIRUS_DELAY 60.0f // duration of virus infection
#define LOSS_SHIELD 0.24f // loss of the shield by shot
#define LOSS_SHIELD_H 0.10f // loss of the shield for humans
#define LOSS_SHIELD_M 0.02f // loss of the shield for the laying
#define ADJUST_ARM false // true -> adjusts the manipulator arm
const float VIRUS_DELAY = 60.0f; // duration of virus infection
const float LOSS_SHIELD = 0.24f; // loss of the shield by shot
const float LOSS_SHIELD_H = 0.10f; // loss of the shield for humans
const float LOSS_SHIELD_M = 0.02f; // loss of the shield for the laying
#if ADJUST_ONBOARD
static float debug_x = 0.0f;

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@ -42,11 +42,11 @@ class CScript;
// The father of all parts must always be the part number zero!
#define OBJECTMAXPART 40
#define MAXCRASHSPHERE 40
#define OBJECTMAXDESELLIST 10
#define OBJECTMAXINFO 10
#define OBJECTMAXCMDLINE 20
const int OBJECTMAXPART = 40;
const int MAXCRASHSPHERE = 40;
const int OBJECTMAXDESELLIST = 10;
const int OBJECTMAXINFO = 10;
const int OBJECTMAXCMDLINE = 20;
enum ObjectType
{
@ -303,7 +303,7 @@ enum ObjectMaterial
OM_MINERAL = 5, // stone
};
typedef struct
struct ObjectPart
{
char bUsed;
int object; // number of the object in CD3DEngine
@ -319,10 +319,9 @@ typedef struct
D3DMATRIX matRotate;
D3DMATRIX matTransform;
D3DMATRIX matWorld;
}
ObjectPart;
};
typedef struct
struct Character
{
float wheelFront; // position X of the front wheels
float wheelBack; // position X of the back wheels
@ -330,15 +329,13 @@ typedef struct
float wheelRight; // position Z of the right wheels
float height; // normal height on top of ground
D3DVECTOR posPower; // position of the battery
}
Character;
};
typedef struct
struct Info
{
char name[20]; // name of the information
float value; // value of the information
}
Info;
};
enum ExploType
{

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@ -81,7 +81,7 @@
#define CBOT_STACK true // saves the stack of programs CBOT
#define UNIT 4.0f
const float UNIT = 4.0f;

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@ -87,7 +87,7 @@ class CDisplayInfo;
class CSound;
typedef struct
struct EndTake
{
D3DVECTOR pos;
float dist;
@ -97,26 +97,24 @@ typedef struct
int lost; // lost if <=
bool bImmediat;
char message[100];
}
EndTake;
};
#define MAXNEWSCRIPTNAME 20
const int MAXNEWSCRIPTNAME = 20;
typedef struct
struct NewScriptName
{
bool bUsed;
ObjectType type;
char name[40];
}
NewScriptName;
};
#define MAXSHOWLIMIT 5
#define MAXSHOWPARTI 200
#define SHOWLIMITTIME 20.0f
const int MAXSHOWLIMIT = 5;
const int MAXSHOWPARTI = 200;
const float SHOWLIMITTIME = 20.0f;
typedef struct
struct ShowLimit
{
bool bUsed;
D3DVECTOR pos;
@ -126,17 +124,16 @@ typedef struct
CObject* link;
float duration;
float time;
}
ShowLimit;
};
#define SATCOM_HUSTON 0
#define SATCOM_SAT 1
#define SATCOM_OBJECT 2
#define SATCOM_LOADING 3
#define SATCOM_PROG 4
#define SATCOM_SOLUCE 5
#define SATCOM_MAX 6
const int SATCOM_HUSTON = 0;
const int SATCOM_SAT = 1;
const int SATCOM_OBJECT = 2;
const int SATCOM_LOADING = 3;
const int SATCOM_PROG = 4;
const int SATCOM_SOLUCE = 5;
const int SATCOM_MAX = 6;

