Tomasz Kapuściński
4b1b1763df
Removed extensions from model filenames to let the game load alternatives when available
2022-03-12 23:34:46 +01:00
Tomasz Kapuściński
829c5fb42f
Added support for glTF 2.0 model format
2022-03-12 23:31:32 +01:00
Tomasz Kapuściński
fd3c2af358
A proper fix?
2022-03-11 23:33:21 +01:00
Tomasz Kapuściński
5c2c52ad31
Fix for missing <filesystem>?
2022-03-11 23:16:50 +01:00
Tomasz Kapuściński
aa3efd5841
Simplified model I/O, uses filename extensions to figure out format
2022-03-11 22:40:50 +01:00
Tomasz Kapuściński
920a4c3fc8
Split model I/O to separate files based on model format and removed new binary format
2022-03-11 21:06:40 +01:00
Tomasz Kapuściński
d57370578f
Disabled convert_model tool
2022-03-11 20:48:55 +01:00
Tomasz Kapuściński
4a16ee76a1
Partially refactored model and mesh structures
2022-03-11 19:49:03 +01:00
Tomasz Kapuściński
7af32caec2
Changed path type from std::string to std::filesystem::path in CInputStream, CInputStreamBuffer, COutputStream and COutputStreamBuffer
2022-03-11 17:46:24 +01:00
Tomasz Kapuściński
2d9db9c90a
Refactored lighting in terrain renderer and rewritten drawing terrain to include all PBR properties
2022-03-09 20:47:44 +01:00
Tomasz Kapuściński
d7a22bf74c
Removed explicit from Color constructor
2022-03-09 17:08:51 +01:00
Tomasz Kapuściński
1a7346b845
A couple of fixes for rendering states
2022-03-09 16:59:23 +01:00
Tomasz Kapuściński
8c40b7c753
Force buffer orphaning to fix initial buffer binding
2022-03-09 16:56:03 +01:00
Tomasz Kapuściński
dffb988798
Added checkout submodule for docs
2022-02-26 22:32:00 +01:00
Tomasz Kapuściński
d09c5da493
Checkout json submodule
2022-02-26 21:47:22 +01:00
Tomasz Kapuściński
c011e49112
Another fix
2022-02-26 21:42:09 +01:00
Tomasz Kapuściński
628567701a
Added nlohmann json as submodule
2022-02-26 21:12:40 +01:00
Tomasz Kapuściński
38990e283b
Another fix
2022-02-26 20:04:13 +01:00
Tomasz Kapuściński
fa5e229015
Fixed forward declaration of enums
2022-02-26 19:44:49 +01:00
Tomasz Kapuściński
05163c09a1
Fix for dependencies
2022-02-26 19:04:04 +01:00
Tomasz Kapuściński
8533be8d5c
Replaced MakeUnique and MakeUniqueArray with std::make_unique
2022-02-26 18:48:51 +01:00
Tomasz Kapuściński
89551c83cf
Merge branch 'dev' into dev-graphics-overhaul
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# Conflicts:
# src/graphics/engine/text.cpp
# src/graphics/engine/text.h
# src/script/scriptfunc.cpp
2022-02-26 04:43:56 +01:00
Tomasz Kapuściński
3001927576
Removed engine.h from includes in header files, replaced by forward declarations and includes in source files
2022-02-26 03:53:39 +01:00
Tomasz Kapuściński
baa616050a
Some refactors to reduce extensive recompilation cascades
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Renamed AlphaMode::OPAQUE to AlphaMode::NONE due to clash with preprocessor define
Moved Gfx::EngineTriangle to a separate file
2022-02-26 02:39:13 +01:00
Tomasz Kapuściński
e839f0dec7
Extended Material structure with PBR material attributes and added some of them to object renderer
...
Moved PBR lighting calculations to a separate shader source file
Removed some unused stuff
2022-02-26 01:16:36 +01:00
Tomasz Kapuściński
3168bf4350
Small cleanup
2022-02-25 21:07:01 +01:00
Tomasz Kapuściński
6447304531
Added nlohmann-json library to dependencies
2022-02-25 20:41:45 +01:00
Mateusz Przybył
6aebf60300
Merge pull request #1487 from pestoffne/fix/editor-input-utf8
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Fixed input of long UTF-8 symbols in editor (#1423 )
2022-02-25 17:09:27 +01:00
Evgeny Pestov
550d0f915b
Use std::out_of_range in Utf8CharSizeAt
2022-02-14 18:33:41 +07:00
Evgeny Pestov
d9e26c2516
Use std::invalid_argument in Utf8CharSizeAt
2022-02-14 18:23:44 +07:00
Evgeny Pestov
4bce63e38d
Use 0b instead of 0x and check 1-byte prefix first in Utf8CharSizeAt
...
