MrSimbax
80f074e2ba
Update license headers
2021-09-11 15:53:59 +02:00
Fiftytwo
754dfefefd
Add Missions+ gamemode
2020-07-20 18:35:31 +02:00
tomangelo
37e4ed8029
Updated license headers ( #1317 )
...
* Updated headers
* Updated more headers
2020-07-07 10:19:36 +02:00
krzys-h
1c2bdc9cab
Update license headers
2018-04-20 02:08:50 +02:00
krzys-h
250047579f
Allow using custom paths for win/lost scenes
2016-05-27 23:37:36 +02:00
krzys-h
6e89d097e8
Cleaned up (now unnecessary) .c_str() converstions to CList::SetItemName
2016-03-15 20:47:06 +01:00
krzys-h
977607a934
Updated license headers
2016-02-13 14:11:30 +01:00
krzys-h
4d40bd6992
Hide completion marks in code battle level list
2015-09-10 20:42:48 +02:00
krzys-h
20105d09ec
Added code battles button to the main menu
2015-09-10 20:20:24 +02:00
krzys-h
ec9a38a681
Don't show level completion marks in free games
2015-09-01 16:22:57 +02:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
Piotr Dziwinski
a63a959dbe
Apply clang-modernize -use-nullptr
2015-08-17 22:40:52 +02:00
krzys-h
9a15db1bea
Split global.h
2015-08-15 14:02:07 +02:00
krzys-h
ff957afefc
Moved files not directly related to CObject into src/level/ directory
2015-08-13 11:47:32 +02:00
krzys-h
2f156f022e
Fixed screen_level_list.cpp warnings
2015-08-09 23:21:08 +02:00
krzys-h
115e18cc85
Fixed version display being invisible during loading
2015-08-09 22:53:59 +02:00
krzys-h
57469533b6
Implemented loading progress bar
2015-08-07 20:48:55 +02:00
krzys-h
8d34286b1d
Added "No userlevels installed" message
2015-08-06 19:37:18 +02:00
Piotr Dziwinski
f95980456a
Replace anonymous union in Event with pointer to appropriate struct
2015-08-06 19:11:50 +02:00
krzys-h
dc85aa2138
Moved all UI controls to a subdirectory
2015-08-06 13:25:24 +02:00
Piotr Dziwinski
bdeeaf690b
Get rid of memsets
2015-08-06 09:37:25 +02:00
Piotr Dziwinski
7097ec38e3
Fix very subtle memory access bug
...
Some CScreen classes have functions which call ChangePhase() on
CRobotMain, which in turn calls ChangePhase() on CMainDialog, which in
turn deletes current CScreen object :(.
So the fix is to keep all CScreen objects created all the time and only
keep pointer to the currently active object.
This also makes it easy to clean up dependencies between CScreen classes
and get rid of all these ugly static variables and functions.
2015-08-06 08:18:22 +02:00
krzys-h
54254e2158
Split CMainDialog
2015-08-04 23:29:18 +02:00