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@ -20,6 +20,7 @@
#include "common/misc.h"
#include "math/old/math3d.h"
class CInstanceManager;
@ -39,19 +40,19 @@ class CDisplayText;
class CSound;
#define TAKE_DIST 6.0f // distance to an object to pick it
#define TAKE_DIST_OTHER 1.5f // additional distance if on friend
const float TAKE_DIST = 6.0f; // distance to an object to pick it
const float TAKE_DIST_OTHER = 1.5f; // additional distance if on friend
//?#define ARM_NEUTRAL_ANGLE1 155.0f*PI/180.0f
//?#define ARM_NEUTRAL_ANGLE2 -125.0f*PI/180.0f
//?#define ARM_NEUTRAL_ANGLE3 -45.0f*PI/180.0f
#define ARM_NEUTRAL_ANGLE1 110.0f*PI/180.0f
#define ARM_NEUTRAL_ANGLE2 -130.0f*PI/180.0f
#define ARM_NEUTRAL_ANGLE3 -50.0f*PI/180.0f
//?const float ARM_NEUTRAL_ANGLE1 = 155.0f*PI/180.0f;
//?const float ARM_NEUTRAL_ANGLE2 = -125.0f*PI/180.0f;
//?const float ARM_NEUTRAL_ANGLE3 = -45.0f*PI/180.0f;
const float ARM_NEUTRAL_ANGLE1 = 110.0f*PI/180.0f;
const float ARM_NEUTRAL_ANGLE2 = -130.0f*PI/180.0f;
const float ARM_NEUTRAL_ANGLE3 = -50.0f*PI/180.0f;
#define ARM_STOCK_ANGLE1 110.0f*PI/180.0f
#define ARM_STOCK_ANGLE2 -100.0f*PI/180.0f
#define ARM_STOCK_ANGLE3 -70.0f*PI/180.0f
const float ARM_STOCK_ANGLE1 = 110.0f*PI/180.0f;
const float ARM_STOCK_ANGLE2 = -100.0f*PI/180.0f;
const float ARM_STOCK_ANGLE3 = -70.0f*PI/180.0f;
class CTask

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@ -30,8 +30,8 @@ class CPhysics;
#define BUILDMARGIN 16.0f
#define TBMAXLIGHT 4
const float BUILDMARGIN = 16.0f;
const int TBMAXLIGHT = 4;
enum TaskBuildPhase

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@ -40,9 +40,9 @@
#define ENERGY_FIRE (0.25f/2.5f) // energy consumed/shot
#define ENERGY_FIREr (0.25f/1.5f) // energy consumed/ray
#define ENERGY_FIREi (0.10f/2.5f) // energy consumed/organic
const float ENERGY_FIRE = (0.25f/2.5f); // energy consumed/shot
const float ENERGY_FIREr = (0.25f/1.5f); // energy consumed/ray
const float ENERGY_FIREi = (0.10f/2.5f); // energy consumed/organic
// Object's constructor.

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@ -39,9 +39,9 @@
#define FLY_DIST_GROUND 80.0f // minimum distance to remain on the ground
#define FLY_DEF_HEIGHT 50.0f // default flying height
#define BM_DIM_STEP 5.0f
const float FLY_DIST_GROUND = 80.0f; // minimum distance to remain on the ground
const float FLY_DEF_HEIGHT = 50.0f; // default flying height
const float BM_DIM_STEP = 5.0f;

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@ -31,7 +31,7 @@ class CObject;
#define MAXPOINTS 500
const int MAXPOINTS = 500;

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@ -42,14 +42,14 @@
#include "object/task/taskmanip.h"
//?#define MARGIN_FRONT 2.0f
//?#define MARGIN_BACK 2.0f
//?#define MARGIN_FRIEND 2.0f
//?#define MARGIN_BEE 5.0f
#define MARGIN_FRONT 4.0f //OK 1.9
#define MARGIN_BACK 4.0f //OK 1.9
#define MARGIN_FRIEND 4.0f //OK 1.9
#define MARGIN_BEE 5.0f //OK 1.9
//?const float MARGIN_FRONT = 2.0f;
//?const float MARGIN_BACK = 2.0f;
//?const float MARGIN_FRIEND = 2.0f;
//?const float MARGIN_BEE = 5.0f;
const float MARGIN_FRONT = 4.0f; //OK 1.9
const float MARGIN_BACK = 4.0f; //OK 1.9
const float MARGIN_FRIEND = 4.0f; //OK 1.9
const float MARGIN_BEE = 5.0f; //OK 1.9