1-byte symbols is more common then 4-bytes symbols.
So checking 1-byte prefix first is more efficient.
2022-02-14 18:09:08 +07:00
Evgeny Pestov
ec8a09e4a9
Merge commit '3405c03' into fix/editor-input-utf8
2022-02-14 17:57:30 +07:00
Evgeny Pestov
05b68a4b80
Refactor: Create function isUtf8ContinuationByte
2022-02-14 17:56:34 +07:00
Tomasz Kapuściński
c378009128
Feature-breaking refactors
...
* Partially filled Material structure, currently only base attributes
* Removed recoloring of textures and team variants
* Removed one base object tier in engine structures
* Removed EngineRenderState
* Rewritten some code to better coding style
2022-02-13 00:03:46 +01:00
tomangelo
6d8a52eb15
Merge pull request #1458 from lolbot-iichan/produce_teams
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Add optional team parameter to produce() function
2022-02-07 16:34:19 +01:00
tomangelo
951db17d53
Merge pull request #1488 from colobot/dev-refactor-fonts-cache
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Refactor fonts reloading
2022-02-07 15:24:10 +01:00
Tomasz Kapuściński
0d612b9928
Optimized text rendering
2022-02-05 21:07:25 +01:00
Tomasz Kapuściński
aacc2d0596
Moved non-CRenderer-specific functionality back to CDevice and refactored some of the state change methods
...
Rewritten control rendering code to use improved way of sending geometry to GPU memory
2022-02-05 19:07:46 +01:00
Tomasz Kapuściński
074706e7ec
Removed Vertex and VertexCol structures
2022-02-04 01:22:27 +01:00
Tomasz Kapuściński
1631b9587f
Removed all DrawPrimitive*() methods from CDevice
2022-02-04 01:06:37 +01:00
Tomasz Kapuściński
750a470b9a
Minor color refactors, added DrawPrimitives, rewritten remaining effect rendering
2022-02-04 01:00:18 +01:00
Tomasz Kapuściński
37bdc8665f
Removed remaining rendering code from CGL33Device and fixed some issues
2022-02-03 20:53:53 +01:00
Tomasz Kapuściński
cbf661f69f
Disabled tests for light manager as it needs future refactoring
2022-02-03 19:35:30 +01:00
Tomasz Kapuściński
d16144eee4
Added missing include and removed debugging calls
2022-02-03 18:55:46 +01:00
Tomasz Kapuściński
1a190b7f6f
Partial refactor of UI rendering to improve performance and fix transparency issues
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Disabled rendering via CDevice
2022-02-03 18:40:58 +01:00
Tomasz Kapuściński
0908e10ff6
Removed material, lighting, fog and shadowing code from CDevice
2022-02-02 19:09:38 +01:00
Tomasz Kapuściński
7d9badb542
Added UV transform and rewritten animated texture mapping code to use it
2022-02-02 18:13:21 +01:00
Tomasz Kapuściński
3bd4fee844
Merge branch 'dev' into dev-graphics-overhaul
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# Conflicts:
# src/graphics/engine/camera.cpp
# src/object/auto/autonuclearplant.cpp
# src/object/auto/autopowerplant.cpp
# src/object/interface/powered_object.h
# src/object/motion/motionvehicle.cpp
# src/object/old_object.cpp
# src/object/old_object.h
# src/object/task/taskmanip.cpp
# src/object/task/taskmanip.h
# src/object/task/tasktake.cpp
2022-02-02 18:11:06 +01:00
tomangelo
3405c038c9
Merge pull request #1495 from rasmusgo/numpad
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Add workaround for numpad home/end keys etc
2022-02-02 16:45:14 +01:00
Emxx52
85dc3f68e7
Merge pull request #1497 from colobot/dev-fix-recharging
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Fix assert fail after PR#1444
2022-01-30 21:21:16 +01:00