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@ -40,8 +40,8 @@
#include "object/task/taskrecover.h"
#define ENERGY_RECOVER 0.25f // energy consumed by recovery
#define RECOVER_DIST 11.8f
const float ENERGY_RECOVER = 0.25f; // energy consumed by recovery
const float RECOVER_DIST = 11.8f;

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@ -41,7 +41,7 @@
#include "object/task/taskshield.h"
#define ENERGY_TIME 20.0f // maximum duration if full battery
const float ENERGY_TIME = 20.0f; // maximum duration if full battery

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@ -30,8 +30,8 @@ class CPhysics;
class CObject;
#define RADIUS_SHIELD_MIN 40.0f // minimal radius of the protected zone
#define RADIUS_SHIELD_MAX 100.0f // maximal radius of the protected zone
const float RADIUS_SHIELD_MIN = 40.0f; // minimum radius of the protected zone
const float RADIUS_SHIELD_MAX = 100.0f; // maximum radius of the protected zone
enum TaskShieldPhase

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@ -44,8 +44,8 @@
#include "object/task/taskterraform.h"
#define ENERGY_TERRA 0.40f // energy consumed by blow
#define ACTION_RADIUS 400.0f
const float ENERGY_TERRA = 0.40f; // energy consumed by blow
const float ACTION_RADIUS = 400.0f;

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@ -49,9 +49,9 @@
#define LANDING_SPEED 3.0f
#define LANDING_ACCEL 5.0f
#define LANDING_ACCELh 1.5f
const float LANDING_SPEED = 3.0f;
const float LANDING_ACCEL = 5.0f;
const float LANDING_ACCELh = 1.5f;

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@ -59,7 +59,7 @@ enum PhysicsMode
};
typedef struct
struct Motion
{
D3DVECTOR advanceAccel; // acceleration starting (+)
D3DVECTOR recedeAccel; // acceleration starting (+)
@ -78,8 +78,7 @@ typedef struct
D3DVECTOR realSpeed; // real speed(+/-)
D3DVECTOR finalInclin; // final inclination
}
Motion;
};

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@ -53,10 +53,10 @@
#define CBOT_IPF 100 // CBOT: number of instructions / frame
const int CBOT_IPF = 100; // CBOT: number of instructions / frame
#define ERM_CONT 0 // if error -> continue
#define ERM_STOP 1 // if error -> stop
const int ERM_CONT = 0; // if error -> continue
const int ERM_STOP = 1; // if error -> stop

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@ -35,8 +35,8 @@
/////////////////////////////////////////////////////////////////////////////
#define LXIMAGE 640
#define LYIMAGE 480
const int LXIMAGE = 640;
const int LYIMAGE = 480;

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@ -22,10 +22,10 @@
#include <dsound.h>
#define MAXFILES 200
#define MAXSOUND 32
#define MAXVOLUME 20
#define MAXOPER 4
const int MAXFILES = 200;
const int MAXSOUND = 32;
const int MAXVOLUME = 20;
const int MAXOPER = 4;
class CInstanceManager;
@ -123,7 +123,7 @@ enum SoundNext
SOPER_LOOP = 3,
};
typedef struct
struct SoundOper
{
char bUsed;
float finalAmplitude;
@ -131,10 +131,9 @@ typedef struct
float totalTime;
float currentTime;
SoundNext nextOper;
}
SoundOper;
};
typedef struct
struct SoundChannel
{
char bUsed; // buffer used?
char bMute; // silence?
@ -151,8 +150,7 @@ typedef struct
float volume; // 2D: volume 1..0 depending on position
float pan; // 2D: pan -1..+1 depending on position
SoundOper oper[MAXOPER];
}
SoundChannel;
};

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@ -33,8 +33,8 @@
#define DELAY1 0.4f
#define DELAY2 0.1f
const float DELAY1 = 0.4f;
const float DELAY2 = 0.1f;

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@ -33,8 +33,8 @@
#define DELAY1 0.4f
#define DELAY2 0.1f
const float DELAY1 = 0.4f;
const float DELAY2 = 0.1f;

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@ -32,23 +32,26 @@ class CParticule;
class CSound;
#define STATE_ENABLE (1<<0) // active
#define STATE_CHECK (1<<1) // pressed
#define STATE_HILIGHT (1<<2) // overflown by mouse
#define STATE_PRESS (1<<3) // pressed by mouse
#define STATE_VISIBLE (1<<4) // visible
#define STATE_DEAD (1<<5) // inaccessible (x)
#define STATE_DEFAULT (1<<6) // actuated by RETURN
#define STATE_OKAY (1<<7) // green point at the bottom right
#define STATE_SHADOW (1<<8) // shadow
#define STATE_GLINT (1<<9) // dynamic reflection
#define STATE_CARD (1<<10) // tab
#define STATE_EXTEND (1<<11) // extended mode
#define STATE_SIMPLY (1<<12) // undecorated
#define STATE_FRAME (1<<13) // framework highlighting
#define STATE_WARNING (1<<14) // framework hatched yellow / black
#define STATE_VALUE (1<<15) // displays the value
#define STATE_RUN (1<<16) // running program
enum ControlState
{
STATE_ENABLE = (1<<0), // active
STATE_CHECK = (1<<1), // pressed
STATE_HILIGHT = (1<<2), // overflown by mouse
STATE_PRESS = (1<<3), // pressed by mouse
STATE_VISIBLE = (1<<4), // visible
STATE_DEAD = (1<<5), // inaccessible (x)
STATE_DEFAULT = (1<<6), // actuated by RETURN
STATE_OKAY = (1<<7), // green point at the bottom right
STATE_SHADOW = (1<<8), // shadow
STATE_GLINT = (1<<9), // dynamic reflection
STATE_CARD = (1<<10), // tab
STATE_EXTEND = (1<<11), // extended mode
STATE_SIMPLY = (1<<12), // undecorated
STATE_FRAME = (1<<13), // framework highlighting
STATE_WARNING = (1<<14), // framework hatched yellow / black
STATE_VALUE = (1<<15), // displays the value
STATE_RUN = (1<<16) // running program
};

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@ -950,12 +950,11 @@ CObject* CDisplayInfo::SearchToto()
// Creating the list of objects.
typedef struct
struct ObjectList
{
int total;
ObjectType type;
}
ObjectList;
};
void ObjectAdd(ObjectList list[], ObjectType type)
{

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@ -43,7 +43,7 @@
#define FONTSIZE 12.0f
const float FONTSIZE = 12.0f;

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@ -37,7 +37,7 @@ enum TextType
TT_MESSAGE = 4,
};
#define MAXDTLINE 4
const int MAXDTLINE = 4;
class CDisplayText

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@ -38,13 +38,13 @@
#include "ui/edit.h"
#define MARGX (5.0f/640.0f)
#define MARGY (5.0f/480.0f)
#define MARGYS (4.0f/480.0f)
#define MARGY1 (1.0f/480.0f)
#define DELAY_DBCLICK 0.3f // time limit for double-click
#define DELAY_SCROLL 0.1f // time limit for scroll
#define BIG_FONT 1.6f // expansion for \b;
const float MARGX = (5.0f/640.0f);
const float MARGY = (5.0f/480.0f);
const float MARGYS = (4.0f/480.0f);
const float MARGY1 = (1.0f/480.0f);
const float DELAY_DBCLICK = 0.3f; // time limit for double-click
const float DELAY_SCROLL = 0.1f; // time limit for scroll
const float BIG_FONT = 1.6f; // expansion for \b;

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@ -28,15 +28,15 @@ class CScroll;
#define EDITSTUDIOMAX 20000 // maximum number of characters in CBOT edit
#define EDITLINEMAX 1000 // maximum total number of lines
#define EDITIMAGEMAX 50 // maximum total number of lines with images
#define EDITLINKMAX 100 // maximum number of links
#define EDITHISTORYMAX 50 // max number of levels preserves
const int EDITSTUDIOMAX = 20000; // maximum number of characters in CBOT edit
const int EDITLINEMAX = 1000; // maximum total number of lines
const int EDITIMAGEMAX = 50; // maximum total number of lines with images
const int EDITLINKMAX = 100; // maximum number of links
const int EDITHISTORYMAX = 50; // max number of levels preserves
#define EDITUNDOMAX 20 // max number of successive undo
const int EDITUNDOMAX = 20; // max number of successive undo
typedef struct
struct EditUndo
{
char* text; // original text
int len; // length of the text
@ -44,8 +44,7 @@ typedef struct
int cursor2; // offset cursor
int lineFirst; // the first line displayed.
}
EditUndo;
};
enum OperUndo
{
@ -54,35 +53,31 @@ enum OperUndo
OPERUNDO_DELETE = 2, // deleting characters
};
typedef struct
struct ImageLine
{
char name[40]; // name of the image (without diagram \)
float offset; // vertical offset (v texture)
float height; // height of the part (dv texture)
float width; // width
}
ImageLine;
};
typedef struct
struct HyperLink
{
char name[40]; // text file name (without help \)
char marker[20]; // name of the marker
}
HyperLink;
};
typedef struct
struct HyperMarker
{
char name[20]; // name of the marker
int pos; // position in the text
}
HyperMarker;
};
typedef struct
struct HyperHistory
{
char filename[50]; // full file name text
int firstLine; // rank of the first displayed line
}
HyperHistory;
};

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@ -43,7 +43,7 @@ class CTarget;
class CCamera;
#define MAXCONTROL 100
const int MAXCONTROL = 100;
class CInterface

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@ -36,7 +36,7 @@
#define MARGING 4.0f
const float MARGING = 4.0f;

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@ -28,8 +28,8 @@ class CButton;
class CScroll;
#define LISTMAXDISPLAY 20 // maximum number of visible lines
#define LISTMAXTOTAL 100 // maximum total number of lines
const int LISTMAXDISPLAY = 20; // maximum number of visible lines
const int LISTMAXTOTAL = 100; // maximum total number of lines

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@ -61,15 +61,15 @@
#define KEY_VISIBLE 6 // number of visible keys redefinable
const int KEY_VISIBLE = 6; // number of visible keys redefinable
#if _SCHOOL & _TEEN
#define KEY_TOTAL 13 // total number of keys redefinable
const int KEY_TOTAL = 13; // total number of keys redefinable
#else
#define KEY_TOTAL 21 // total number of keys redefinable
const int KEY_TOTAL = 21; // total number of keys redefinable
#endif
#define WELCOME_LENGTH 6.0f
const int WELCOME_LENGTH = 6.0f;

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@ -34,25 +34,23 @@ class CParticule;
class CSound;
#define USERLISTMAX 100
#define MAXSCENE 1000
const int USERLISTMAX = 100;
const int MAXSCENE = 1000;
typedef struct
struct SceneInfo
{
char numTry;
char bPassed;
}
SceneInfo;
};
typedef struct
struct GamerPerso
{
int face; // face
int glasses; // glasses
D3DCOLORVALUE colorHair; // hair color
D3DCOLORVALUE colorCombi; // spacesuit volor
D3DCOLORVALUE colorBand; // strips color
}
GamerPerso;
};

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@ -40,8 +40,8 @@
#define ZOOM_MIN 1.0f
#define ZOOM_MAX 16.0f
const float ZOOM_MIN = 1.0f;
const float ZOOM_MAX = 16.0f;

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@ -31,7 +31,7 @@ class CRobotMain;
#define MAPMAXOBJECT 100
const int MAPMAXOBJECT = 100;
enum MapColor
{
@ -48,7 +48,7 @@ enum MapColor
MAPCOLOR_BBOX,
};
typedef struct
struct MapObject
{
char bUsed;
CObject* object;
@ -56,8 +56,7 @@ typedef struct
ObjectType type;
FPOINT pos;
float dir;
}
MapObject;
};

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@ -27,7 +27,7 @@ class CD3DEngine;
class CButton;
#define SCROLL_WIDTH (15.0f/640.0f)
const float SCROLL_WIDTH = (15.0f/640.0f);

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@ -35,8 +35,8 @@
#define CURSOR_WIDTH (10.0f/640.0f)
#define HOLE_WIDTH (5.0f/480.0f)
const float CURSOR_WIDTH = (10.0f/640.0f);
const float HOLE_WIDTH = (5.0f/480.0f);

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@ -42,7 +42,7 @@ class CCompass;
class CTarget;
#define MAXWINDOW 100
const int MAXWINDOW = 100;
class CWindow : public CControl